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1 of 1 people found the following review helpful:
4.0 out of 5 stars cool c++ Graphics
the book is totaly good except that my cd that comes with the book is damaged and can not put the teqniques in the book to real actions which frozen my projects to a dead end i asked for another copy of this cd but no answer or just a site to download it from !!!!!
Published on June 30, 1998 by hossamhussien@hotmail.com

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2 of 2 people found the following review helpful:
1.0 out of 5 stars Once upon a time it was a great book
This book was a great book before the advent of DirectX, OpenGL and Hardware-Accelaration triangle. Now it's obsolete. It's about 2D sprites, it's about VGA graphic, it's about WinG, it's about color formats,and it's VERY LITTLE about 3D graphics. Any how if you are interested for clear C++ code, or if you're absolutely beginner with game programming it will be...
Published on June 2, 2000 by Ahmet KARAHAN


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2 of 2 people found the following review helpful:
1.0 out of 5 stars Once upon a time it was a great book, June 2, 2000
By 
Ahmet KARAHAN (ISTANBUL, Bahcesehir Turkey) - See all my reviews
This review is from: Real-Time Animation Toolkit in C++ (Paperback)
This book was a great book before the advent of DirectX, OpenGL and Hardware-Accelaration triangle. Now it's obsolete. It's about 2D sprites, it's about VGA graphic, it's about WinG, it's about color formats,and it's VERY LITTLE about 3D graphics. Any how if you are interested for clear C++ code, or if you're absolutely beginner with game programming it will be usefull. If I would write this review at 1990-1995 it was a five stars book.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars cool c++ Graphics, June 30, 1998
This review is from: Real-Time Animation Toolkit in C++ (Paperback)
the book is totaly good except that my cd that comes with the book is damaged and can not put the teqniques in the book to real actions which frozen my projects to a dead end i asked for another copy of this cd but no answer or just a site to download it from !!!!!
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5.0 out of 5 stars Great Book!, December 10, 1998
This review is from: Real-Time Animation Toolkit in C++ (Paperback)
There are not many books concerning computer graphics that go beyond mode 13h. This book covers the VESA extension for the high color and resolution modes. The section dealing with matrix mathematics and how it relates to computer graphics was very interesting. The AART utility is built using a step by step approach with plenty of C++ examples and explanations. For anyone wanting extended knowledge of computer graphics programming beyond mode 13h, this a must buy.
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5.0 out of 5 stars Super book on PC-graphics, January 3, 1997
By A Customer
This review is from: Real-Time Animation Toolkit in C++ (Paperback)
My greatest disappointment with this book was that I had
not read it earlier. The book describes VESA and VGA modes
and WIN-G (windows) very clearly and provides a CD-ROM with
elegant C++ source for graphics primitives. (windows and
dos-32) The compiled versions are nearly as
fast as METAGRAPHICS and come with full source.
Included are C++ sources for 3D animation with texture
mapping (and some cool demos). If you know C++ and want to
learn about some cool graphics techniques, READ THIS BOOK!!
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Real-Time Animation Toolkit in C++
Real-Time Animation Toolkit in C++ by Rex E. Bradford (Paperback - November 1, 1995)
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