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4 Reviews
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2 of 2 people found the following review helpful:
1.0 out of 5 stars
Once upon a time it was a great book,
By Ahmet KARAHAN (ISTANBUL, Bahcesehir Turkey) - See all my reviews
This review is from: Real-Time Animation Toolkit in C++ (Paperback)
This book was a great book before the advent of DirectX, OpenGL and Hardware-Accelaration triangle. Now it's obsolete. It's about 2D sprites, it's about VGA graphic, it's about WinG, it's about color formats,and it's VERY LITTLE about 3D graphics. Any how if you are interested for clear C++ code, or if you're absolutely beginner with game programming it will be usefull. If I would write this review at 1990-1995 it was a five stars book.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
cool c++ Graphics,
By hossamhussien@hotmail.com (Egypt) - See all my reviews
This review is from: Real-Time Animation Toolkit in C++ (Paperback)
the book is totaly good except that my cd that comes with the book is damaged and can not put the teqniques in the book to real actions which frozen my projects to a dead end i asked for another copy of this cd but no answer or just a site to download it from !!!!!
5.0 out of 5 stars
Great Book!,
By
This review is from: Real-Time Animation Toolkit in C++ (Paperback)
There are not many books concerning computer graphics that go beyond mode 13h. This book covers the VESA extension for the high color and resolution modes. The section dealing with matrix mathematics and how it relates to computer graphics was very interesting. The AART utility is built using a step by step approach with plenty of C++ examples and explanations. For anyone wanting extended knowledge of computer graphics programming beyond mode 13h, this a must buy.
5.0 out of 5 stars
Super book on PC-graphics,
By A Customer
This review is from: Real-Time Animation Toolkit in C++ (Paperback)
My greatest disappointment with this book was that I hadnot read it earlier. The book describes VESA and VGA modes and WIN-G (windows) very clearly and provides a CD-ROM with elegant C++ source for graphics primitives. (windows and dos-32) The compiled versions are nearly as fast as METAGRAPHICS and come with full source. Included are C++ sources for 3D animation with texture mapping (and some cool demos). If you know C++ and want to learn about some cool graphics techniques, READ THIS BOOK!! |
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Real-Time Animation Toolkit in C++ by Rex E. Bradford (Paperback - November 1, 1995)
Used & New from: $0.01
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