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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
 
 
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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (Hardcover)

by Christer Ericson (Author) "This book is concerned with the subject of collision detection, a broad topic dealing with a seemingly simple problem: detecting if two (or more) objects..." (more)
Key Phrases: cached primitives, buffer readbacks, welding neighborhood, Emde Boas, Intersecting Ray, Point Given (more...)
4.7 out of 5 stars  (12 customer reviews)

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Editorial Reviews
Review
"Real-Time Collision Detection is an excellent resource that every serious engine programmer should have on his bookshelf. Christer Ericson covers an impressive range of techniques and presents them using concise mathematics, insightful figures, and practical code." —Eric Lengyel, Senior Programmer, Naughty Dog

Book Description
The complete engineering guide to Collision Detection from a top engineer at Sony

See all Editorial Reviews

Product Details
  • Hardcover: 593 pages
  • Publisher: Morgan Kaufmann; Har/Cdr edition (December 22, 2004)
  • Language: English
  • ISBN-10: 1558607323
  • ISBN-13: 978-1558607323
  • Product Dimensions: 9.3 x 7.4 x 1.3 inches
  • Shipping Weight: 3.1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  (12 customer reviews)
  • Amazon.com Sales Rank: #122,061 in Books (See Bestsellers in Books)

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