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Fortunately, the rest of the book is so good that it can be easily forgiven.
If you have an algorithm which is spending too much time querying in quad trees, then you need to buy this book and read it until you become one with it.
Probably this one is to physics/collision detection as Real-Time Rendering, Third Edition is to rendering/computer graphics in general.
Simply put, this is *the* Bible on the subject, and the crown jewel of my tech books' shelf!
Well done, boss :)
I have minor experience in collision detection, not to the degree that this book goes into mind you, but enough to understand the concepts. Read morePublished 22 months ago by AJ
This book covers collision detection algorithms of every kind, and the code functions are self contained in particular sections and can be easily inserted into your own code... Read morePublished on May 5, 2012 by csdev
The main reason I bought this expensive book was to learn how to best program a tight-fitting Oriented Bounding Box, which is an essential component for real-time collision... Read morePublished on April 29, 2012 by Nox
Neither physics, C++, nor common sense regarding elegant 3D programming solutions will be changing anytime soon; so despite the publication date, this is THE 'go to book' for game... Read morePublished on November 18, 2010 by Cary McDonald
If I had to judge this book by its cover, I would have to give it three stars; although the binding is functional, it's one of the ugliest book covers I can remember. Read morePublished on November 2, 2010 by Marc W. Abel
Even though I got this book from another source other than Amazon, I believe it's worth noting that this book is excellent. It is thorough from theory to implementation. Read morePublished on June 10, 2010 by Diego Park
First and foremost a great book. The Author (Christer Ericson) is Director of Technology at SCEA and works on the God of War franchise - so he knows what he's talking about. Read morePublished on January 22, 2010 by Brendan Burns
Even for different domain areas you will come across many of these same issues, not by any means limited to physics. Read morePublished on January 22, 2010 by B. Dorman