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Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) by Ian Millington
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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology) by James M. Van Verth
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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly
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GPU Gems 3 by Hubert Nguyen
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Game Programming Gems 6 (Book & CD-ROM) (Game Development Series) by Mike Dickheiser
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