Build powerful real-time Java platform applications.
Written for experienced Java platform developers, this practical guide provides a solid grounding in real-time programming. Dibble, a member of the RTSJ expert group, starts with an overview of real-time issues unique to the Java platform. He then explains how to use each major feature of the RTSJ.
From broad real-time principles to detailed programming pitfalls, Real-Time Java Platform Programming covers everything you need to know to build effective RT programs. Key topics include:
State-of-the-art information for RT developers:
PETER DIBBLE, a member of the team that created the Real-Time Specification for the Java platform, was also on the Microware Systems Corporation team that first ported the Sun Java platform to an embedded system and produced the first version of Personal Java technology for a commercial RTOS. He has over a decade's experience with real-time system software and is author of OS-9 Insights and The Complete Guide to OS-9.
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Most Helpful Customer Reviews
22 of 22 people found the following review helpful:
4.0 out of 5 stars
Good book about both Java and real time systems,
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This review is from: Real-Time Java Platform Programming (Paperback)
Java programs have the reputation of being slow. Performance is thought to beJava's trade off for cross platform portability and higher developer productivity. Real-time systems demand on time responses and in many cases, should not fail. At the first glimpse, Java seems quite unsuitable for real-time systems. Well, if you think so, you might want to read Peter C. Dibble's book "Real-Time Java Platform Programming". In fact, real-time specification is the first Java Specification Request The focus of this book is not well known Java syntax and API functions. This Back to the question we raised in the first paragraph: It turns out that Of course, garbage collector design and memory management is an example of many This book could be even better if the author can organize scattered sample code real application scenarios on real devices or simulators. That makes it a bit
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