or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Kindle Edition
Read instantly on your iPad, PC or Mac, no Kindle required
Buy Price: $50.02
Rent From: $27.55
 
 
   
Sell Back Your Copy
For a $0.30 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Real-time 3D Character Animation with Visual C++
 
 

Real-time 3D Character Animation with Visual C++ [Paperback]

Nik Lever (Author)
4.0 out of 5 stars  See all reviews (3 customer reviews)

List Price: $79.95
Price: $55.58 & this item ships for FREE with Super Saver Shipping. Details
You Save: $24.37 (30%)
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 2 left in stock--order soon (more on the way).
Want it delivered Monday, January 30? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for Students. Learn more

Formats

Amazon Price New from Used from
Kindle Edition
Rent from
$50.02
$27.55
 
Paperback $55.58  

Book Description

0240516648 978-0240516646 January 22, 2002
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.

Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine.

Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

* Learn how to create and program real-time 3D character animation using the Visual C++ source code on the free CD-ROM
* Get up to speed with compression, vital for distribution of your games across the Internet
* Improve your most marketable skills - see how you can import data from LightWave 3D and 3D Studio Max

Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Frequently Bought Together

Customers buy this book with Computer Animation, Second Edition: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) $56.94

Real-time 3D Character Animation with Visual C++ + Computer Animation, Second Edition: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
Price For Both: $112.52

Show availability and shipping details



Editorial Reviews

Review

"By covering character animation in depth, Nik Lever's book digs right in to one of the most interesting and challenging areas in computer graphics and interactive entertainment. The book provides algorithms and source code for many advanced topics that are at the leading edge of real-time 3D technology. Programmers interested in bringing life to their interactive characters should definitely have this book."

Jeff Lander
Darwin 3D and Game Developer Magazine

"Packed with features, 'Real-time 3D Character' promises to help program-savvy designers hone their techniques still further."
Edge Magazine

From the Publisher

Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist’s problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

Product Details

  • Paperback: 496 pages
  • Publisher: Focal Press (January 22, 2002)
  • Language: English
  • ISBN-10: 0240516648
  • ISBN-13: 978-0240516646
  • Product Dimensions: 9.8 x 7.4 x 1 inches
  • Shipping Weight: 3.1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,759,784 in Books (See Top 100 in Books)

 

Customer Reviews

3 Reviews
5 star:
 (2)
4 star:    (0)
3 star:    (0)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (3 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

9 of 13 people found the following review helpful:
5.0 out of 5 stars Very useful in all aspects., November 11, 2002
This review is from: Real-time 3D Character Animation with Visual C++ (Paperback)
The language is simple and direct. Nik really touches the subject in depth and keeps the math simple. The sample code is also very useful. I found fairly easy to modify for my custom applications. The book has been teaching me a lot. I've been even learning about GL and MFC with his book. If you need to learn about character animation, Nik's book must be on your collection! Looking forward to the next one.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


0 of 1 people found the following review helpful:
2.0 out of 5 stars Not really what I wanted, May 19, 2010
Amazon Verified Purchase(What's this?)
This review is from: Real-time 3D Character Animation with Visual C++ (Paperback)
It's probably just that I was expecting to much,
but I was hoping that there would be simpler methods
to animate, than I found in this book.

What I actually wanted was something along the line
of a graphical user interface method/explanation for
animation.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


16 of 28 people found the following review helpful:
5.0 out of 5 stars Useful, February 15, 2002
By 
"bbierwerth" (Jackson Heights, NY United States) - See all my reviews
This review is from: Real-time 3D Character Animation with Visual C++ (Paperback)
The title on the book reads C++.
It is detailed, and concise, Covers the nitty gritty
of all the scary details down to Forward and Reverse Kinematics.
Lightwave, and 3DS ascii file parsing, Motion Capture, and the Author's own Toon3D Engine.
Thoroughly Enriched, Well Researched, and Easy to Read (for as complicated and detailed as this material is).
well laid out. Definitely Hard Core Food for Thought.
Thank You Nik.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Inside This Book (learn more)
First Sentence:
How can we create a dataset that describes the position of the box? Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
single mesh character, morph controller, mocap data, collision box, quadric matrix, morph objects, vertex quadrics, morph targets, texture vertices, extraordinary vertex, textured mesh, glance angle, storage width, three potentiometers, subdivided mesh, modelview matrix, butterfly subdivision, connectivity array, surface chunk, diffuse colour, contraction target, target mesh, polygon reduction, polygon list, scene file
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Zrotation Xrotation Yrotation, File Edit View Help, Biovision Hierarchy, Paint Shop Pro, Ready Figure, Token Value
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Surprise Me!
Search Inside This Book:





Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)

Your tags: Add your first tag
 

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...

Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject