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9 of 13 people found the following review helpful:
5.0 out of 5 stars Very useful in all aspects.
The language is simple and direct. Nik really touches the subject in depth and keeps the math simple. The sample code is also very useful. I found fairly easy to modify for my custom applications. The book has been teaching me a lot. I've been even learning about GL and MFC with his book. If you need to learn about character animation, Nik's book must be on your...
Published on November 11, 2002 by Gustavo Oliveira

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0 of 1 people found the following review helpful:
2.0 out of 5 stars Not really what I wanted
It's probably just that I was expecting to much,
but I was hoping that there would be simpler methods
to animate, than I found in this book.

What I actually wanted was something along the line
of a graphical user interface method/explanation for
animation.
Published 20 months ago by M. Davidson


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9 of 13 people found the following review helpful:
5.0 out of 5 stars Very useful in all aspects., November 11, 2002
This review is from: Real-time 3D Character Animation with Visual C++ (Paperback)
The language is simple and direct. Nik really touches the subject in depth and keeps the math simple. The sample code is also very useful. I found fairly easy to modify for my custom applications. The book has been teaching me a lot. I've been even learning about GL and MFC with his book. If you need to learn about character animation, Nik's book must be on your collection! Looking forward to the next one.
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0 of 1 people found the following review helpful:
2.0 out of 5 stars Not really what I wanted, May 19, 2010
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This review is from: Real-time 3D Character Animation with Visual C++ (Paperback)
It's probably just that I was expecting to much,
but I was hoping that there would be simpler methods
to animate, than I found in this book.

What I actually wanted was something along the line
of a graphical user interface method/explanation for
animation.
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16 of 28 people found the following review helpful:
5.0 out of 5 stars Useful, February 15, 2002
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"bbierwerth" (Jackson Heights, NY United States) - See all my reviews
This review is from: Real-time 3D Character Animation with Visual C++ (Paperback)
The title on the book reads C++.
It is detailed, and concise, Covers the nitty gritty
of all the scary details down to Forward and Reverse Kinematics.
Lightwave, and 3DS ascii file parsing, Motion Capture, and the Author's own Toon3D Engine.
Thoroughly Enriched, Well Researched, and Easy to Read (for as complicated and detailed as this material is).
well laid out. Definitely Hard Core Food for Thought.
Thank You Nik.
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Real-time 3D Character Animation with Visual C++
Real-time 3D Character Animation with Visual C++ by Nik Lever (Paperback - January 22, 2002)
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