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Reality Architecture: Building 3D Worlds In Java and VRML
 
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Reality Architecture: Building 3D Worlds In Java and VRML [Paperback]

Martin McCarthy (Author)
3.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

February 5, 1998
Leads the reader from basic 3D design principles through to the actual creation of complex 3D environments. The text is illustrated with diagrams, 3D rendered scenes and example source code in Java and VRML is included on the CD-ROM.

Product Details

  • Paperback: 382 pages
  • Publisher: Prentice Hall PTR (February 5, 1998)
  • Language: English
  • ISBN-10: 0137486251
  • ISBN-13: 978-0137486250
  • Product Dimensions: 9.3 x 6.8 x 1.2 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #5,344,491 in Books (See Top 100 in Books)

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10 of 11 people found the following review helpful:
3.0 out of 5 stars More Scripting, less cleverness, March 27, 2000
By 
Seth Scott (Long Island, New York) - See all my reviews
This review is from: Reality Architecture: Building 3D Worlds In Java and VRML (Paperback)
With so few truly useful VRML books on the market, it is lclear that writers are at a premium. While this book was useful in putting the VRML phenomenon into perspective and allowing newbies a glimpse into its programming worth, it was a little shallow on actual content. It would have been nice to get some hardcore coding in while the business is still new. A mark could be made. Sadly, there are too many books of this quality. I recommend this one if you want to know more about where VRML is going, but not if you are a part of that direction.
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