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5 of 6 people found the following review helpful:
4.0 out of 5 stars Interesting story with a side order of alphabet soup
I picked up this little book at a local dollar shop. The only thing that grabbed my attention was that it was co-authored by Vox Day, whose columns I enjoy reading over at WorldNetDaily.

In the 21st moon, the Moon is colonized and produces much of the food needed for the world. The world is now governed by the United Nations, which is, well, the UN. After...
Published on January 18, 2005 by Philip B. Yochim

versus
5 of 5 people found the following review helpful:
3.0 out of 5 stars I was real happy until I got to the end -or maybe it wasn't?
Rebel Moon is a fastpaced, fun sci-fi book. Set in 2069, the various colonies of the moon have revolted against the United Nations and declared their independence. The UN is not happy and responds by sending in peacekeepers to pacify things. A small, professional armed force augmented by volunteer militia fend off the UN and German forces (the world may be dominated by...
Published on October 15, 2004 by DWD


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5 of 5 people found the following review helpful:
3.0 out of 5 stars I was real happy until I got to the end -or maybe it wasn't?, October 15, 2004
This review is from: Rebel Moon (Paperback)
Rebel Moon is a fastpaced, fun sci-fi book. Set in 2069, the various colonies of the moon have revolted against the United Nations and declared their independence. The UN is not happy and responds by sending in peacekeepers to pacify things. A small, professional armed force augmented by volunteer militia fend off the UN and German forces (the world may be dominated by the UN but some individual countries still pursue their own agendas).

This is a non-techno space romp. There's enough science to please most sci-fi fans but it as kept simple as we are introduced to the fighting styles of the future through the eyes of a computer geek militia member. The politics of the day are murky enough to seem plausible.

I would have easily have rated this book a '4 stars' or, perhaps, even a '5 stars' if the ending had not been so terribly abrupt. Will there be a sequel. Did he just run out of time or space? Who knows, but it left a curious taste in my mouth.
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5 of 6 people found the following review helpful:
4.0 out of 5 stars Interesting story with a side order of alphabet soup, January 18, 2005
By 
This review is from: Rebel Moon (Paperback)
I picked up this little book at a local dollar shop. The only thing that grabbed my attention was that it was co-authored by Vox Day, whose columns I enjoy reading over at WorldNetDaily.

In the 21st moon, the Moon is colonized and produces much of the food needed for the world. The world is now governed by the United Nations, which is, well, the UN. After years of mismanagement and heavy-handed administration, the colonies revolt against the New World Order and declare themselves a free state. And then the fight begins.

Along the way you meet Dalton Starkiller, a techno gaming geek who volunteers for the lunar militia in a moment of patriotism. Dalton soons discovers war is no video game. And there are more discoveries to be made by all parties involved.

The writing is uneven throughout the book. The description of lunar combat is well-thought and creative, the historical observations are also interesting and the descriptions of national tendencies are amusing. And in keeping with the theme of global bureaucracy, get ready for LOTS of three-letter phrases all through the book. Might want to make your own little glossary.

Unfortunately, many of the characters only seem to be stereotypes of so many other sci-fi types. Other aspects of technology and culture are ignored, and the ending, well, what is it? The end, or the beginning of an unpublished sequel? You can't tell.

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5 of 6 people found the following review helpful:
4.0 out of 5 stars A good start...where is the rest?, August 19, 2002
This review is from: Rebel Moon (Paperback)
The year is 2069. The Earth is under the peaceful control of the UN. The New World Order has brought about peace, is feeding everybody and is getting things done. Almost.
The Moon is helping feed the Earth (just like in many sci-fi stories) by growing food and using gravity to delivery it. But they're getting sick of paying for the air, working under bad conditions and dealing with the corrupt colonial offcials. Not much different from 'The Moon is a Harsh Mistress' is there? We even have a chees playing computer that is used to help the 'Rebels'.
On the other hand, there are lots of battle scenes with realistic results (such as one scene where a room full of babies are killed), leaders within the UN who are fully developed characters and a plot twist near the end.
The only REAL problem is the lack of a end. I think another book was (or is) in the works.
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2 of 2 people found the following review helpful:
3.0 out of 5 stars Bethke's writing, Vox's vision, September 3, 2006
This review is from: Rebel Moon (Paperback)
Rebel Moon the book is based on Rebel Moon the computer game, one of two put out by Vox Day's early 90s game company before it folded in a legal dispute over a third, and I suspect that the game was (not so) loosely based on Heinlein's "The Moon is a Harsh Mistress."

That being the case, the similarities are significant: the UN runs the world, a small group of lunar colonists feed a significant part of earth's hungry population, the colonists decide a la the Spirit of '76 that it's time to go it alone. There's a spiritual leader who gives his life for the cause ("Prof." in Mistress, von Hayek - nice libertarian name, that one - in Rebel Moon), a computer geek who serves as the focal point (Mannie/Dalton), an advanced computer to plan strategery (Mike/General Consensus), help "Earthside" (Stu La Jolie/Lord Haversham) though they assist for different reasons, and in each case the food transports serve as the booty for which the war is played out between the Earth's bureaucrats and the Lunar Rebels.

Rebel Moon really moves after a slow start, and Vox's anti-fascist, anti-UN, and gamer-to-the-end heart shines thru in much of the characterization, though I suspect Bethke did most of the writing - at least his name headlines the cover. I most enjoyed the scene in which Haversham, exposed as a mole by a UN assistant with an almost miraculous gift for research, requests a final cigarette before his hastily-arranged lethal injection in a UN prison/hospital. "I'm sorry," the nurse replies in perfunctory bureaucratic fashion, "this is a smoke-free building." Oh, the ironies of collectivism!

Rivetting battles rage between white knights (and a few oriental ones), conscripted UN blue-helmets, and wickedly efficient black-suited stormtroopers (these of the New German Unity, once again pursuing their historical Germanic shenanigans). The latter decide to go into business for themselves when the UN effort to re-capture the colony flounders - as in Mistress, the earth's unity is more formal than real, and the demands of geopolitics ensure that the rebels have at least a minimal opportunity to divide if not conquer - and the war peters out with the UN scheming to re-take several captured domes (colonies) from the Germans.

But unlike Mistress (and to be honest, most disappointing to me) the book's end does not bring victory or even real defeat. Like the final chapter of a bad Agatha Christie novel, the ground beneath the struggle shifts, new factors are introduced - as Truman Capote raged in the finale of Murder by Death: "You introduced characters in the last few pages that were never in the book before" - and the heroes are overshadowed by circumstance before they fade into insignificance.

The way it occurs is clever, the implementation frustrating. You see, Dalton is a gamer, and in the opening scene he's locked in epic battle with a fericious monster alongside one of his pals. But as a thief (Finn Fingers) he's not much good in combat, so his companion, playing a barbarian in the online game, heroically sends Dalton off to find a magical key while he fights the monster alone. The dialogue is replayed word-for-word in "real life" later as they battle stormtroopers. At the end the battle itself is re-lived, this time against a real-life dragon, or rather a huge red bug that belches plasma, and the creature is defeated. Instead of being an evil menace, however, it turns out the bug is a mother-creature of some aliens who have been using abandoned moon mines as a birthing chamber, aliens who have been providing the colonists with the technology that has allowed them to fight off their more numerous earthworm opponents. Killing the bug - which rather than being heroic "may go down in history books as one of the biggest screw-ups of all time" - results in Dalton and several of the heroes being beamed away into exile as the moon rebellion ostensibly fails.

Such twist was apparently part of the later Vox game "Rebel Moon Rising." Unfortunately, as I never played the game, this unexpected discovery overwhelms the battle for freedom - both in my mind and the minds of the fighting factions - making the emotional investment in the story pretty much a sunk cost. Vox, economics major that he is, would certainly understand my desire not to invest anything further in the venture.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars Bethke's writing, Vox's vision, January 14, 2008
This review is from: Rebel Moon (Mass Market Paperback)
Rebel Moon the book is based on Rebel Moon the computer game, one of two put out by Vox Day's early 90s game company before it folded in a legal dispute over a third, and I suspect that the game was (not so) loosely based on Heinlein's "The Moon is a Harsh Mistress."

That being the case, the similarities are significant: the UN runs the world, a small group of lunar colonists feed a significant part of earth's hungry population, the colonists decide a la the Spirit of '76 that it's time to go it alone. There's a spiritual leader who gives his life for the cause ("Prof." in Mistress, von Hayek - nice libertarian name, that one - in Rebel Moon), a computer geek who serves as the focal point (Mannie/Dalton), an advanced computer to plan strategery (Mike/General Consensus), help "Earthside" (Stu La Jolie/Lord Haversham) though they assist for different reasons, and in each case the food transports serve as the booty for which the war is played out between the Earth's bureaucrats and the Lunar Rebels.

Rebel Moon really moves after a slow start, and Vox's anti-fascist, anti-UN, and gamer-to-the-end heart shines thru in much of the characterization, though I suspect Bethke did most of the writing - at least his name headlines the cover. I most enjoyed the scene in which Haversham, exposed as a mole by a UN assistant with an almost miraculous gift for research, requests a final cigarette before his hastily-arranged lethal injection in a UN prison/hospital. "I'm sorry," the nurse replies in perfunctory bureaucratic fashion, "this is a smoke-free building." Oh, the ironies of collectivism!

Rivetting battles rage between white knights (and a few oriental ones), conscripted UN blue-helmets, and wickedly efficient black-suited stormtroopers (these of the New German Unity, once again pursuing their historical Germanic shenanigans). The latter decide to go into business for themselves when the UN effort to re-capture the colony flounders - as in Mistress, the earth's unity is more formal than real, and the demands of geopolitics ensure that the rebels have at least a minimal opportunity to divide if not conquer - and the war peters out with the UN scheming to re-take several captured domes (colonies) from the Germans.

But unlike Mistress (and to be honest, most disappointing to me) the book's end does not bring victory or even real defeat. Like the final chapter of a bad Agatha Christie novel, the ground beneath the struggle shifts, new factors are introduced - as Truman Capote raged in the finale of Murder by Death: "You introduced characters in the last few pages that were never in the book before" - and the heroes are overshadowed by circumstance before they fade into insignificance.

The way it occurs is clever, the implementation frustrating. You see, Dalton is a gamer, and in the opening scene he's locked in epic battle with a fericious monster alongside one of his pals. But as a thief (Finn Fingers) he's not much good in combat, so his companion, playing a barbarian in the online game, heroically sends Dalton off to find a magical key while he fights the monster alone. The dialogue is replayed word-for-word in "real life" later as they battle stormtroopers. At the end the battle itself is re-lived, this time against a real-life dragon, or rather a huge red bug that belches plasma, and the creature is defeated. Instead of being an evil menace, however, it turns out the bug is a mother-creature of some aliens who have been using abandoned moon mines as a birthing chamber, aliens who have been providing the colonists with the technology that has allowed them to fight off their more numerous earthworm opponents. Killing the bug - which rather than being heroic "may go down in history books as one of the biggest screw-ups of all time" - results in Dalton and several of the heroes being beamed away into exile as the moon rebellion ostensibly fails.

Such twist was apparently part of the later Vox game "Rebel Moon Rising." Unfortunately, as I never played the game, this unexpected discovery overwhelms the battle for freedom - both in my mind and the minds of the fighting factions - making the emotional investment in the story pretty much a sunk cost. Vox, economics major that he is, would certainly understand my desire not to invest anything further in the venture.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars Bethke's writing, Vox's vision, January 14, 2008
This review is from: Rebel Moon (Mass Market Paperback)
Rebel Moon the book is based on Rebel Moon the computer game, one of two put out by Vox Day's early 90s game company before it folded in a legal dispute over a third, and I suspect that the game was (not so) loosely based on Heinlein's "The Moon is a Harsh Mistress."

That being the case, the similarities are significant: the UN runs the world, a small group of lunar colonists feed a significant part of earth's hungry population, the colonists decide a la the Spirit of '76 that it's time to go it alone. There's a spiritual leader who gives his life for the cause ("Prof." in Mistress, von Hayek - nice libertarian name, that one - in Rebel Moon), a computer geek who serves as the focal point (Mannie/Dalton), an advanced computer to plan strategery (Mike/General Consensus), help "Earthside" (Stu La Jolie/Lord Haversham) though they assist for different reasons, and in each case the food transports serve as the booty for which the war is played out between the Earth's bureaucrats and the Lunar Rebels.

Rebel Moon really moves after a slow start, and Vox's anti-fascist, anti-UN, and gamer-to-the-end heart shines thru in much of the characterization, though I suspect Bethke did most of the writing - at least his name headlines the cover. I most enjoyed the scene in which Haversham, exposed as a mole by a UN assistant with an almost miraculous gift for research, requests a final cigarette before his hastily-arranged lethal injection in a UN prison/hospital. "I'm sorry," the nurse replies in perfunctory bureaucratic fashion, "this is a smoke-free building." Oh, the ironies of collectivism!

Rivetting battles rage between white knights (and a few oriental ones), conscripted UN blue-helmets, and wickedly efficient black-suited stormtroopers (these of the New German Unity, once again pursuing their historical Germanic shenanigans). The latter decide to go into business for themselves when the UN effort to re-capture the colony flounders - as in Mistress, the earth's unity is more formal than real, and the demands of geopolitics ensure that the rebels have at least a minimal opportunity to divide if not conquer - and the war peters out with the UN scheming to re-take several captured domes (colonies) from the Germans.

But unlike Mistress (and to be honest, most disappointing to me) the book's end does not bring victory or even real defeat. Like the final chapter of a bad Agatha Christie novel, the ground beneath the struggle shifts, new factors are introduced - as Truman Capote raged in the finale of Murder by Death: "You introduced characters in the last few pages that were never in the book before" - and the heroes are overshadowed by circumstance before they fade into insignificance.

The way it occurs is clever, the implementation frustrating. You see, Dalton is a gamer, and in the opening scene he's locked in epic battle with a fericious monster alongside one of his pals. But as a thief (Finn Fingers) he's not much good in combat, so his companion, playing a barbarian in the online game, heroically sends Dalton off to find a magical key while he fights the monster alone. The dialogue is replayed word-for-word in "real life" later as they battle stormtroopers. At the end the battle itself is re-lived, this time against a real-life dragon, or rather a huge red bug that belches plasma, and the creature is defeated. Instead of being an evil menace, however, it turns out the bug is a mother-creature of some aliens who have been using abandoned moon mines as a birthing chamber, aliens who have been providing the colonists with the technology that has allowed them to fight off their more numerous earthworm opponents. Killing the bug - which rather than being heroic "may go down in history books as one of the biggest screw-ups of all time" - results in Dalton and several of the heroes being beamed away into exile as the moon rebellion ostensibly fails.

Such twist was apparently part of the later Vox game "Rebel Moon Rising." Unfortunately, as I never played the game, this unexpected discovery overwhelms the battle for freedom - both in my mind and the minds of the fighting factions - making the emotional investment in the story pretty much a sunk cost. Vox, economics major that he is, would certainly understand my desire not to invest anything further in the venture.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars Bethke's writing, Vox's Vision, January 14, 2008
This review is from: Rebel Moon (Mass Market Paperback)
Rebel Moon the book is based on Rebel Moon the computer game, one of two put out by Vox Day's early 90s game company before it folded in a legal dispute over a third, and I suspect that the game was (not so) loosely based on Heinlein's "The Moon is a Harsh Mistress."

That being the case, the similarities are significant: the UN runs the world, a small group of lunar colonists feed a significant part of earth's hungry population, the colonists decide a la the Spirit of '76 that it's time to go it alone. There's a spiritual leader who gives his life for the cause ("Prof." in Mistress, von Hayek - nice libertarian name, that one - in Rebel Moon), a computer geek who serves as the focal point (Mannie/Dalton), an advanced computer to plan strategery (Mike/General Consensus), help "Earthside" (Stu La Jolie/Lord Haversham) though they assist for different reasons, and in each case the food transports serve as the booty for which the war is played out between the Earth's bureaucrats and the Lunar Rebels.

Rebel Moon really moves after a slow start, and Vox's anti-fascist, anti-UN, and gamer-to-the-end heart shines thru in much of the characterization, though I suspect Bethke did most of the writing - at least his name headlines the cover. I most enjoyed the scene in which Haversham, exposed as a mole by a UN assistant with an almost miraculous gift for research, requests a final cigarette before his hastily-arranged lethal injection in a UN prison/hospital. "I'm sorry," the nurse replies in perfunctory bureaucratic fashion, "this is a smoke-free building." Oh, the ironies of collectivism!

Rivetting battles rage between white knights (and a few oriental ones), conscripted UN blue-helmets, and wickedly efficient black-suited stormtroopers (these of the New German Unity, once again pursuing their historical Germanic shenanigans). The latter decide to go into business for themselves when the UN effort to re-capture the colony flounders - as in Mistress, the earth's unity is more formal than real, and the demands of geopolitics ensure that the rebels have at least a minimal opportunity to divide if not conquer - and the war peters out with the UN scheming to re-take several captured domes (colonies) from the Germans.

But unlike Mistress (and to be honest, most disappointing to me) the book's end does not bring victory or even real defeat. Like the final chapter of a bad Agatha Christie novel, the ground beneath the struggle shifts, new factors are introduced - as Truman Capote raged in the finale of Murder by Death: "You introduced characters in the last few pages that were never in the book before" - and the heroes are overshadowed by circumstance before they fade into insignificance.

The way it occurs is clever, the implementation frustrating. You see, Dalton is a gamer, and in the opening scene he's locked in epic battle with a fericious monster alongside one of his pals. But as a thief (Finn Fingers) he's not much good in combat, so his companion, playing a barbarian in the online game, heroically sends Dalton off to find a magical key while he fights the monster alone. The dialogue is replayed word-for-word in "real life" later as they battle stormtroopers. At the end the battle itself is re-lived, this time against a real-life dragon, or rather a huge red bug that belches plasma, and the creature is defeated. Instead of being an evil menace, however, it turns out the bug is a mother-creature of some aliens who have been using abandoned moon mines as a birthing chamber, aliens who have been providing the colonists with the technology that has allowed them to fight off their more numerous earthworm opponents. Killing the bug - which rather than being heroic "may go down in history books as one of the biggest screw-ups of all time" - results in Dalton and several of the heroes being beamed away into exile as the moon rebellion ostensibly fails.

Such twist was apparently part of the later Vox game "Rebel Moon Rising." Unfortunately, as I never played the game, this unexpected discovery overwhelms the battle for freedom - both in my mind and the minds of the fighting factions - making the emotional investment in the story pretty much a sunk cost. Vox, economics major that he is, would certainly understand my desire not to invest anything further in the venture.
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1 of 1 people found the following review helpful:
2.0 out of 5 stars good idea, bad exicution, August 29, 2006
This review is from: Rebel Moon (Paperback)
I have to say that I liked the premise of this story a lot. Having the U.N. control the worlds food supply through a scientific facility on the moon is very interesting. Unfortunately the story is very badly written and half of the time I had no idea what on earth (or on the moon) was going on. There's even a part where a coronal calls a major sir. How wrong is that? Sometimes a chapter will start on one character, and than switch to another without warning, which left me completely confused. I give this book two stars for the idea, but bad writing, switching POV's, and lack of development for characters on earth kept this book from being good. Thank God I borrowed this from a friend instead of buying it.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Robert Heinlein meets the Freemen Militia, July 24, 1998
By A Customer
This review is from: Rebel Moon (Paperback)
Good action and plot development (for the most part) with some interesting characters. I suspect that the Aliens had more to do with the video game ties than any conviction of the authors.
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4.0 out of 5 stars A fun read..., March 21, 2011
This review is from: Rebel Moon (Mass Market Paperback)
I picked this little book up from an a dollar store while on vacation. I am a fan of sci-fi movies so I thought I might enjoy a sci-fi book. I started reading it that week and enjoyed every page. Sometimes, books have a dry, unsatisfying part where you have to read through muddled, insignificant dialogue or back-story. Rebel Moon does not have much of this-- it's balls to the wall pretty much the whole way through. I will not get too much into the story because many have already given an overview in other reviews. I will though tell you though the book does a good job of picking up in the middle of a future history. It builds on what we already know about politics and goes on from there. Is it believable? Yes and No. The moon cannot be colonized but does the story give you a reason to believe? Yes.

My only beef with the story/book? Lack of a significant ending. But, this is pretty much ANY book that is not made into a movie. I accept that this book has no adequate ending. MOST postmodern books do not have an ending. They are just one mega-story that should have been a 20 page essay. I feel like the lack of an ending was intentional for the purpose of leading into another book..

That said, this is a good book for sci-fi fans. I paid $1.25 for it but, in hindsight, I bought a $15 book. Enjoy!
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Rebel Moon by Vox Day (Paperback - November 1, 1996)
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