Most helpful positive review
5 of 7 people found the following review helpful
Record of Agarest War Zero
on June 4, 2013
This is a great and very long strategy RPG with turn based combat. The enemies are varied, well, at least their colors look different for the various levels of the same monster, and that is nice. Battles also use different types of enemies, making the battles a little different each time. In combat, the first phase is move and the second is battle. However, characters and monsters will move in the second phase to use their abilities.
XP = Experience points needed to level up, fight battles to get them based on the monsters
AP = Action points for movement and skills, character specific and can be enhanced with items
EP = Enhancement points used to upgrade equipment, given from battles based on the monster
TP = Tech points needed to purchase items from the Adventurer's Guild, given from battles based on maximum hit count
PP = Party points may be used to train any character's stats, given mainly from events
S-slots = Special slots on armor and enhancement items, convert other items to get these bonuses, examples STR+12, AGI+17. These do not affect level up.
Learning how best to use Extended Areas is crucial as this allows many characters, up to six, to gang up on an enemy. Also important is getting Overkills in order to get the best drops from the enemies. The Tutorials do well to explain these things but it is up to the player to become proficient with them.
Character development is a big part of the game. I like performing character development. I usually train Vitality for about 10 levels on all characters to increase their Health per level. Using Party Points, PP, helps in this regard. I concentrate on about six characters. Eventually all characters need to be levelled, however.
Creating a character is somewhat confusing. You choose five soul cards with two souls per card and a class (Warrior, Battle Mage, Sorcerer). You also choose your attack types. For those, I always go with Power-Power Light-Extra. The last two skills will not become available until level 45 when characters make a class upgrade.
Some people create a really great 1st Generation character only to find their 2nd Generation character is cruddy. Here are some insights on how this works:
Choosing Soul Cards at the beginning of the game will give the character 10 souls. Class choice adds 15 more souls, and special Event choices during the game will add a few more souls. Then, choice of bride will mix things up and give a 2nd Generation character. However, you get what you get, there area no soul card choices for 2nd Generation (or 3rd). If you choose the following cards you will get a great 1st Generation Battle Mage: 5, 24, 2, 19, 8. This will give the following stats and rankings: STR 16-B, VIT 10-A, AGI 16-B, INT 16-A, LUK 20-A, AP 17, MOV 4, weapon Sword. This will create a great 1st Generation character HOWEVER it will make a HORRIBLE 2nd Generation character!!! That is because this character has too many Dagger, Spear, Knuckle and other junky weapons (unless you like knuckle or dagger) and will also give horrible stats and rankings in STR and VIT no matter who you marry for 2nd Generation.
Instead, go with this: Cards 1, 5, 12, 21, 23, stats and rankings = STR 13-A, VIT 13-A, AGI 13-C, INT 11-C, LUK 13-B, AP 17, MOV 3, weapon Sword, as well as lots of Sword souls. The lower AGI can be overcome just by training. If you marry a certain warrior in 1st Generation, your 2nd Generation character will have S-S in STR-VIT and use Sword! The other stat areas are not too bad, either. Picking up another Gun, Dagger or Spear helps AGI, as well. Having a 4 MOV on the main character is a luxury not often needed. The AP is still 17, and that is nice! Also, equipment upgrades make more of an impact on attack, magic attack, and defense. Characters also get AP from equipment upgrades.
Training your stat areas is important in the long run, but in the short run Item Upgrades are far more useful. A warrior should not be training INT, anyway! As for Sorcerer, I was not able to make a 1st Generation Sorcerer that can use Staff, you get Scythe, instead. However, marrying the Mage girl, as a Sorcerer, will give a Mage for 2nd Generation, either with Staff or even Sword & Staff.
The game dialogue is in Japanese, but there are English translation dialogue boxes to read for the events. Frankly, I did not mind the language, I don't know Japanese, but it was no big deal to me.
Save Before Every Event In Case You Want To Re-choose Your Choices!!!
***** SPOILER Hints: *****
Converting Choziramaru = fiberglass.
During the first Vacation Day, go to the Shop when no one is there to get freebie items.
During the first Vacation Day at Night, go to the Adventurer's Guild when no one is there to get free PP and a 10% TP discount!
***** End Spoilers Hints *****
Record of Agarest War Zero is a lot of fun. The game is at least 80% battles. I really liked this game. Oh, and there are LOTS of Items to be had!!! This is a good game.