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Red Sails in the Fallout: A D&D Gamma World Novel (Dungeons & Dragons; Gamma World) Mass Market Paperback – July 5, 2011

4.9 out of 5 stars 24 customer reviews

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Editorial Reviews

About the Author

Paul Kidd has spent most of his adult life as a professional writer. He has designed countless computer games, written comic book series, and has published oodles of novels. Paul has quite literally been playing role-playing games since they were first invented. He's even written a couple himself. His dice collection includes the dreaded "blood drinker," a D4 from the 1970's that has hospitalized at least 2 GMs. Its power must be used wisely. He lives in Austrailia.
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Product Details

  • Series: Dungeons & Dragons; Gamma World
  • Mass Market Paperback: 320 pages
  • Publisher: Wizards of the Coast (July 5, 2011)
  • Language: English
  • ISBN-10: 0786957921
  • ISBN-13: 978-0786957927
  • Product Dimensions: 4.1 x 0.8 x 6.9 inches
  • Shipping Weight: 5.6 ounces
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Best Sellers Rank: #1,493,685 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Kindle Edition Verified Purchase
It's a wonderful romp in a Mad Max type post apocalyptic Australian outback where radiation, crashed parallel universes and wonton mutations make for a great adventure. Is it War and Peace? No and that is a good thing. Get it for a fun read and to get your buckle swashed. It has a mutated marsupial with a laser pistol in one hand, a sword in the other wearing red heart underwear fighting along side a scientist lab rat who can shoot radiation from her hand... what is not to like?

For the furphobic previous reviewer... it isn't sexual, nothing in this novel is sexual or "furry" in the sense you are implying. The underwear is a running gag as is the pouch thing, it's about as sexual as seeing the three stooges drop their pants and you see they are wearing polka-dot underwear. If this novel bothers you, you need to stop reading science-fiction and fantasy right now because the genre is rife with much, much worse. Heh much worse... indeed.
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Format: Mass Market Paperback Verified Purchase
I like anthropomorphic animals. I like not taking things too seriously. This book has both and did both pretty well.

Characters are believable though many people may have to look up what the main character's species is, quolls aren't too commonly known outside of australia I imagine.

Scenario of the story works well with a desert town losing its water source. For a post apocalyptic setting, that one is always believable. It does take a few meanders here and there and the ending is a bit abrupt, but I liked it.

There is a fair amount of rump based humor, which is always welcome, as are the less obvious portions where the jokes or jabs are more subtle, for a given value of subtle. From food based humor to science, there's a bit of fun throughout the journey.

It's hard to not give anything away when writing one of these. If you don't like the review, well, I tried.
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I used to play 1st edition Gamma World (a LOOONNNGGG time ago) so I thought I'd pick this up. The setting has changed, and in many ways makes things more "plausible" taking into account it is a fantasy setting. As far as the old game went, my group preferred the Aftermath! game. (For those of you still into pencil, dice, and paper games, it's still available. Fantasy Games Unlimited.)

Anyway, as far as THIS book goes. What a fun read. Fast paced. Interesting characters. I love some of the misconceptions the characters have about the pre-holocaust world.

Very entertaining.
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Format: Mass Market Paperback
Red Sails in the Fallout by Paul Kidd

Red Sails in the Fallout is a stand-alone novel as well as the second book released in the new Gamma World line of novels. The first novel in the Gamma World line is Sooner Dead by Mel Odom. These novels are not connected. Gamma World is a real world post-apocalyptic setting of Dungeons and Dragons. Paul Kidd has written a few other Dungeons and Dragons based novels; White Plume Mountain, Descent into the Depths of the Earth, and Queen of the Demonweb Pits for the Greyhawk novel line and Council of Blades for the Forgotten Realms series The Nobles. He has written a number of original work as well; Mus of Kerbridge, A Whisper of Wings, Lace and Steel, The Rats of Acomar, Fey, Dreamscape, Lilith Petal Storm, Neue Europa, and The Fangs of K'aath and its sequel Guardians of Light. He as also written a few short stories that have appeared in Dragon Magazine. Red Sails in the Fallout was released July 2011 and published by Wizards of the Coast LLC.

Xoota was just a simple scavenger looking for old parts that she could sell back in Watering Hole. However, all that changes when the humanoid quoll bumps into a humanoid rat deep into the desert wasteland of Australia. The rat, Shaani, tells Xoota that she's out here for science as she continues to dig deep into the sand, uncovering a ship. But trouble soon follows, and the duo barely make it out alive and decide to head back to Watering Hole. On the way, more trouble arises and they are saved by a swarm of earwigs calling themselves Wig-wig. Shaani invites the swarm to come with them to Watering Hole and now the trio head off. Upon arriving, something isn't quite right. The towns only means of survival, a well, has been contaminated by salt.
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Xoona, Shaani, Wig-Wig.....these are the reasons i always buy Paul Kidd's books immediately upon release. Of all the D&D and D&Dish genre writers, none are more fun than Kidd. In a sense, they are kind of like guilty pleasure books....big writing and characters. I would compare his books to Michael Bay's movies, except I actually like Paul Kidd's writing where Michael Bays movies often suck. But the "big" quality of the action and the character development is comparable nonetheless. In the past, we got Justicar and his diverse group. Now we get Xoona (a mutant marsupial and hunter/scavenger), along with Shaani (a mutant rat and scientist/adventurer) and Wig-wig (a group intelligence family of mutant empathic earwigs just looking to have a good time with "his" friends). These arent all of the characters, but are the main characters.
After the initial part of the book, which serves to have these three meet each other, they, along with Benek, a racist Pure Human, leave on an adventure to save their town from dehydration and find a base Benek is looking for that is supposed to hold hundreds of cryogenecally sealed human women that he plans to mate with.

...and that is where the story really kicks in. Everything leading up to that is fun, but now, the adventure truly begins.

Great read, and as ever, a great effort by Kidd. Hopefully, he plans to write a few more Gamma World books...then again, i wouldn't mind seeing more of Justicar either. :)
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