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Red Steel - Nintendo Wii
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- Take full advantage of the Revolution controller - Replicate sword-fighting movements and eliminate enemies quickly by directly targeting and shooting them
- Execute deadly combo moves using multiple swords, or use firearms for longer-range attacks
- Harness your mental power to unleash powerful attacks -- use the focus system to freeze time and effectively target several enemies at once
- Learn the art of Japanese fighting, then take out your enemies -- or gain their respect and loyalty by sparing them
- Challenge friends with various split-screen multiplayer modes to you're the real master
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Red Steel is an exclusive Wii launch title that takes full advantage of the innovative Wii Remote and Nunchuk controllers and puts players directly into the action-packed first-person experience with the weapon in their hand - literally. An engaging storyline unfolds as you learn that your fiancé has been kidnapped and her father - a Japanese mafia kingpin - murdered by a rival gang. The only way to save your loved one and defend your honor is to journey from Los Angeles to Japan and confront the Tokyo underworld. By learning the ancient art of Japanese fighting with your katana and the focused precision of modern firearms, you will progress and adapt yourself to this foreign environment, where skills alone may not guarantee you victory.
Ubisoft gives players unparalleled control in this innovative Wii title.
Can Scott defeat the powerful Yakuza? View larger.
Use the Wii Remote to execute delicate but deadly sword moves. View larger.
Your pistol is directly controlled by the Wii Remote while you aim on-screen. View larger.
Firearms rotate to match your particular aiming style. View larger.
An epic tale awaits
Red Steel is an action-packed first-person experience for the Nintendo Wii that will put the weapon in your hands like never before. The engaging storyline opens in Los Angeles, as Scott Monroe and his fiancé, miyu, arrive at a high-class restaurant. Scott is to meet Miyu's father, Isao Sato, an important business man from Tokyo. Suddenly, the restaurant erupts in a hail of gunfire as a group of Japanese mobsters (known as Yakuza) attack and try to kidnap Sato. Scott manages to save his future father-in-law. The Yakuza attackers run off, taking Miyu instead.
Scott soon learns that Isao Sato is the Oyabun, the Godfather of one of Tokyo's largest Yakuza families. The attack in the restaurant marks the end of a truce between rival clans that Sato had guaranteed. The Yakuza wanted to kill Sato and find his sword, the Katana Giri. The legendary sword was once used to punish dishonorable Godfathers, and has since become a symbol of peace. Sato was mortally wounded in the attack, but before he dies, he passes the sword to Scott in exchange for a promise to rescue and take care of his daughter. Scott has no chioce but to head to Japan and try to find Miyu.
Once in Japan, Scott seeks out Otori, a reformed Yakuza and an expert in the art of sword fighting. A friend to Sato and a man of honor and tradition, Otori reluctantly agrees to help. Otori trains Scott in the art of the sword. Meanwhile, another man named Harry Tanner teaches Scott all about the Japanese Underworld. Harry runs a night club popular with the Yakuza, and he uses his many connections to help Scott on his quest.
Eventually, Scott uncovers the man behind the attack of his father-in-law and the kidnapping of his fiance, a power-hungry young Oyabun named Tokai. With his mistress, Mama San (the head of the Geisha district and a female gang of Yakuza), Tokai seeks to take control of the entire Tokyo mafia. However, his real intentions are much darker and more mysterious.
With Otori's help, Scott must convince the Godfathers of all the remaining clans to join him in stopping Tokai. Kenzo, leader of the Financial Clan, Tetsuo, boss of the Game Fighting Clan, along with the heads of all the other clans - all powerful men, all harbor their own agendas and ambitions. Scott must convince them all to join him in stopping Tokai, but who can he really trust?
Control the action like never before
Red Steel uses the Nintendo Wii controller in ways not previously seen in a console action game. By turning the Wii Remote itself into your gun or blade, players can shoot and slice their way through Red Steels ample story mode. When first equipped with a firearm, the Wii Remote will automatically sense the location and direction of your hand and aim the on-screen weapon similarly. As you rotate your wrist to add flair and style while picking off enemies, the on-screen weapon will mimic your movements.
Equipping the sword is even more impressive. When Scott has the sword at his disposal, the Wii Remote becomes a sharp Kitana as players literally slash at their enemies and run them through. The play style is incredibly immersive, and lends a realistic element to action games that isn't often seen. As Scott becomes more comfortable with his weapons, so too does the player, and the moves they can pull off with the Katana improve in both accuracy and speed.
As if an impressive story line and immersive control weren't enough, Red Steel also boasts a number of local multiplayer modes. In these modes, players can challenge friends to split screen battles in various locales to see who the real master is. Try a sword only battle royale without cover and the ability to heal. Or, set up a tactical battle with pistols and flanking schemes for you and 3 of your closest enemies. Whether teaming up or going "every man for himself," Red Steel multiplayer offers a fun diversion to the title's main story.
Red Steel is an impressive Wii launch title from one of the most innovative publishers making console games today. From its opening cinematic to its realistic and quick-paced swordplay, Red Steel is a riveting and engrossing title worthy of Wii owner's time and attention. After a few hours of mowing down enemies with your side-mounted pistol and whisper-quiet Katana slices, you'll wonder why action titles aren't all this simple and fun to play.
Top Customer Reviews
Knowing that this would be a challenge with its high intensity, first person shooter use of both controllers, I put off this review until after I'd played thoroughly about 15 other Wii titles. By this point we knew we had the fundamentals down of swinging, slashing, and a good handle on the graphics the Wii could offer.
So, on to Red Steel. I love Japanese culture, and I love sword-based games. I also enjoy gun battle games, so I figured this would combine the best of many worlds. You set out as the bodyguard of a wealthy, slightly flaky woman - and you're about to ask for her hand in marriage. Her dad shows up, and in come the assassins.
Soon you're involved in a variety of gunfights and swordfights. For gunfights, you simply point and shoot. You can zoom in and out by moving your remote closer to and further from the screen. Your nunchuck lets you jump and crouch.
It seems silly sometimes that you have a gun but you're spending time swinging your sword. It's something you just have to accept and go with the game flow. Also, the swordfights are more of a 'dance' - i.e. it's not about who hammers a slice button the quickest, but more of a dodge-then-slice, slice-then-turn and whoever gets the right combination is going to win.
I found the graphics difficult in some areas, trying to spot where to go or who was shooting at me. I did think it intriguing that tilting your wrist made your gun hand tilt - i.e. you could shoot straight-on or "sideways" gangsta style.Read more ›
There's a good chance that if you've got a Wii right now, you've already got a hold of Red Steel. The game has become the Wii's biggest third-party launch title, and second only to Zelda overall. Ubisoft's been putting hype on Red Steel as the Wii's big FPS outing for some time, although critics and players have been less than receptive with the final product.
Don't go into this game expecting a shooter on par with Gears of War or even anything much more than Goldeneye 64 for that matter. In all reality, if you take the Wii controls out of Red Steel, what you have is one of the most lackluster FPS's in years. The graphics aren't even close to Resident Evil 4 for the Gamecube, so this game is definitely last-gen in terms of presentation.
But the fact of the matter is the Wiimote is here in full force and the gameplay is what truly matters. Unfortunately, while it may be Red Steel's saving grace from being bargain bin trash, it can also be one of the most frustrating of aspects. Aiming with the Wiimote is not the immediately intuitive experience people have been lead to believe, and numerous problems surround the implementation. One of the most notable things being that the aiming system is very glitchy, apparently at the fault of the game, not the Wii. Many point to Red Steel's rushed development cycle to be out at launch as the game's biggest fail point, and it seems that may likely be true. Having your reticule randomly jerk around while trying to precision aim a headshot is well beyond annoying. On top of that, various other types of glitches are present in the game, such as AI errors and game freezes. It seems obvious this game shouldn't have been released when it was.
However, take all this with a grain of salt.Read more ›
The sword play goes from a nice distraction to annoying really quickly (honestly, you just want to pull your gun out and shoot those guys). It's all "gesture" based, so the sword doesn't move the way you move the remote. You "swipe" the remote in a certain way, and it's like you'd pushed a button on a normal controller. So dispel any notions you might have of freeing yourself from the pre-programed attack motions of every other game.
The gun aiming controls would be perfect except they inexplicably spaz out from time to time. When it happens, you can hit the menu button, and move the Wii system cursor around just fine. But come back into the game and it starts jumping around again. So it's not my remote, my sensor bar or my Wii that's the problem -- it's the game. It's not consistent, but it happens enough to be annoying.
I can ignore the awful voice acting, and poorly drawn cut scene images. But since there's so much room for improvement in the game, I have to complain about them. I'd rather have no voice acting, no cut scenes and heck, no plot if it was a solid shooter. Sadly it's not the case.
Ubisoft tried too hard to be different here, and it's just too apparent their talents would have been much better utilized in other areas.Read more ›
Most Recent Customer Reviews
It's a nice tribute to arcade shooters with decent music but the controls are terrible, the game is stupidly difficult, and the save system is even worse.Published 4 months ago by Justin
Red Steel felt like a cross between a novel and a video game. Which I think, is quite a fascinating idea. Kind of like the Wolf Among Us in that sense. Read morePublished 5 months ago by Ather Masood
Aiming is really awkward with the Wii remote but the game is fun.Published 6 months ago by Frank Perez
Original case and booklet plus not a scratch on the disc.....amazing.Published 11 months ago by storm gage
This was the first FPS game I played on the Wii and it was plenty of fun, The controls definitely needed work but all in all it was a fun game.Published 12 months ago by Just A Guy