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The Redemption of Althalus [Hardcover]

David Eddings (Author), Leigh Eddings (Author)
2.6 out of 5 stars  See all reviews (392 customer reviews)


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Book Description

December 5, 2000
It would be sheer folly to try to conceal the true nature of Althalus, for his flaws are the stuff of legend. He is, as all men know, a thief, a liar, an occasional murderer, an outrageous braggart, and a man devoid of even the slightest hint of honor.

Yet of all the men in the world, it is Althalus, unrepentant rogue and scoundrel, who will become the champion of humanity in its desperate struggle against the forces of an ancient god determined to return the universe to nothingness. On his way to steal The Book from the House at the End of the World, Althalus is confronted by a cat--a cat with eyes like emeralds, the voice of a woman, and the powers of a goddess.

She is Dweia, sister to The Gods and a greater thief even than Althalus. She must be: for in no time at all, she has stolen his heart. And more. She has stolen time itself. For when Althalus leaves the House at the End of the World, much wiser but not a day older than when he'd first entered it, thousands of years have gone by.

But Dweia is not the only one able to manipulate time. Her evil brother shares the power, and while Dweia has been teaching Althalus the secrets of The Book, the ancient God has been using the dark magic of his own Book to rewrite history. Yet all is not lost. But only if Althalus, still a thief at heart, can bring together a ragtag group of men, women, and children with no reason to trust him or each other.


Editorial Reviews

From Publishers Weekly

As the first stand-alone one-volume epic fantasy by the popular Eddings team (whose series include The Belgariad; The Malloreon and The Elenium), this hefty saga about Good trouncing Evil plumps an engaging young reprobate hero into the arms of aDliterallyDdivine feline heroine. A professional thief and occasional murderer, Althalus accepts a commission to steal a supernatural tome known as the Book. When he arrives at the mysterious House at the End of the World, a lissome black cat with emerald eyes turns out to be the fertility goddess Dweia. Together they enlist a Mission Improbable team to out-sorcel the assorted villains marshaled by the sorcerer Ghend, who is bent on converting this medieval-like world from the worship of Dweia's good god-brother, Deiwos, to awful servitude under their wicked sibling Daeva. Plenty of derring-do spices up the first two-thirds of this jolly romp, and some zingy flashes of wit home in neatly on stuffy human institutions like overorganized religion and landed aristocracies. Unfortunately, the Eddingses can't resist a lengthy time-traveling reprise, which drags the story down into so-so conventionality. Though the Eddingses' multitudinous fans will likely feel right at home here in their safely magical realm of good-natured fun, this circle of would-be faerie has been trodden so often that here it yields very little deep-rooted literary greenery to munch on or to savor, still less to ruminate upon.
Copyright 2000 Reed Business Information, Inc.

From Booklist

The Eddings, whose fantasies usually sprawl for several volumes, had to cram to get their latest adventure into a mere 700 pages (768 in galley form). The first section, covering more than 2,000 years, sets up the premise: a talented thief, Althalus, is hired to steal the Book from the House at the End of the World. Althalus, who doesn't know a book when he sees one, gamely enters the house, is trapped there by a talking cat, and remains for 2,500 years, learning to harness the Book's powers. The talking cat, Emmy, is in fact Dweia, one of three sibling gods who rule the world. Her brothers, Dewois (the creator) and Daeva (the destroyer), are choosing up sides and preparing for battle. Dweia enlists Althalus' aid to obtain a knife covered with runes that can be read only by those companions chosen to join the fight on the side of good. Althalus, traveling with Dewois as the cat Emmy, seeks and enlists the help of several unlikely accomplices, including a young boy, a priest, a witch, a warrior, and a princess. Once the companions are gathered, the Eddings hit their stride, and the story takes off. The interactions between characters, straightforward plotting, and doses of wry humor keep the tale humming. Judging by the popularity of their other books, this is a sure purchase for fantasy collections. Candace Smith
Copyright © American Library Association. All rights reserved

Product Details

  • Hardcover: 726 pages
  • Publisher: Del Rey (December 5, 2000)
  • Language: English
  • ISBN-10: 0345440773
  • ISBN-13: 978-0345440778
  • Product Dimensions: 8.3 x 5.8 x 1.8 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 2.6 out of 5 stars  See all reviews (392 customer reviews)
  • Amazon Best Sellers Rank: #303,918 in Books (See Top 100 in Books)

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Customer Reviews

392 Reviews
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Average Customer Review
2.6 out of 5 stars (392 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

28 of 30 people found the following review helpful:
3.0 out of 5 stars Good, but..., December 11, 2000
By 
Aeirould "aeirould" (San Diego, California United States) - See all my reviews
This review is from: The Redemption of Althalus (Hardcover)
When I first read "The Seeress of Kell", I was so involved in it that, at one of the climactic moments, I actually exclaimed out loud in the middle of a crowded pizza parlor "Don't do it!". (I won't spoil that book for you, but if you've read it you probably know what I'm talking about) When "Cyradis was weeping" in a poetic section of the climax, I was with her. That set the bar for me with David and Leigh's work, and I've mostly been pleased with their books since then. I have to say, though, that based on that level of what I know them to be capable of, this book was a disappointment.

I cannot think of a single character, outside of the poorly developed "villains" of the work, who is not a slightly altered version of a Belgariad or Elenium character. There are several catchphrases among the main characters that were pulled directly from their previous work ("Be Nice", for instance), which, in combination with the retread characters, made it seem as if the cast of the Belgariad and the Elenium were doing a community theater production called "The Redemption of Althalus".

Another thing that bothered me was that too much was telegraphed. I knew *exactly* what was going to happen to Ghend, for example, about mid-way through the book. There was only one event that truly surprised me, and that was not revealed until very, very late in the game.

The book also jumped from location to location and event to event much, much quicker than in their previous work. It seemed as though they were trying to cram a trilogy into one book, and the edges show. Perhaps, had they taken the time and energy to flesh this out into a trilogy or pentology, the characters would have had time to become truly themselves and the work would stand with the two "Find Blue Rock/Use Blue Rock To Kill Evil God" series (couldn't resist :-) ) as a high watermark in modern fantasy.

All that said, however, I did enjoy the read... the story may not have been new or particularly inspiring, but as always they know how to keep you involved in it.

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15 of 16 people found the following review helpful:
3.0 out of 5 stars The Mixture As before, But Denser, June 3, 2001
This review is from: The Redemption of Althalus (Hardcover)
If you've read the Eddings' work before, then you know if you liked or didn't like it.

And whichever way you may have felt about the Belgarion books or the Sparhawk books you'll probably feel about this book.

I happen to enjoy Eddings books, even though, objectively, i can see a number of flaws in them.

There's a certain progression in size here, from the ten-plus-two-point-5 volumes of the Belgarion stories to the six volumes of the Sparhawk stories to this single volume. But there's really about the same amount of story from series to series -- which means that things have to happen faster and closer together to get it all in.

Which means things can get a little crowded, muddled or confusing, which means periodically one of the charcters explains things to another character -- entertainingly, but it's still an expository lump.

The standard Eddings characters are all here -- Althalus, the thief, recruited as a sort of disciple by Dweia, one of three sibling gods whose conflicts are the basis for the story, is amazingly similar to what you'd get if Silk had Belgarath's's sorcerous abilities. Eliar is Garion or Berit -- the eager young man who has to learn some lessons the hard way.

And so on -- just as most Heinlein novels, Eddings books are stocked with pleasantly familiar characters constructed out of the Very Finest Cardboard, who make their way through various horrific but not particularly frightening (to the reader, anyway) adventures until, after some sacrifices, they arrive at the happy ending. Along the way, they exchange clever/flippant/dry/cynical badinage and make jokes about their adventures and the way in which the young girl-type people (to use this books rather arch term) pursue the young boy-type people with marriage on their minds.

No previous Eddings book has ever been particularly earth-shatteringly important or ground-breaking, and certainly, this one doesn't change the pattern or break the mold.

But it's good for a pleasant afternoon or two and, so long as you're not looking for Incredible Significance or Deep Meaning in your fantasy it's certainly somewhat above the average in quality. And it will certainly satisfy a carving for light fantasy for a while...

As a character in the movie "Zachariah" says "[It's] what ye're lookin' for -- if that's what ye're lookin' for..." -- a remark that might well issue from the mouth of an Eddings character.

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17 of 19 people found the following review helpful:
1.0 out of 5 stars What a fantastic....load of old rubbish this book is., May 11, 2006
By 
John Sullivan (Canberra, Australia) - See all my reviews
(REAL NAME)   
A greater load of treacle/molasses/syrup I have rarely read. David and Leigh Edding's book "The Redemption of Althelus" has exactly three characters throughout, though the Eddings do change the physical description and names of characters so that it appears there may be more. These characters are `good guy', `good girl' and `bad guy'. I would have included `bad girl' but the only bad girl in the book, the Queen of Night, is in fact merely `bad guy' in drag.

All the characters appear to be recycled and repackaged from Eddings's previous books. The `good girl' goddess character Dweia is Polgara, only she turns into a cat rather than an owl. The tiny temperamental princess Andine (also `good girl') in this book is actually the tiny temperamental princess of Belgariad fame Ce'nedra, with a memory wipe and a makeover. The `good guy' preist Bheid has more than a hint of the Ulgo priest Relg of the Belgariad. The main character Althelus is a mixture of Silk and Sparhawk (down to the occasional use of the manly expression "neighbour" that Sir Sparhawk was so fond of), with a pinch of Belgarath for good measure. He gets to live forever just like Belgarath as well.

On a side note, Eddings appears to be obsessed with the topic of immortality judging by his continual dwelling upon this theme. I mention this not to criticize but to suggest that perhaps he should donate some money to immortality projects such as the Methuselah mouse project (do a google search), rather than rehash old plot devices ad nauseam.

The authors continue their environmentally conscious ways, indeed they up the ante even further, by recycling all the stereotypical expressions used by characters in previous books. The girls all say things "winsomely" or "archly" or even "flatly" if they're annoyed. They do a lot of flaring and snapping and murmuring as well. They enjoy saying things sweetly when they patronize the menfolk, which they tend to do every other sentence.

The characterization of the bad guys is paper thin, and in this book they appear to be even more hopelessly inept than usual. Despite apparently possessing all the advantages of the good guys - magic, teleportation, and time travel - they somehow manage to do precisely nothing with these remarkable tools, and instead approach the good guy and gals from front on and foaming at the mouth. The bad guys do this not because they are excessively stupid, although a couple of them are, but because they just don't get along with one another and apparently would rather risk death and destruction at the hands of their enemies and of their own tyrannical boss -the evil god of the piece - than cooperate and win. What a fantastically original morality tale!

Like previous works the characters all enjoy what I call the "boast and bond", in which they congratulating one anther on how clever they have been as a device to explain various plot movements, and to bond the characters together.

Let's face it, characters aside, it is the strong plots we enjoy from David Eddings, but the use of time travel and teleportation in this book appears to have tripped the authors up plot-wise, they pick a rather arbitrary and unsatisfying path through the maze of possibilities that the introduction of such devices entails. Rather than rethink their premise, they appear to have simply applied a thin layer of retroactive plot spackle to the numerous resulting gaps and hoped for the best.

Several passages of the book are repeated from earlier sections with superficial changes, indeed the buildup to the finale is merely a rehashing of the first part of the book in which the main character Althalus meets his protagonist. The Eddings then repeat the repetition in each instance by having characters boast about each encounter, and these repetitions of repititions each occupy a couple of pages. This amazing writing device probably saved considerable work, yet somehow fails to make this a better book.

The Eddings know the value of a happy ending and they don't disappoint. Virtually everyone is married off in the end, including a somewhat gratuitous marriage between supporting characters Sergeant Khalor and a central character's mother. This marriage was presumably included under the plot device known as `throw as many bones to as many dogs as you can'. The novel ends when Althalus, having lived for several centuries after the events in the book (there's that lovely immortality dream again) finds out that his goddess wife Dweia, otherwise known as `Em' is pregnant. In justification of my initial statement about the syrupy status of this book I shall now quote directly from the final sentence of the book:

"He took her in his arms then and held her with tears of joy streaming down his face. `Oh, I do love you, Em!' was all he could say."

Awww.
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Inside This Book (learn more)
First Sentence:
Althalus the thief spent ten days on the road down out of the mountains of Kagwher to reach th imperial city of Deika. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
mind leech, rich mead, throbbing voice, toll taker
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Sergeant Khalor, Chief Albron, Brother Bheid, Master Althalus, Brown Robes, Clan Chief, Arya Andine, Exarch Aleikon, Lord Dhakan, Queen of Night, Gosti Big Belly, Chief Gweti, Sergeant Gebhel, Duke Olkar, Exarch Emdahl, Chief Delur, Exarch Yeudon, Duke Nitral, Arya of Osthos, Prince Marwain, Scopas Bheid, Book of Deiwos, Chief Laiwon, Exarch Bheid, White Robes
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