11 of 13 people found the following review helpful:
4.0 out of 5 stars
A nice little book on Artifacts, November 6, 2007
This review is from: Reliquary (World of Darkness) (Hardcover)
This book basically details how to design artifacts, both thematically and systematically, and how to design story arc or chronicles around artifacts. The book also gives a suite of powers to use in putting an artifact together, merits, and some ready-made artifacts.
What this book lacks in is the artwork. Both the cover and interior art are substandard and are not very inspiring. That being said, the book is very useful for its subject matter.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars
Great for what it is, July 30, 2010
This review is from: Reliquary (World of Darkness) (Hardcover)
This book focuses on relics, or special items, and using them in WoD roleplaying. There are Merits, tips for using unique items as chronicle elements, sample curses and blessings for items, item descriptors, and a slew of cool sample items complete with story suggestions and related game effects. Unless you're a Storyteller wanting to focus an entire chronicle on finding, obtaining, and maintaining an artifact, item, or relic of some kind, this book is by no means necessary. That said, some of the material here is cool enough that you might want to make just such a chronicle. While you're at it, you might also check out "The Nature of Things - The Secret Life of Inanimate Objects" by Lyall Watson; it's sort of a Fortean look at the resonance and power of items. The ghost-in-the-machine aspect of that book repeatedly came to mind when I reached the curses section of Reliquary. Great inspiration for this sort of chronicle.
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