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8 Reviews
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10 of 10 people found the following review helpful:
4.0 out of 5 stars A must reference for all Renderman users
Altough dated, "The Renderman companion" is a mandatory reference for all Renderman users. This book describes and explain all the aspects of the Renderman interface (in a no specific implementation way) and teach the art of shader programming, illustrating it with high quality color plates. Renderman is a very complex system, but this book make it...
Published on October 15, 1999

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10 of 10 people found the following review helpful:
3.0 out of 5 stars A must for every renderman user but dated.
For a long time this was the one and only reference book available to users and without it I would still be trying to decipher the Renderman documentation from Pixar.

Much of the content in the book describes the C programming API used to write programs to create computer graphics and animation. It's been my experience in this day and age, that most users skip over all...

Published on June 8, 2001 by J. R. Willette


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10 of 10 people found the following review helpful:
4.0 out of 5 stars A must reference for all Renderman users, October 15, 1999
By A Customer
This review is from: The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics (Paperback)
Altough dated, "The Renderman companion" is a mandatory reference for all Renderman users. This book describes and explain all the aspects of the Renderman interface (in a no specific implementation way) and teach the art of shader programming, illustrating it with high quality color plates. Renderman is a very complex system, but this book make it affordable. The big missed item: no reference about the RIB file format.
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10 of 10 people found the following review helpful:
3.0 out of 5 stars A must for every renderman user but dated., June 8, 2001
By 
J. R. Willette (Los Angeles, CA United States) - See all my reviews
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This review is from: The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics (Paperback)
For a long time this was the one and only reference book available to users and without it I would still be trying to decipher the Renderman documentation from Pixar.

Much of the content in the book describes the C programming API used to write programs to create computer graphics and animation. It's been my experience in this day and age, that most users skip over all the C stuff and dive right into the Shading Language. After all, we have animation programs to take care of setting up a scene and moving objects around, we just want to make them look pretty.

Reading through the entire book will undoubtedly give you a better understanding of how renderman and computer graphics works. And is definitely a must for anyone that wants to program applications to work with renderman, but for most people wanting to use renderman to color and light it's all a bit much to take in. We must remind ourselves and look at the cover to see who the book was written for 'A "Programmer's" Guide to Realistic Computer Graphics'.

Overall an excellent and informative companion that I refer to almost every time I write a shader. If it were brought up to date (and included the RIB specification) it would be deserving of another star or two.

If you are trying to choose between this book and "Advanced Renderman" don't bother... get both of them. "The RenderMan Companion" is more of a reference book where "Advanced RenderMan" explores advaced topics with some tutorial components and limited reference, picking up where the Companion left off. Even the authors of "Advanced Renderman" recommend that you keep this book handy.

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6 of 6 people found the following review helpful:
5.0 out of 5 stars The standard RenderMan reference, May 15, 1999
By 
Noah Gibbs (San Francisco Bay Area, CA, USA) - See all my reviews
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This review is from: The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics (Paperback)
If you want to work with RenderMan (Pixar's, BMRT, RenderDotC's or whatever) and RIB (RenderMan Interface Binary) while using C, this is the book. It's not only good, it's the one that everyone who already uses RenderMan recommends. Buy it. It's what all the cool kids are doing =)
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5 of 5 people found the following review helpful:
5.0 out of 5 stars Great, not just for RenderMan, but Computer Graphics too., September 1, 1999
This review is from: The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics (Paperback)
This is an amazing book about an amazing product and specification. If you want to really learn what computer graphics is all about, you could do no better than read this book. RenderMan was written by the smartest people in the subject, and is the product of years of both insight and trial-and-error.

This book is clear, concise, and still extremely timely even 10 years later (a lifetime in CG). A new edition couldn't hurt though, encompassing some more recent change.

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3 of 3 people found the following review helpful:
4.0 out of 5 stars A good technical introduction to RenderMan, January 20, 2001
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"d_fung" (Victoria, Australia) - See all my reviews
This review is from: The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics (Paperback)
For me, a beginner, the book was a little heavy and terse. Although it is written well, some concepts require more explaination. Also, the use of the C binded RenderMan API, is a little old, and makes it annoying when writing a RIB from the examples in the book. Regardless of the level of expertise required beforehand, it is a great reference book, and provides a good reference to all RenderMan users.
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4.0 out of 5 stars Good reference., September 19, 2009
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N. Dufort (Los Angeles, CA USA) - See all my reviews
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This review is from: The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics (Paperback)
Yes, it is outdated, it only covers the C binding, and it will not teach you how to make pretty pictures. Today's 3D apps take care of a lot of the material covered in this book. This is a programming guide--though still accessible to anyone with basic coding skills(i.e. tech artist). It will help you understand what happens when you pass your work from your 3D software to a RenderMan renderer, and what the renderer can do with this data. In itself, it does a fair job at explaining some computer graphics principles. If you have a copy of 3delight/Aqsis/Pixie, you can test the code almost straight out of the book (check online for the errata and the code samples).

I would recommend this book as a reference to both "Rendering for Beginners" and "Essential RenderMan", if you are new to this, and also if you already have some experience with RenderMan and you are going through the "Advanced RenderMan" book. Don't forget the Spec from Pixar.

If you are looking for something to teach you how to use RenderMan inside your 3D app. to make pretty pictures, you should instead consider the videos produced by Digital Tutors/Gnomon/Escape.
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1 of 2 people found the following review helpful:
5.0 out of 5 stars A "must have" for working with RenderMan-compliant renderers, July 1, 1998
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This review is from: The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics (Paperback)
If you're working with renderers like RenderMan or BMRT, you've gotta get this book. It covers the C binding for creating RIB files, as well as going over the various features of RenderMan. Between this book and the RenderMan manual (on Pixar's Web site), you can get started with hacking together your own RIB files and procedural animations.
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1 of 34 people found the following review helpful:
1.0 out of 5 stars Never Get Practial Answers, March 31, 1999
By A Customer
This review is from: The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics (Paperback)
It doesn't wor
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The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
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