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Rendering with mental ray® (mental ray® Handbooks)
 
 
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Rendering with mental ray® (mental ray® Handbooks) [Paperback]

Thomas Driemeyer (Author)
3.8 out of 5 stars  See all reviews (5 customer reviews)

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Book Description

mental ray® Handbooks December 22, 2005
Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects and tips and tricks for professional users. A comprehensive definiton of mental ray’s scene description language and the standard shader libraries are included as the basis for all examples. The third, completely revised edition covers the latest version of the new generation of mental ray, version 3.4.

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Rendering with mental ray® (mental ray® Handbooks) + Programming Mental Ray (Mental ray handbooks)
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Product Details

  • Paperback: 641 pages
  • Publisher: Springer; 3rd edition (December 22, 2005)
  • Language: English
  • ISBN-10: 3211228756
  • ISBN-13: 978-3211228753
  • Product Dimensions: 10.9 x 8.4 x 1 inches
  • Shipping Weight: 4.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #717,388 in Books (See Top 100 in Books)

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Customer Reviews

5 Reviews
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3.8 out of 5 stars (5 customer reviews)
 
 
 
 
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16 of 16 people found the following review helpful:
4.0 out of 5 stars The Reference for Mental Ray Standalone, April 13, 2006
By 
Casey Visco (Boston, MA United States) - See all my reviews
(REAL NAME)   
This review is from: Rendering with mental ray® (mental ray® Handbooks) (Paperback)
The description of this book is not, as another reviewer mentioned, misleading. It doesn't mention 3ds Max, Maya, or Lightwave. The important thing to note here is that Mental Ray is first and foremost a standalone rendering package. The fact that today's major 3D applications import and make accessible a subset of it's functionality seems to be the cause of a lot of confusion. This is not a 3ds Max book, or a Maya book. If you're looking to find out what buttons to push or what steps to take to use certain features of Mental Ray in your favorite 3D package, this book is NOT for you. There's plenty of information floating around for free on the internet that can answer those questions.

This book, and it's companion "Programming Mental Ray" is for those needing to tap into the full power of the Standalone Mental Ray renderer.
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5.0 out of 5 stars The perfect book for the TD light, April 16, 2009
This review is from: Rendering with mental ray® (mental ray® Handbooks) (Paperback)
I just purchase this book 2 weeks ago and i am definitely happy to bought it.
All you ask yourself, the answers are there. the best way to achieve fine tuning and exceptional optimization. So, if you need a deep understanding of Mental Ray, let's go !
But be aware, if you only like light and play with button, that is not the right book. it's not a tutorial or a how to, it's a technical explanation of the action behind the code.
Very technical, but so useful to use all the power of this engine.
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1 of 2 people found the following review helpful:
4.0 out of 5 stars The book you need for Mental Ray, November 17, 2006
This review is from: Rendering with mental ray® (mental ray® Handbooks) (Paperback)
I did not get the CD to work either.
Mental Ray is one of the best renderers available.
But it is nearly impossible to get any technical help from the Mental Ray company.
So this book is all you got.
Is it a great manual, or a great book?
Not really.
It is all right.
If you are seriously using Mental Ray, you really should have it.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
end instance instance, memory mapped textures, ray rendering software, shader graphs, end material material, end material object, photon shaders, mental ray, contrast shader, photon volume shader, globillum photons, shadow shader, bsp depth, scanline rendering algorithm, shader assignment, lens shaders, cam inst, declare shader, glossy transmission, color texture statement, store shader, software shaders, output shaders, base shaders, material shader
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Silicon Graphics, Rapid Motion, Alias Maya, Intel Pentium, The Importance of Physically Correct Shaders, Application Programming Interface, Color Plates Plates, Image Sampling Quality, Portable Network Graphics, Reference Manual
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