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Rendering with mental ray & 3ds Max
 
 
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Rendering with mental ray & 3ds Max (Paperback)

by Joep van der Steen (Author)
Key Phrases: draft preset, render scene dialog, mixer shader, Material Editor, Map Browser, Shader List (more...)
4.3 out of 5 stars See all reviews (12 customer reviews)

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Rendering with mental ray & 3ds Max + Realistic Architectural Visualization with 3ds Max and mental ray + Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques)
Price For All Three: $111.54

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Editorial Reviews

Review
Put yourself on a path to productivity with Joep's deliberate approach to a logical workflow. Enjoy the exercises and the satisfaction you get from producing cost effective renderings and a foundation of knowledge that you can apply to your work.
Ted Boardman,
Author and Instructor

'A solid foundation. with thorough explanations, practical examples, and lots of pictures. Each chapter provides a clear set of objectives and insightful production tips.'
Steven D. Papke,President, Vizdepot.com

Book Description
Get the simple explanation of how shaders work, and learn how to achieve outstanding renders with an integrated application of mental ray features.

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Product Details

  • Paperback: 256 pages
  • Publisher: Focal Press; 1 edition (April 3, 2007)
  • Language: English
  • ISBN-10: 0240808932
  • ISBN-13: 978-0240808932
  • Product Dimensions: 9.6 x 7.4 x 0.7 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars See all reviews (12 customer reviews)
  • Amazon.com Sales Rank: #206,949 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #10 in  Books > Computers & Internet > Graphic Design > Rendering & Ray Tracing

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Customer Reviews

12 Reviews
5 star:
 (7)
4 star:
 (4)
3 star:    (0)
2 star:    (0)
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Average Customer Review
4.3 out of 5 stars (12 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
9 of 9 people found the following review helpful:
5.0 out of 5 stars Good Reference mr Book, April 13, 2007
This book that can help you understand how mental ray works. The tutorials are easy to follow, some take sometime to render specially when rendering the final images, but that's obvious since mental ray it's very computer intensive. The author covers pretty much every shader of mr; there's an explanation of each one, a simple tutorial to follow and understand what the parameters alters the render, also covers indirect illumination using GI and FG, used alone and together.

The only part that I didn't like is the tutoria of caustics by reflection, after completing the render they didn't look realistic as i was hoping... but as in almost book out there, there are things to do by yourself and do trial and error renderings until you get the result that you like.

So if are new to mental ray, this book can help you out on understanding this powerful render engine, how it works, what it can do, what things need to be considered before applying shaders; the author made a book that's easy to read, lots of pictures of reference in full color so there's no way you can get lost while playing with the parameters within max.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars The Book I Should Have Bought First Up, October 29, 2007
I've purchased several books on using mental ray and 3ds and this is the one I should have bought at the start. The author guides you through the process of using mental ray with 3ds Max, explaining and illustrating in the book what you'll see on your own computer. While setting up a rendering using mental ray is not difficult, its settings can appear daunting to both the beginner and the more experienced user. Joep goes through all of mental rays major settings in order to set up a rendering. Further, he explains how to use Final Gather alone or together with Global Illumination to achieve optimal results. This is something that not many authors do in the same depth, if at all. He also explains what each important mental ray setting means and how small changes to them affect your scenes.
A variety of interesting and different models are used throught the book and come on the accompanying CD, which is a very nice touch and so much better than the normal practise of doing everything with one or two boring models - this book is aimed at stimulating your senses through its presentation.
The author goes much further than simply setting up mental ray by covering the shaders that are included with 3ds Max and there is something in this book for just about any 3ds Max user, no matter what their level of experience. Using it as a reference will enable you to produce the renderings you've always dreamed about; and it will do so by increasing your understanding of mental ray. In the end it's the authors knowledge and explanations of how mental ray does things that makes this such a worthwhile and valuable reference.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars how to climb a mountain, February 22, 2008
By M. heesterbeek (netherlands) - See all my reviews
(REAL NAME)   
Whenever you need to learn a new program, it tends to present itself as a huge mountain to climb. Mental Ray is no different. The lack of documentation comming with this Autodesk program makes climbing this mountain a sheer impossible task. Not with this book. Joep van der Steen takes you by the hand and showes you the paths. He does this by starting of with standard scene's and presets. Then with every tutorial he goes more and more into the details. Step by step you feel more and more at home with the program. Allready half way the book you have a good idea how to work with Mental Ray. But it goes on with more and more easy explanation of complicated stuff. The mountain turns out to be a joy to climb
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Most Recent Customer Reviews

5.0 out of 5 stars Book Review
It certainly made my life easier...book is layed out in an orderly fashion
and takes you through the difficult steps of mental ray in a step by step approach.. Read more
Published 10 months ago by Deke Solbrig

5.0 out of 5 stars Excellent book
This is an excellent book for anyone who has the basic knowledge on 3ds Max and wants to fully understand how the rendering process works using the mental ray renderer. Read more
Published 10 months ago by Orestis Tsinalis

4.0 out of 5 stars buen libro no tecnico pero si muy grafico
es un libro con algunos conceptos tecnicos sobre mental ray, iluminacion global, final gather, caustica y ambient occlusion.. Read more
Published 14 months ago by Depecheboy

4.0 out of 5 stars Very Good to get you moving in the right direction
This book was extremely helpful to me as it relates to MR renders and what the various parameter do in the render dialog box. That part is worth more than 5 stars. Read more
Published 17 months ago by Michael Lofrano

4.0 out of 5 stars Accesible and complete
Very handy guide to Mental Ray. Much of this book is outlined in the Mental Ray user reference that comes with Max, but it's nice to have at arms length when questions arise.
Published 23 months ago by Jaramiah Severns

5.0 out of 5 stars Great service and fast delivery
Book came in great shape and very fast shipping thank you very much. i am very saticified
Published on June 9, 2007 by Steven Galindo

4.0 out of 5 stars Un buen libro para comenzar con mental ray
Escribo en castellano porque entiendo que hay mucha gente que se encontrara en la misma situacion que yo. Read more
Published on June 8, 2007 by M. Lopez

1.0 out of 5 stars Be careful not working for earlier revisions,,just for 3ds Max 9
I have just received the book and start to read and really liked it. And then the big disappointment came: the exercises do not start up. Read more
Published on May 23, 2007 by ildesign

5.0 out of 5 stars A great book for learning mental ray for 3ds max9
Well, when I first seen the advertisement for the this book. I was looking for something to better understand mental ray renderer and its materials and shaders. Read more
Published on May 20, 2007 by Bryan

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