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Renegades of the Empire: How Three Software Warriors Started a Revolution Behind the Walls of Fortress Microsoft
 
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Renegades of the Empire: How Three Software Warriors Started a Revolution Behind the Walls of Fortress Microsoft [Hardcover]

Michael Drummond (Author)
3.1 out of 5 stars  See all reviews (22 customer reviews)


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Book Description

November 16, 1999
The "Beastie Boys" did whatever it took to make their revolution happen. . . .

St. John's disregard for Microsoft authority figures was equaled only by the game developers' antipathy for the big Redmond company. No one knew how far he might go until his boss put him in charge of a presentation to the trade press.
        
St. John emerged on stage at the Microsoft theater and told the trade-press writers: "Yep, I know what you guys think about Windows."
        
He booted up a computer. The blue start-up screen with clouds and Windows 3.1 logo came to life on a large display. A graphic of a shotgun barrel rose from the bottom of the screen. With the audience looking down its sights, the gun blasted five holes in the logo. The press erupted with laughter and approving applause.
        
Microsoft's senior marketing vice president turned crimson and told St. John's boss, Rick Segal, "You gotta fire this guy."
        
Segal set the marketing guy straight.
        
"I looked him right in the face and, said, 'You don't have a clue. They think you're a slime bag and now they think he's a hero.'

"Competing in the high-tech computer market is a lot like war--especially if you work at Microsoft. Bill Gates's gladiators--his engineers and evangelists and programmers--were famous for seizing new terrain, converting nonbelievers, and always winning, no matter what the cost. No one took the lessons of the Microsoft way more to heart than Craig Eisler, Eric Engstrom, and Alex St. John, a trio of evangelists and software engineers who, more than anything, wanted to conquer a market on their own.
        
Their first attempt was a top-secret effort to make Windows do what it had never done before: play games. Turning their well-honed combat skills on their own company, the trio--often called the "Beastie Boys"--rammed DirectX, their game project, through, first without permission, then without regard for political correctness, protocol, or budget restraints. The battle spilled from the halls of Microsoft into the international gaming community, but within months, DirectX was being used in every one of the best-selling games for the PC.
        
The "Beastie Boys" had won the battle, but they received so few rewards that they felt as if they'd lost the war. So they set their sights on the Internet. Their new project: Chrome, a Web browser that could bring television-quality animated graphics to the Internet. It was every Microsoft marketer's dream, every competitor's nightmare. It should have changed the Internet and the lives of millions, none more than those of the three designers.
        
Michael Drummond gained exclusive access to this trio's story--the tale of a rise, a fall, and, perhaps, a triumph. In telling it, he gives us the most revealing glimpse yet into the world's most successful company. Renegades of the Empire isn't just a story of a nascent technology--it's a primer on how to get rid of your boss, how to bury your expenses on someone else's balance sheet, and when to put on your Viking costume and walk the halls swinging an ax if you want to get things done. It is a story of fascinating science and high-tech boys and their toys, but even more, it is the story of how three engineers turned the might of an empire to their own ends.


Editorial Reviews

Amazon.com Review

Microsoft chairman Bill Gates is by no accounts a kind, nurturing type of manager. In conversation, according to Renegades of the Empire, Gates is said to challenge and goad people just to see how robustly they'll defend a position. He may not know whether they're right or wrong, but he likes to see how confident they are. In that environment, the meek don't do particularly well. But the three "software warriors" portrayed in Renegades of the Empire were over the top, even by Microsoft standards.

Alex St. John, Eric Engstrom, and Craig Eisler started at Microsoft as evangelists, the guys who persuade companies to create products to run on Microsoft operating systems. All three, separately and together, would end up giving the company fits with their cockiness and contrarian ways. Eventually, they would team up on a project called Chrome, a revolutionary technology designed to bring three-dimensional graphics to the Web. While these three bigger-than-life characters are vividly portrayed, this is mostly a story about technology: where the ideas come from, how it's developed, how internal company politics affects its development, and how outside companies are courted and cajoled to participate. Drummond, a skillful writer and dogged journalist, thoroughly explains all the technology--but, in the end, the acronyms take over. This makes for a tough read if you're not technologically inclined. Still, anyone with the slightest tech background should enjoy this peek behind Microsoft's silicon curtain. --Lou Schuler

From Publishers Weekly

This is the story of a failure in the software industry, a Microsoft project that never went into commercial production. The author, a San Diego Union technology and business writer, profiles the oddball team that orchestrated this effort, three characters who stand out even by the unconventional standards of Microsoft programmers (they were known around the company as the Beastie Boys). Their mission was originally to develop programming code that would run computer games from the Windows operating environment, a major step forward for personal computers. Almost as soon as a workable product was created, however, the team switched its sights to the next frontier, the Internet, and attempted to adapt the concept for Web surfers. This effort ultimately failed, due to conflicts in management objectives and bad timing; the programming produced required computing power that, in the mid-1990s was not yet part of the mainstream PC market. The "attack dog" personalities of the Beastie Boys also played a significant role, too significant for any general lessons to be learned from their failure. Although there is plenty of local colorAinsider descriptions of the Microsoft environment aboundAand programmers and gaming enthusiasts may find this saga entertaining, they are unlikely to gain any useful insights from a story that hinges more on the clash of particular egos than the more general mechanics of a working office culture. Author tour. (Dec.)
Copyright 1999 Reed Business Information, Inc.

Product Details

  • Hardcover: 320 pages
  • Publisher: Crown; 1 edition (November 16, 1999)
  • Language: English
  • ISBN-10: 0609604163
  • ISBN-13: 978-0609604168
  • Product Dimensions: 9.2 x 6.2 x 1.1 inches
  • Shipping Weight: 12 ounces
  • Average Customer Review: 3.1 out of 5 stars  See all reviews (22 customer reviews)
  • Amazon Best Sellers Rank: #627,401 in Books (See Top 100 in Books)

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Customer Reviews

22 Reviews
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Average Customer Review
3.1 out of 5 stars (22 customer reviews)
 
 
 
 
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12 of 13 people found the following review helpful:
4.0 out of 5 stars A Must-Read For Anyone Who's Ever Used DirectX, December 6, 1999
By 
This review is from: Renegades of the Empire: How Three Software Warriors Started a Revolution Behind the Walls of Fortress Microsoft (Hardcover)
This book is a fascinating read, especially for anyone in the fast-growing and ultra-competitive computer game industry. If you've ever used DirectX, you owe it to yourself to buy this book.

It's all here: the creation of the wildly successful DirectX software platform; the humiliating WinG fiasco; Alex St. John's outrageous publicity stunts to promote DirectX (including the crisis with the cancelled alien spacecraft, or when he convinced several game industry executives to streak through Seattle GameWorks); the obnoxious coders who began the OpenGL wars; and St. John's raucous but ultimately career-limiting final letter to Gates & Co.

Although the book reads at times like an Alex St. John biography, the book's mix of wild stunts, software eccentrics, and high technology is enough to keep any reader thoroughly entertained.

Perhaps the most astonishing and terrifying revelation of all is how long it took Microsoft to take the multi-billion-dollar computer game industry seriously, even after the conception of DirectX . . . a mistake the company surely won't make again.

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18 of 22 people found the following review helpful:
3.0 out of 5 stars I'm in the book and it is mostly true., November 24, 1999
By 
Rick Segal (Toronto, Canada) - See all my reviews
(REAL NAME)   
This review is from: Renegades of the Empire: How Three Software Warriors Started a Revolution Behind the Walls of Fortress Microsoft (Hardcover)
Michael Drummond's book is pretty much dead on. The quotes from me are accurate and the story you read on the book jacket it true.

The "inside look" will entertaining to new Microsoft employees because the company has long changed. To outsiders, well, it might be a bit boring. And, yep, ol Alex really did spend all that money.

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9 of 11 people found the following review helpful:
4.0 out of 5 stars How to Fight the system in 10 (not-so-easy) steps, September 27, 2000
By A Customer
This review is from: Renegades of the Empire: How Three Software Warriors Started a Revolution Behind the Walls of Fortress Microsoft (Hardcover)
Must read for any game developer. Exposes the secret history of one of the best things Microsoft has done in the last ten years (DirectX) - a technology that has truly made life better for everyone, itself, game developers and especially customers. DirectX is the very definition of "Not Re-Inventing the wheel"

Yes the book is a little disjointed in places, but if you are familiar with the industry you'll find a lot that rings true in here. If you've read "Microsoft Secrets" which details the order then read this book which details the chaos.

My only real criticism is that the book is told solely from the perspective of the renegades and doesn't go into as much depth as I'd like on the part of the poor managers who had to "herd these cats".

If for no other reason, buy this book for the some of the funny anecdotes. I found myself laughing out loud many times while reading this.

Bottom Line: Not a classic but still a darn good read.

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