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Resident Evil 2 introduces a vast selection of weapons, more mutant beasts, and intricate subplots, which weave together in the world's most terrifying adventure.
The worst possible nightmare has been realized as the virus runs rampant. Raccoon City is infested with the flesh-eating undead, and only you are left to uncover the mystery--if you can survive!
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Most Helpful Customer Reviews
13 of 15 people found the following review helpful:
5.0 out of 5 stars
PC Version,
= Fun:5.0 out of 5 stars
This review is from: Resident Evil 2: Platinum (CD-ROM)
All I have to say after reading the negative reviews about the RE2's graphics is, to quote Beetle Juice "You Bunch of Losers". Apparently you didn't read the instruction manual because the F7 key toggles the different resolutions, yeah albeit 640 x 480 is the highest it goes, but all you have to do is reduce your screen resolution to 800 x 600 and all is fine and dandy. Oh BTW, I managed to do all this with an 8mb video card.
Now on to the game, very tense at times with a few "jump out and scare ya's". I am a "B" movie fan and this game is all that except you get to be a part of the story, which is nice.
7 of 8 people found the following review helpful:
3.0 out of 5 stars
Pros, cons, zombies....,
By
This review is from: Resident Evil 2: Platinum (CD-ROM)
The "Resident Evil" games--and perhaps all games in the "survival horror" genre--are about atmosphere. And in that regard, "Resident Evil 2" delivers. The graphics won't wow a hardcore PC gamer, nor will the sound, although the music is effectively eerie. This game offers a some good shocks and good-if-stilted cutscenes, intermixed with some so-so action.The minuses are serious but not show-stoppers. The graphics and sound effects show the limitations of the consoles they were designed for--no Quake III here, nor even Blood 2, for that matter. (Resident Evil 3 actually goes a good bit farther compensating for this by offering much higher resolutions.) Saving a game can only be done at a typewriter, and only using a ribbon, of which there are a limited number. I guess that means that if you haven't played through the game by the time you used that last ribbon, you're going to have a =really= long last session. Save game limitations drive PC players nuts, and is compounded here. The camera angles, while usually quite effective in the atmosphere, also make it, em, challenging, to see what you're doing about a third of the time when you're zombie slaying. The only other major minus is the dubious pseudo-adventure game puzzles. Find this key, find that key, hook that wheel to that valve, etc. It's not as big a minus as it might seem, because sometimes these slow periods lull you into a false sense of security and set you up for the next good shock. Other times, they're just teidous. Overall, this game has won me over with its spooky atmosphere and ocassional shocks, but I couldn't call it a classic, unfortunately, at least not this version.
4 of 4 people found the following review helpful:
5.0 out of 5 stars
Overkill? No. Just enough kill.,
By
= Fun:5.0 out of 5 stars
This review is from: Resident Evil 2: Platinum (CD-ROM)
Did you ever watch, say, FRIDAY THE 13th and wish that somebody had packed a MAC-10 in with their camping equipment? Or that Laurie Strode had a Mossberg 12 gauge handy when Michael Myers knocked on her door in HALLOWEEN? Did you ever think to yourself what you could do to Leatherface with a rocket launcher? ("Isn't that just like a cannibal; brings a chansaw to a bazooka fight") Did you ever wonder how you would behave if your survival was on the line and say, oh, flesh-eating zombies or irradiated mutant beasts were looking to chow down on you? Well, thanks to the sheer genius of RESIDENT EVIL 2, you no longer have to wish and wonder what it would be like to live out a horror movie. You're stuck right in the middle of one.
All RESIDENT EVILs basically proceed from the same premise: the evil Umbrella Corporation has developed a virus which mutates animals into horrid killing machines. Because Umbrella is so darn curious about its new toy, the virus keeps "accidentally" getting loose, turning ordinary pets into monsters and people into ravening zombies. In the first entry, the virus was released in a small environs of a lab-mansion on the outskirts of Racoon City; this time, however, the germs have escaped into the city itself, turning it into a apocalyptic wasteland populated by lab projects gone wrong and....you. RE 2 has a fascinating two-disc set up. In the first disc, you play Officer Leon Kennedy, one of the few survivors of the RCPD, who has a really bad first day on the job. Leon's adventure takes him from the streets of the burning city to the police station, and from there through the spider-infested sewers to Umbrella's massive underground labs. Along the way Leon must solve numerous puzzles, obtain various keys and weapons, and blast or outrun a wide variety of drooling baddies that want to eat him. (He also encounters sultry Ada Wong, a playable character with a hidden agenda.) In the second disc, you are at the wheel of spunky civvie Claire Redfield, who like her brother Chris (survivor of the first game) has a talent for blasting zombie brains all over the place. Although Claire stomps much of the same ground as Leon and not occasionally bumps into him, her tasks are different and her options effected to some degree by the choices Leon has made in the first half of the story. As if Claire doesn't have enough problems, she must also look after a kid named Sherry, who turns out to be the game's other playable character -- one too small to carry a gun! (I'd like to let the zombies have her, but....) In addition to the regular storyline, there are some alternative options including "Extreme Battle Mode", which removes the plot elements and just lets you kill away, and a few bennies which can only be obtained by meeting certain standards, and which allow you to add new weapons and change your character's getups. It would be easy to dismiss RE as just another shoot-'em-up, but it has a number of features which made it unique for its day. Firstly, the game is presented in the third rather than first person, so that you feel as if you are watching a movie (this makes the game more difficult for newcomers to play, but also more like a horror flick). Second, the atmospherics of the game, its creepy music and haunting sound effects (wind, dripping water, creaking doors, etc.) truly create that horror-movie feel. Third, because the events of the two disks are dependent on each other, the game never plays exactly the same way twice; this is particularly true if you reverse the order and play Claire's mission first. Fourth, the various puzzles which present themselves make the game a challenge for the noggin as well as the trigger finger. What really grabs me about the RE series, however, is not the wide variety of monsters or the action per se, but the storyline. The game begins with and is occasionally interrupted with movie sequences which explain some of the backstory, which heightens the feel of having been thrown face-first into a cerebral splatter film. It is an "interactive" experience in the truest sense. All that's missing is zombie brains on your shoes. I realize RE 2 is now very much dated, but I couldn't care less. A game either plays well or it doesn't, and if it does, it plays well in all seasons. In the RE series Capcom didn't just create a monster, they handed you a chaingun and said, "Kill it."
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