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Resident Evil 6

by Capcom
Mature
3.8 out of 5 stars  See all reviews (463 customer reviews)

List Price: $29.99
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Platform: PLAYSTATION 3
PLAYSTATION 3
Xbox 360
Edition: Standard
Standard
Anthology
Archives
  • Horror on a global scale - No longer confined to a specific location, the outbreak of the C-virus is worldwide with the action taking place in North America, Eastern Europe and China
  • Multiple characters and intertwined storylines - Experience the horror playing as Leon S. Kennedy, Chris Redfield, and Jake Muller with their respective partners
  • Solo or co-op - Resident Evil 6 delivers both single and co-op gameplay either offline or online
  • Zombies make a return to the Resident Evil series, but can now run, jump at players and even use weapons, making them far more challenging than in previous games
  • The enemy creatures known as J'avo first came to prominence in the conflict zone of Eastern Europe and have the ability to regenerate when injured; furthermore, if J'avo take substantial damage to a particular area, they can mutate the affected body part into a variety of different forms, meaning players will have to rethink their strategy and adapt to this unpredictability

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Product Details

Platform: PLAYSTATION 3 | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0050SXLQC
  • Product Dimensions: 6.7 x 5.3 x 0.6 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: October 2, 2012
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (463 customer reviews)
  • Amazon Best Sellers Rank: #96 in Video Games (See Top 100 in Video Games)

Product Description

Platform: PLAYSTATION 3 | Edition: Standard

Amazon.com

Resident Evil 6 is a Survival-Horror game that continues the struggle against the series' signature zombie inducing bio-terror, while raising the bar with all new game functionality. Players enjoy a diverse play experience, highlighted by the ability to select between three scenarios featuring multiple characters and intertwined storylines. Within these scenarios both stories and action cross paths. Additional features include zombies as well as new enemies, upgradable firepower and characters, vehicle based options, the mini-game based Mercenaries mode, and single-player and co-op play options.

Resident Evil 6 game logo

The Most Ambitious, Immersive and Feature Rich Resident Evil To-date

Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2012. Resident Evil favorites Leon S. Kennedy and Chris Redfield are joined by new characters, including Jake Muller, to face a new horror, the highly virulent C-virus, as the narrative moves between North America, the war-torn Eastern European state of Edonia and the Chinese city of Lanshiang. Joining this cast will be presidential aide Derek Simmons, who vows to track down Leon for his involvement in the President's death, and femme fatale Ada Wong. But what part will Ada play as the story unravels and does she have ties to the mysterious Neo-Umbrella?

A frightening enemy bearing down on you in Resident Evil 6
The most ambitious, immersive and feature rich Resident Evil to-date.
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Crossover interaction between the characters of Resident Evil 6
Experience three distinct, yet interwoven story threads and the innovative Crossover mechanic.
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With three distinct, yet interwoven story threads, each with their own pair of protagonists for either solo or co-op play, both offline and online, not only will Resident Evil 6 deliver both different perspectives and gameplay styles but, with the introduction of the innovative Crossover gameplay mechanic players will be able to team up and share the horror. At key moments during the game, up to four players can join together online to tackle a specific situation, with some stages seeing the usual partnerships swapped to further increase the depth of gameplay.

Key Game Features

  • Horror on a Global Scale - No longer confined to a specific location, the outbreak of the C-virus is worldwide with the action taking place in North America, Eastern Europe and China
  • Multiple Characters and Intertwined storylines - Experience the horror playing as Leon S. Kennedy, BSAA member Chris Redfield, and son of Albert Wesker, Jake Muller; with their respective partners US government agent Helena Harper, BSAA member Piers Nivans and Sherry Birkin
  • Not Only Does Each Story Cross Paths, But So Does the Action - At significant points when the narrative draws pairs of characters together, the all new Crossover mechanic allows up to four players to experience the horror together online
  • Play Solo, or Co-op - Resident Evil 6 delivers both single and two player co-op gameplay either offline or online
  • A New Challenge - Confront the results of the C-virus in all its varied and deadly forms
    • Zombies make a return to the Resident Evil series, but can now run, jump at players and even use weapons, making them far more challenging than in previous games
    • The enemy creatures known as J'avo first came to prominence in the conflict zone of Eastern Europe and have the ability to regenerate when injured; furthermore, if J'avo take substantial damage to a particular area they can mutate the affected body part into a variety of different forms, meaning players will have to rethink their strategy and adapt to this unpredictability
    • The C-virus has also given rise to the Chrysalide, which take the mutation process even further as they undergo a full metamorphosis; spawning a whole host of horrific creatures
  • Play Your Way - Upgrade your character to provide faster reload speed, improved firepower or increase your health bar with the character skill system
  • Vehicle Based Action - Resident Evil 6 includes gameplay sections featuring vehicles such as motorbikes, cars and snowmobiles
  • Mercenaries Return - Players will once more be able to enjoy the highly popular Mercenaries mode
  • Redesigned Control System - Resident Evil 6 features an evolved control system allowing players to shoot while moving - slide, roll in any direction and to take cover along with the addition of an enhanced melee attack
  • Localized Voiceovers - Resident Evil 6 will include fully localized voice over in English, French, German, Spanish and Italian as well as subtitles in Japanese, Russian, Polish, Brazilian and Portuguese
  • Unlock Ada Wong - Once players have completed the initial three campaigns they will unlock an all new campaign featuring Resident Evil’s very own femme fatale, Ada Wong. A single player experience, Ada’s campaign features unique missions, gameplay and weapons which will provide answers to the unanswered questions from the first three campaigns.

Additional Screenshots

Firing a weapon from a motorcycle in Resident Evil 6
Vehicle based action.
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Taking aim at attacking zombies in Resident Evil 6
More challenging zombies.
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Co-op play in Resident Evil 6
Co-op online and offline.
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Defending yourself against attacking J'avo in Resident Evil 6
New enemies known as J'avo.
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Product Description

Resident Evil 6 is a Survival-Horror game that continues the struggle against the series' signature zombie inducing bio-terror, while raising the bar with all new game functionality. Players enjoy a diverse play experience, highlighted by the ability to select between three scenarios featuring multiple characters and intertwined storylines. Within these scenarios both stories and action cross paths.

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Customer Reviews

Great game, good graphics, fantastic plot. Alberto Leon  |  47 reviewers made a similar statement
I tried really hard to like this game, but in the end I just could not get into it. Anton S. Lakshin  |  42 reviewers made a similar statement
Most Helpful Customer Reviews
157 of 176 people found the following review helpful
3.0 out of 5 stars Very mixed October 2, 2012
By Dawn
Platform for Display:PLAYSTATION 3|Edition:Standard
Fun: 3.0 out of 5 stars   
There's too many glowing/bad reviews from people that only played the demo and reviews that...aren't even reviews but just a paragraph of praise or hate.

I'll try my best to help out any potential buyers.

It would take all the room on the page to go into detail about all the gameplay changes but basically, if you've ever played Gears of War, the gameplay is very similar to it.

Pros:

- You can change your characters handedness on the fly. Don't like having to play as Helena on the right side of the screen? Just press R3 and she'll switch to the left side.

- Dark atmosphere. Even though it isn't scary they at least tried.

- Smooth controls.

- Inventory is better to accommodate the action. You just use Up/Down on the d-pad to switch weapons and Left/Right to switch items. You have little restrictions now except you can't swap items with your partner.

- The skill system is nice. You can pick up skill points that drop from enemies and customize your character however you'd like upon meeting the requirements for the skills to unlock. There's skills that increase gun power, reload speed, melee power, recoil, accuracy, skills to not have to rely on your partner, increased ammo pickups, etc.

Cons:

- Melee feels overpowered. Why waste tons of ammo on a zombie when you can just beat them up?

- Zombies are back... but now they're faster, carry weapons like bottles and guns, and they're only in Leon's campaign. The majority of the enemies are J'avo, which are like soldiers that are half dead, smarter, and carry guns. The rest are your typical BOW monsters.

- A lot of Quick Time Events and even some cheap deaths.

- Turning off Waypoints turns off your HUD. This may be patched.

- You can only restore one block of health at a time per pill. Any herbs you find have to be mixed to make more pills. It can be annoying in a heated fight.

- Scripted events and lots of setpieces. You can no longer shoot zombies laying or sitting still like in the older games. You have to wait for an event to happen before you can harm them.

Pro/Con

- There's 4 campaigns and 4 hours worth of cutscenes. Each campaign is around 5 hours long.

Chris' campaign is very action heavy and is like a constant warzone (Well he IS in the military now...), Jake's has just as much action, and Leon's campaign tries to be more atmospheric but it doesn't take long for the action to ramp up.

The 4th campaign is unlockable after finishing those 3. I won't spoil it for anyone reading.

Some people may like that this game is a lot longer than previous ones. I personally felt it dragged on because the gameplay is much faster paced and there was a lot of QTEs.

- Too much action. Think of all the enemies in mercenaries mode in RE 5 + enemies shooting at you and you have this. Some people like it, some don't.

Final:

Honestly, I think this is what Resident Evil Operation Raccoon City should have been.

I love the classic Resident Evils more but still enjoyed RE 4, 5, and 3ds exclusive Revelations. This latest one is just too much of a change for me. It feels like it tries to appeal to everyone but doesn't quite accomplish it.
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65 of 76 people found the following review helpful
4.0 out of 5 stars Resident Evil 6 is a Great Third-Person Shooter October 6, 2012
Platform for Display:PLAYSTATION 3| Edition:Standard|Amazon Verified Purchase
Fun: 4.0 out of 5 stars   
Resident Evil 6 is not a survival horror game. Period. It's a top notch third-person shooter involving zombies, monsters, and biological weapons. The only reason I did not give this game five stars is because no matter how hard I try I cannot help but feel a little disappointed that it's nothing like the previous ones. I'm not saying that's a bad thing, it's just my own personal opinion.

If you're reading this, then chances are you've already read much longer reviews outlining the pros and cons, the new innovations, and the gameplay mechanics. The only reason I'm writing this is so anyone who's still on the fence about buying this game can get a simple, calm review. A lot of reviews (good and bad) are so heated on this game that it's hard for me to read more than one or two at a time.

What eventually drove me to write this is going back and reading reviews of RE1 and 2. The complaints for those games are:
1. The camera
2. The aiming
3. The pacing (too slow)
4. The controls (move like a tank)
5. The "stupid" puzzles
6. Not enough ammo
7. Can't move and shoot

Now the complaints for RE6:

1. The camera
2. The aiming
3. The pacing (too fast)
4. The controls (move like an action hero)
5. The lack of puzzles
6. Too much ammo
7. Moving and shooting is lame
8. Zombies body parts fall off and can't shoot them in the same area anymore (someone actually complained about this)

I'll be the first to admit, RE6 is lacking big time as far as the "throw back" factor is concerned. However, I appreciate what they're doing here. I personally love the whole lay-on-your-back-and-frantically-shoot-enemies feature. I also like that I can actually melee instead of swipe the air in front of me with a knife hoping to make contact. I agree that having to wait for the zombies to move before I can shoot them is lame, and I had a bit of a struggle adapting to the assault rifle zombie (though he really just holds down the trigger in sporadic bursts that go all over, mostly hitting the ground). The J'Avo are NOT zombies. They are bio-weapons, superhumans if you will. They sometimes transform into other creatures. This I can accept. I had to adapt to RE6's gameplay. I do things like turn on a high difficulty and pace myself. Do I HAVE to walk down that hall with my gun drawn? Well, no. But I do because that creates more tension and I can take in the atmosphere more.

I was skeptical at first about Wesker's son Jake. It seemed pretty cliche and silly to me. Then I remembered that the entire story of all of them is. Again, this is not to say I don't like all the others, I love them. But honestly, the dialogue and voice acting has always been pretty bad. That's just one of the things that I fell in love with back then (along with tank controls!). Jake's story even has a Nemsis theme throughout, but that still isn't enough for some folks. Also, by the time I got to the second chapter of Leon's campaign (three hours in) there was some extensive puzzle solving. However, they do baby you through them via pop ups and quest markers. My solution? Turn off the HUD. It clears the screen up and makes the game more approachable. I don't feel like I shouldn't have to do that, rather I appreciate the option to do so.

It's things like these that I think offend some old school RE fans. I downloaded all of the previous ones a few months ago, and even got Archives for Wii. Those games are great, but they're not RE6. I guarantee the last time 90% of the people complaining about the new gameplay mechanics played RE1, 2, or 3 was at least 3 years ago when they got upset about RE5, if not longer. The point I'm trying to make to you, the potential buyer, is that Resident Evil has changed. Not for better, not for worse. It's just different. If you're hoping for a survival horror experience, it won't be found here. If you're expecting an RE revival, forget about it. But if you're interested in a quality, A-list third-person game with some horror elements, a lot of gore, and a plethora of fight-for-your-life situations (which typically involve ACTION, regardless of the game) then go pick up a copy. If nothing else at least rent it, and draw your own conclusions. Like I said in my Dead Island review, if you're this far into researching it, you're probably going to get it anyways. Thanks for your time.
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103 of 130 people found the following review helpful
Platform for Display:PLAYSTATION 3|Edition:Standard
Fun: 4.0 out of 5 stars   
The Good:

+It's a rather good looking game
+The atmosphere in some of its moments are great
+Some creative set piece moments
+Fairly decent voice acting
+A less frustrating AI to deal with
+Some neat little gameplay mechanics make it in such as the melee combat
+Four different campaigns keep things going for a long time

The Bad:

-Far too many quick time events
-Inventory management is a pain
-It's easy to suffer cheap deaths due to poor setups, unless you know the danger is coming you might not be able to do much about it in time
-Despite four campaigns the game has some unusual pacing; there are definitely moments where the game is padding out its length and they're clearly noticeable

Resident Evil has a long and varied history. As gaming moves on Resident Evil has spent quite a bit of time trying to find it's footing. It's not necessarily an identity crisis so much as it is that the gaming landscape has changed so much that Resident Evil has to keep up in an area it used to dominate. The approach with Resident Evil 6 seems to be trying to mend as much as they can to give you what may be one of the most varied gameplay experiences you'll find in the entire series. In part because there are times Resident Evil 6 just isn't sure what it really wants to be. It's not really survival horror at this point, but that's far from some of the questionable choices made with Resident Evil 6.

The story is rather simple this time around. There's a big virus outbreak only this time it's of epidemic proportions. It's been a long time since the outbreak in Raccoon City and the President believes it's time to let everyone know the truth. Unfortunately, someone doesn't want this to happen. And before long the President is infected and Leon has to put him down. Beyond that the game mostly spans a narrative that tries to weave everything together. The cutscenes themselves and the narrative actually aren't bad. As it's easy to be taken in by some of the games cinematic moments. The writing, however, isn't very strong at all. There are moments that are quite laughably bad. This is to be expected from Resident Evil but some of the writing moments are bad even for Resident Evil. The voice acting isn't too bad, however, and overall the story can be satisfying--even if it feels a little overly long. There are four different campaigns to play, each consisting of five chapters. There are the three standard characters: Leon, Chris and Jake. Each of them has a partner. Leon works with a woman named Helena, Chris works with a member of the BSAA named Piers and Jake works alongside Sherry Birkins, who hasn't been seen in a Resident Evil game since the second installment over fourteen years ago. Complete these three campaigns and you'll be able to play as Ada.

It's the three campaigns where it seems Resident Evil 6 is unsure of what it is. As each of the campaigns plays drastically different. Leon's campaign feels more survival horroresque as the mood and tone of it recall a few things from Resident Evil's past. The lighting is done in such a way that you can't always see. You don't always know if you have enough ammo to survive what's around the corner and the audio is sometimes eerie. Chris, on the other hand, feels incredibly like an action shooter through and through. Jake's campaign, however, focuses heavily on set piece moments and quick button presses. It's a strange mesh of things that helps each campaign feel almost like an entirely different game. Playing through one campaign doesn't prepare you for what you'll face in the next.

Resident Evil 6 tries a few new things and tries to revamp others. The gunplay is perhaps the most noticeable difference right off the bat. Resident Evil: Revelations had a targeting system similar to that of Resident Evil 4 and 5 but the sixth installment does away with that entirely. It's a new system that makes aiming slightly easier and less problematic, although there's a lot one can do. You can finally move and shoot at the same time, although you walk kind of sluggish when you're aiming. Likewise, you can be knocked to the ground and shoot while you're on the ground. When you're on the ground you can also roll or shift away from the enemy or slide past them. There are also moments when you can take cover behind objects, though the game's cover system is incredibly clunky and almost not worth utilizing.

A lot of the controls may take time to get adjusted to as it's all been reworked from the previous game. Some things work out fantastically while others haven't been worked out well at all. Melee combat, for instance, is better here than it's ever been before. You can perform melee attacks much more easily now. Instead of them all being relegated to button prompts when they appear, you can now use melee attacks any time you do not have a weapon raised. Just a simple tap of a button and you can start performing combos. You can also go in for stealth attacks or change up some of your power depending on the weapon you've got equipped (for instance, with a rifle you may actually hit the enemy with said rifle). It's simple and at times can be more helpful than actual fire power as these attacks are incredibly powerful.

The same cannot be said about the inventory system at least. Inventory management is needlessly complicated in Resident Evil 6. One does not simply pick up an herb and use it, they must assign it to their case to be able to use them. While it's great to be able to heal at the simple press of a button once it's there, it's hard to be able to manage say your healing items in the thick of combat. You'll also find weapon and ammo. It's pretty easy to switch to your weapons as you can cycle through easily, and even getting to first aid sprays is pretty simple (but strangely not the same as using an herb), once you really start filling your inventory out you may find you'll spend quite a bit of time combining herbs and the like. But once your inventory is full you'll find yourself having to dump things from your inventory a lot. Once that item is gone it's gone for good. The problem isn't that Resident Evil 6 has a very limited inventory. It's actually that it's hard to manage in the thick of combat. You'll love to get some downtime to be able to requip some herbs or to use a first aid spray or rearrange your weapons and dump things you don't need. It's just odd that in 2012 inventory management is one of Resident Evil 6's shortcomings.

Combat is often satisfying, but CAPCOM hasn't exactly gotten rid of the partner aspect. You'll always have someone at your side. This time around you don't have to babysit the AI by any means. They'll never take ammo away from you or waste your resources and they will never be in danger of dying on you because they're pretty much invincible. Meaning you can have them soak up damage if you want. So it's unusual, then, that the AI is still fairly useless. They'll shoot enemies more here than they did in Resident Evil 5 or Revelations, but a lot of the time they'll still be off doing dumb things. You can praise or thank them for saving you and they'll start to use more powerful weapons as a result, but the point is that the AI is still mind numbingly bad. It's just that this time around you don't have to worry about it. Nevertheless, having a human partner is still better. And luckily you can play online or locally. You can set it so people online can join you or keep it private. You'll also be able to invade other players game as the enemy if they've allowed for you to do so. The downside to a human partner, though, is that the game can be mind-numbingly simple. Not that Resident Evil 6 is too hard, but most of your enemies aren't very smart. When you're on the brink of death they strangely take forever to take that final blow. A lot of enemies will stand there and simply let you wail on them with physical attacks while the zombies around them strangely sit around and watch. Even when hordes of zombies are around you'll find the game is pretty relaxed in most moments. That's not to say you won't die... it's only to say you may die unfairly.

In 2005, Resident Evil 4 introduced the concept of Quick Time Events into Resident Evil and since then you get the feeling that the games should probably do away with them by now. You'll never feel this to be more true than Resident Evil 6. It makes more use of quick time events than just about any game in recent memory. The quick time events come around constantly and are sometimes longer than you expect. Certainly it'll keep you on your toes, but it'll also cause you to die constantly because you simply aren't aware they're coming. It's not just quick time events that can cause cheap deaths in Resident Evil 6. Some moments you may needlessly die at because the danger just isn't pronounced. Meaning, if you don't know what's around the corner you might die first (but at least you won't die a second time). Early on in Leon's campaign, for example, I was busy fighting zombies underground that I simply had no way to prepare for the train that killed me. And my AI partner simply didn't warn me fast enough. It's not that I wasn't warned it's that it came too late for me to get out of the way on account of me fighting zombies so that I wouldn't, ya know... die (But I guess that really didn't matter, did it?). It was easier the second time because I knew it was coming, but it seemed like I died needlessly just to prepare for it.

These moments are pretty constant throughout the campaign. Bad setups and quick time events run rampant throughout. When the game gets on a good flow it can actually be rewarding. Read more ›
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Most Recent Customer Reviews
5.0 out of 5 stars Exciting and an action-packed game!
It's a game full of action and plenty of explotions. I would recommend to play it in co-op mode, it's a lot more fun and less difficult to finish. Read more
Published 1 day ago by Kosa
5.0 out of 5 stars perfect
very fast arrival soon I give 5 stars'll buy other again, they are very professional, pleasant delivers recommend anyone requiring purchase many thanks
Published 2 days ago by marco goitia
3.0 out of 5 stars Do you like action and Quick Time Events?
My background - I've played the RE series since it came out on PlayStation1, currently I have RE0-RE6 plus many side ones (wii shooter, 3DS games, etc). Read more
Published 3 days ago by T. Hickman
5.0 out of 5 stars fun
this game is very good in my top 20 greatest games ever i have played hundreds of games really fun and i know that this is a action game but i need to say if u like final fantasy... Read more
Published 3 days ago by travis
3.0 out of 5 stars A Decent Disappointment
First off, I must divulge: I'm a Resident Evil Fan. I've played games for more than 20 years. Resident Evil is my favorite series of all time. Read more
Published 3 days ago by Lane
1.0 out of 5 stars WTF??
Ok, i never give one star reviews, but a message must be sent to Capcom. This once proud survival horror franchise has really fallen from grace. Read more
Published 5 days ago by Jeffrey Lasalle
5.0 out of 5 stars Great game
If you are a survival strategy game player, this is a great game to play. It feels like reality doing everything possible to survive the odds where it seems like No hope is left. Read more
Published 5 days ago by Emmanuel
1.0 out of 5 stars Capcom's worst release ever
I picked up this game and played through the first two hours with Leon & Helena. They built some suspense in the beginning and even made all the weapons available when the zombie... Read more
Published 7 days ago by Richard Ramdial
5.0 out of 5 stars I don't understand what more you want.
My great niece told me this is her favorite game plus two player.If I bought it she would play .
Published 8 days ago by Steven Scott Faehl
5.0 out of 5 stars game of the year
i think this game can be one of the game of the year, has worked perfectly and i recommend to everyone
Published 8 days ago by Jose
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Platform: PLAYSTATION 3 | Edition: Standard
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Topic From this Discussion
No instruction manual?
It's a new trend that I've been seeing. Most companies do it to save money although they market it like they are green friendly and saving the earth. I'm all for saving money but just tell it like it is. ;)

It's harder if you've been gaming since the 90s or 80s since old game manuals didn't just... Read more
Oct 3, 2012 by N. Schoenfeld |  See all 6 posts
Consolidación de los artículos para la compra Be the first to reply
back up to $30 from $20. Not buying until price goes down again Be the first to reply
So, those who complain about RE not sticking to it's roots...
Resident Evil fans don't know what they want. They'd rather just complain about something.

Pre-RE4 Re fans "WAH, RE is nothing but the same thing over and over it sucks now"
Post-RE4 Re fans "WAH, RE has been changed too much, it's not the same and boring now. It sucks!" or... Read more
Oct 29, 2012 by BONKERS |  See all 14 posts
Interested in RE6 on PC (Steam)? Be the first to reply
Thanks for the Demo, Capcom - NO SALE
I thought the controls were very clunky, and it didn't impress me all that much. Makes me sad:(
Oct 2, 2012 by Marvolon |  See all 12 posts
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