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Resident Evil 6

by Capcom
Platform : Xbox 360
Rated: Mature
508 customer reviews
Metascore: 67 / 100
67

List Price: $29.99
Price: $10.77 & FREE Shipping on orders over $35. Details
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Only 13 left in stock (more on the way).
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Xbox 360
Standard
  • Publisher: Capcom
  • Platform: Xbox 360
  • Genre: Games
  • Release Date: October 2, 2012
  • Number of Players: Not Available
68 new from $8.79 129 used from $3.78 4 collectible from $13.99
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Resident Evil 6 + Resident Evil 5 - Xbox 360 + Resident Evil: Revelations - Xbox 360
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Platform: Xbox 360 | Edition: Standard

Product Description

Platform: Xbox 360 | Edition: Standard

Product Description

Resident Evil 6 is a Survival-Horror game that continues the struggle against the series' signature zombie inducing bio-terror, while raising the bar with all new game functionality. Players enjoy a diverse play experience, highlighted by the ability to select between three scenarios featuring multiple characters and intertwined storylines. Within these scenarios both stories and action cross paths.

Amazon.com

Resident Evil 6 is a Survival-Horror game that continues the struggle against the series' signature zombie inducing bio-terror, while raising the bar with all new game functionality. Players enjoy a diverse play experience, highlighted by the ability to select between three scenarios featuring multiple characters and intertwined storylines. Within these scenarios both stories and action cross paths. Additional features include zombies as well as new enemies, upgradable firepower and characters, vehicle based options, the mini-game based Mercenaries mode, and single-player and co-op play options.

Resident Evil 6 game logo

The Most Ambitious, Immersive and Feature Rich Resident Evil To-date

Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2012. Resident Evil favorites Leon S. Kennedy and Chris Redfield are joined by new characters, including Jake Muller, to face a new horror, the highly virulent C-virus, as the narrative moves between North America, the war-torn Eastern European state of Edonia and the Chinese city of Lanshiang. Joining this cast will be presidential aide Derek Simmons, who vows to track down Leon for his involvement in the President's death, and femme fatale Ada Wong. But what part will Ada play as the story unravels and does she have ties to the mysterious Neo-Umbrella?

A frightening enemy bearing down on you in Resident Evil 6
The most ambitious, immersive and feature rich Resident Evil to-date.
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Crossover interaction between the characters of Resident Evil 6
Experience three distinct, yet interwoven story threads and the innovative Crossover mechanic.
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With three distinct, yet interwoven story threads, each with their own pair of protagonists for either solo or co-op play, both offline and online, not only will Resident Evil 6 deliver both different perspectives and gameplay styles but, with the introduction of the innovative Crossover gameplay mechanic players will be able to team up and share the horror. At key moments during the game, up to four players can join together online to tackle a specific situation, with some stages seeing the usual partnerships swapped to further increase the depth of gameplay.

Key Game Features

  • Horror on a Global Scale - No longer confined to a specific location, the outbreak of the C-virus is worldwide with the action taking place in North America, Eastern Europe and China
  • Multiple Characters and Intertwined storylines - Experience the horror playing as Leon S. Kennedy, BSAA member Chris Redfield, and son of Albert Wesker, Jake Muller; with their respective partners US government agent Helena Harper, BSAA member Piers Nivans and Sherry Birkin
  • Not Only Does Each Story Cross Paths, But So Does the Action - At significant points when the narrative draws pairs of characters together, the all new Crossover mechanic allows up to four players to experience the horror together online
  • Play Solo, or Co-op - Resident Evil 6 delivers both single and two player co-op gameplay either offline or online
  • A New Challenge - Confront the results of the C-virus in all its varied and deadly forms
    • Zombies make a return to the Resident Evil series, but can now run, jump at players and even use weapons, making them far more challenging than in previous games
    • The enemy creatures known as J'avo first came to prominence in the conflict zone of Eastern Europe and have the ability to regenerate when injured; furthermore, if J'avo take substantial damage to a particular area they can mutate the affected body part into a variety of different forms, meaning players will have to rethink their strategy and adapt to this unpredictability
    • The C-virus has also given rise to the Chrysalide, which take the mutation process even further as they undergo a full metamorphosis; spawning a whole host of horrific creatures
  • Play Your Way - Upgrade your character to provide faster reload speed, improved firepower or increase your health bar with the character skill system
  • Vehicle Based Action - Resident Evil 6 includes gameplay sections featuring vehicles such as motorbikes, cars and snowmobiles
  • Mercenaries Return - Players will once more be able to enjoy the highly popular Mercenaries mode
  • Redesigned Control System - Resident Evil 6 features an evolved control system allowing players to shoot while moving - slide, roll in any direction and to take cover along with the addition of an enhanced melee attack
  • Localized Voiceovers - Resident Evil 6 will include fully localized voice over in English, French, German, Spanish and Italian as well as subtitles in Japanese, Russian, Polish, Brazilian and Portuguese
  • Unlock Ada Wong - Once players have completed the initial three campaigns they will unlock an all new campaign featuring Resident Evil’s very own femme fatale, Ada Wong. A single player experience, Ada’s campaign features unique missions, gameplay and weapons which will provide answers to the unanswered questions from the first three campaigns.

Additional Screenshots

Firing a weapon from a motorcycle in Resident Evil 6
Vehicle based action.
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Taking aim at attacking zombies in Resident Evil 6
More challenging zombies.
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Co-op play in Resident Evil 6
Co-op online and offline.
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Defending yourself against attacking J'avo in Resident Evil 6
New enemies known as J'avo.
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Product Details

Platform: Xbox 360 | Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B0050SY4DG
  • Product Dimensions: 5.2 x 0.5 x 7.5 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: October 2, 2012
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (508 customer reviews)
  • Amazon Best Sellers Rank: #1,055 in Video Games (See Top 100 in Video Games)

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

141 of 162 people found the following review helpful By Dawn on October 2, 2012
Platform for Display: Xbox 360Edition: Standard
There's too many glowing/bad reviews from people that only played the demo and reviews that...aren't even reviews but just a paragraph of praise or hate.

I'll try my best to help out any potential buyers.

It would take all the room on the page to go into detail about all the gameplay changes but basically, if you've ever played Gears of War, the gameplay is very similar to it.

Pros:

- You can change your characters handedness on the fly. Don't like having to play as Helena on the right side of the screen? Just press RS and she'll switch to the left side.

- Dark atmosphere. Even though it isn't scary they at least tried.

- Smooth controls.

- Inventory is better to accommodate the action. You just use Up/Down on the d-pad to switch weapons and Left/Right to switch items. You have little restrictions now except you can't swap items with your partner.

- The skill system is nice. You can pick up skill points that drop from enemies and customize your character however you'd like upon meeting the requirements for the skills to unlock. There's skills that increase gun power, reload speed, melee power, recoil, accuracy, skills to not have to rely on your partner, increased ammo pickups, etc.

Cons:

- Melee feels overpowered. Why waste tons of ammo on a zombie when you can just beat them up?

- Zombies are back... but now they're faster, carry weapons like bottles and guns, and they're only in Leon's campaign. The majority of the enemies are J'avo, which are like soldiers that are half dead, smarter, and carry guns. The rest are your typical BOW monsters.

- A lot of Quick Time Events and even some cheap deaths.

- Turning off Waypoints turns off your HUD.
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44 of 52 people found the following review helpful By Abe the on October 17, 2012
Platform for Display: Xbox 360Edition: Standard Verified Purchase
BOTTOM LINE:
I wanted to like this game. I've been putting in the time to play it and replay it - analyze it for its parts and get a feel for it on the whole. At the end of the day, I'm disappointed. The game feels, in one word, unpolished. In this review, I will quickly compare RE6 to some of its prequels, to provide a jumping off point for readers. I won't talk about everything I've noticed, this is just a quick summation of my impressions.

COMPARISON RE4:
I think RE4 was the greatest evolution of the series: it tells a compelling story, it was fun to play, and it felt fair. I completed RE4 on the Wii, and I think nothing can compare to the wii-remote for aiming, except maybe a light gun. Truly being able to aim quickly, without finessing a thumbstick was natural, the quicktime events (QTEs) were SO COOL, the graphics were good, the art style was good, the new weapons upgrade and inventory system was well implemented and motivating, and Leon just felt bad-ass to play. RE4 was difficult at times, but it was fair, and I never felt cheated when I died. With RE6, I am constantly feeling cheated, such as when a melee QTE overrides a situational QTE, causing my death. Moreover, the sequence of events in RE6 feel completely forced, like I am being herded nonsensically and unemotionally from one "cool" setting to the next. As one example, in Leon's campaign, it just seems silly that the bus I fought to get on at the end of Chapter 1 just randomly gets in an accident and everyone dies at the beginning of chapter 2, such that I end up in a cemetery for the beginning of the next level (uninjured by the bus crash and explosion).

COMPARISON RE5:
RE5 had a different feel than all the past games, because it was more action-oriented.
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14 of 17 people found the following review helpful By Chad on October 9, 2012
Platform for Display: Xbox 360Edition: Standard
Preface: I thoroughly enjoyed Resident Evil 5, my first entry into the series, enough so that I immediately purchased Resident Evl 4 from the game marketplace when it was released. Both games were exceptional, and I didn't mind the emphasis on action whatsoever. That said, I am a long-time fan of the survival horror genre also. I've played nearly every Silent Hill game since Silent Hill 2. I understand what a survival horror game should be like. Resident Evil 6 is undoubtedly neither a survival horror game nor a quality action game. For starters, this game has little-to-no resemblance as a survival horror game at all, so just go ahead and get that out of your head right now. The only similarities come in the fact that occasionally you'll run out of supplies such as ammo and health. Unfortunately, the game also fails as an action game and here's why...

For starters, the copious amounts of monotonous button-mashing and joystick-rotating is enough to drive someone insane. In the first campaign, you'll frequently stumble upon dead people laying about the ground. This is annoying in-and-of itself because your character trips each and every time, but what makes it worse is that many of these enemies reanimate and grab ahold of you, prompting one of many tedious button-mashing events to break free. This scenario isn't always caused by slumbering dead people, however. In fact, almost every enemy is likely to grab ahold of you at some point, and in addition to the headaches caused by these enemies grabbing ahold of you, the game frequently forces you to do mundane button presses like slamming x or b repeatedly to swim away or run away. The reason why I bring up the fake asleep zombies is because they represent a broken element of the game.
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