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Resolving Conflicts with Mathematica: Algorithms for Two-Person Games
 
 
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Resolving Conflicts with Mathematica: Algorithms for Two-Person Games [Hardcover]

Morton John Canty (Author)


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Book Description

September 9, 2003 0121588556 978-0121588557
The revised and updated edition of this popular German textbook is unique in its emphasis on algorithmic methods and in its original use of Mathematica as a tool to obtain solutions to game-theoretical models.

Resolving Conflicts with Mathematica begins with the basic theory of extensive and normal form games, as well as introducing the fundamental concept of Nash equilibria. The restriction to two-person games helps to make the material more digestible for the beginner. In later chapters the subtleties of degenerate games are discussed thoroughly. Many aspects of equilibrium selection theory are treated, including algorithms for determining evolutionary stable equilibria in biology. Finally, the book looks at the wide-scale application of game theory to practical conflict situations.

Resolving Conflicts with Mathematica includes a set of Mathematica programs which implement all of the algorithms described in the text. Exercises are closely integrated with the book's material and Mathematica 'notebooks' are supplied with each of the chapters.

Facilitates interactive learning with a free CD-ROM containing;
• all Mathematica programs
• chapter-by-chapter examples and exercises
• full solutions to exercises

• Provides realistic examples of applications of game theory, including discussions of Poker and Othello.

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Book Description

Resolving Conflicts with Mathematica provides a 'hands-on' introduction to the elementary theory of non-cooperative games.

About the Author

By Morton John Canty

Product Details

  • Hardcover: 338 pages
  • Publisher: Academic Press (September 9, 2003)
  • Language: English
  • ISBN-10: 0121588556
  • ISBN-13: 978-0121588557
  • Product Dimensions: 9.5 x 6.5 x 0.8 inches
  • Shipping Weight: 1.7 pounds
  • Amazon Best Sellers Rank: #1,882,132 in Books (See Top 100 in Books)

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Inside This Book (learn more)
First Sentence:
James Thurber's cartoon has a lot to do with the subject of this book. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
basis index set, hest reply, extreme equilibria, degenerate games, feasible vector, leaving variable, extensive form game, pure strategies, matrix game, pure strategy, strategy domination
Key Phrases - Capitalized Phrases (CAPs): (learn more)
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