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59 of 64 people found the following review helpful:
4.0 out of 5 stars
If this is wrong, I don't wanna be right.,
By
= Fun:4.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Resonance of Fate (Video Game)
For summary judgment, skip to the very bottom.
I'll never understand Sega's game release date logic. They often release some simply outstanding games (Skies of Arcadia, Valkyria Chronicles, Sonic Adventure, NiGHTS on Sega Saturn, Shining Force, and now this), but when they release them, it's amidst larger, more notable games, and as a result the Sega games get kicked to the curb. In particular they did that with Valkyria Chronicles - it was released, surrounded by two of the largest games at the time, Call of Duty: World at War and Gears of War 2. It never stood a chance. Nevermind the fact that Sega never even bothered to advertise Valkyria Chronicles in GameStop or Amazon or any other game store. I only knew about it because I specifically target RPGs. We've got people who are just now playing the game, realizing that they skipped over a classic. Resonance of Fate is/will be such a game too. Overshadowed by the hype that is Final Fantasy XIII and God of War 3, I fear that this one will go under the radar and not get played for two years like its brother. If you're reading this review, hopefully you're at least curious, or maybe you just weren't impressed by Final Fantasy XIII. I suppose it's possible you already beat that game and moved on. In either case, this review is going to be a bit difficult to follow, because I have to exert extra effort into how to express what I think about this game. Not bad, just...different. RoF takes place in the distant future, where humanity has so destroyed the world that the majority of the population is gone and dead. Before their end they created a large machine, called Basel, that is designed to purify and replenish the earth. It was not able to do this, as the remaining population decided just to live on some of the levels of Basel and ended up ruining it. It's livable, but not able to do what it's designed to do. The story unravels slowly as you are introduced to the various characters of the game. Unlike other RPGs, there is no "meeting" your party. You start with all three of the characters you'll be using, and though one or two may leave or be otherwise not available at times, generally you're working with the three. There's a reason for this - the battle engine, which I'll get to later, works best when you have a full staff. IT's not for nothing though: there's something to be said about a game that actually shows its male characters watching porn while the female character is taking a shower...then cracks jokes about the size of said female character's breasts (no, there is no nudity displayed!) The graphics in RoF remind me a lot of Infinite Undiscovery, Star Ocean: The Last Hope or Magna Carta 2 - where everything looks like the screen is at maximum contrast and sharpness and things just "pop" at you. This can be good or bad - it's an acquired taste and certainly not nearly as visually stunning as Final Fantasy XIII, but it's not a horrible looking game, either. In fact some of the towns and buildings you'll visit are quite detailed, down to things moving in the background and the changing from day to night (something very few RPGs do anymore, by the by) as you adventure. There are a given number of game engine cutscenes, and a select few CGI full motion ones. What is there, is fairly short and not designed to be the focal point of the game by any means. The cutscenes last barely a minute each, and are snippets of the overall story. The majority of it is told through the quests and the dialogue between the characters, so if you're not a fan of reading, you might want to skip this game. Don't expect to see the usual swords and spears of other games. RoF uses guns and other artillery to get the job done. These guns can be customized with different parts to make your characters as powerful as you want them to be. Your weapons also have levels of their own besides the characters' levels. As you level up, you gain various skills and enhancements that make your characters more potent in battle...and trust me, you'll need them. Some battles are extremely simple, but you get to bosses that use certain strategies that will push your skills to the limit. In regular battles there are times you seem invincible; some bosses can bring you to your knees with a few shots. It's that random. You can run and shoot in given directions, jump and shoot your enemy into the ground, or juggle your enemy into the air from below. There are a variety of other techniques that you can leverage to assist you, all of which require a lot of multitasking to do. It's not the type of game you can button mash your way through - maybe a few of the regular enemies, definitely not the bosses. For example, you might run, but be stopped by a boss who levels you with a major attack. Depending on how much damage you'd taken up to that point, you might be sent into critical mode, which makes you so weak that all you can do is shoot and run away; no fancy tricks. One more hit, you're dead, and have to try all over again. Without going into too much detail about the battle engine, know that it feels like a mish-mash of a number of games from the past: Max Payne, for the acrobatic gunslinging; Wild ARMs, just because; and a pinch of Dark Cloud, in that the enemies you defeat hold the key to "rebuilding" the world around you. As you slay each enemy, you'll gain energy hexes that are used to navigate the world. This naturally forces you to do battle in order to advance in the game, and discourages you from running from every enemy. You really shouldn't be about running anyway...because you'll come up against a boss that will mop the floor with you in short order if you don't keep your party sufficiently powered up. If you're feeling adventurous, RoF features a number of difficulty levels that you can unlock as you beat the game, each one incrementally more challenging than the ones before it, with the base level being difficult enough as to frustrate most reviewers. If you're a glutton for punishment, the game will give you what you came for. However, I want to warn you: The battle controls are a bit difficult to learn. There are so many controls that make use of basically every single button that they can be overwhelming. There is a full on training section; use it. DO NOT try to just jump into the game and start playing without going to the training, because you will get killed and you will get confused, I promise you!!! Resonance of Fate is a throwback to older games such as Ninja Gaiden, Mega Man and the NES versions of Metal Gear, where you'll encounter bosses that are so cheap that you feel compelled to defeat them no matter the cost. To the game's credit, it never feels like you're underpowered or underleveled, because you were forced to grind to unlock the energy hexes. But it's the tactics used by the bosses that will frustrate you - attacks that take nearly 10x the damage you're accustomed to taking up to that point, attacks that go the full range of the map, and attacking you from behind cover. But it gets better: the game rubs this dynamic in further when you die, because you're given essentially three options. Load your game, which means you're strolling back however far from wherever you last saved; Retry, which lets you try again to beat the boss without walking back to him at a cost of 200 Rupees, or Retry in Hero Mode, which lets you try again to beat the boss without walking back to him AND gives you enough power to do some major damage, at a cost of a staggering 20,000 Rupees. It's entirely possible these amounts go up as you progress each chapter; I didn't die enough times to verify. But you can't help but be absolutely livid at the notion that a boss used a cheesy tactic to take you out, costing you precious money to get a second shot at him. It actually encourages and energizes you to beat the snot out of him when you regenerate. What's worse though, is that if any one of the three characters dies, it's Game Over. There is no reviving in this game, which just adds to the challenge. IF I had to note the most impressive thing about the game, it's the music. Clearly, Star Ocean was inspirational when deciding what tracks to compose for this game, because it's just as well orchestrated and intricate as SO. Every theme you encounter has an epic feel without being too overpowering or loud; and the battle music changes depending on what you're doing at any given time. I can assure you that I'll be getting the soundtrack...that is, if one is ever released, which it probably won't be. In summary: do I recommend it? Absolutely. This is a sleeper hit for sure. It's a shame that it is being overlooked in favor of other more notable games, and it's even more a shame that Sega has not pushed this one harder. It almost seems like Sega has just stopped emphasizing the US market since the failure of the Dreamcast which is unfortunate: if not for them, we wouldn't have the types of games we have now. Resonance of Fate is a must try. Even if you don't feel comfortable buying it just yet, rent it at least.
19 of 23 people found the following review helpful:
5.0 out of 5 stars
One of the best RPGS I've ever played,
= Fun:5.0 out of 5 stars
This review is from: Resonance of Fate (Video Game)
I'm not going to list anything about plot here. Odds are, if you're the one buying this, you've already read the wikipedia page and looked up about a dozen other reviews. Relatives who are considering buying this for their 14 or older son, if he's into this kind of thing, he'll love it.
So, there's a lot of people comparing this to FFXIII, aka Final Fantasy 13, which is unsurprising, as they are both Japanese RPG games released within a week from each other. This is where the comparisons end. This is not a FFXIII review(read my review of that, though). This game stands alone and does (almost) everything right. It uses a battle system which is turn based, involving moving your characters independently towards enemies, charging up your weapons, and unloading an entire gun clip into them. It's violent, but only in the sense that there are guns. There's no blood or gore that I was able to observe, but there's a lot of gunshots, and let me tell you, after strategically placing your characters and attacking the enemy, it is incredibly satisfying hearing those shells drop in surround sound. It's really hard to explain how this game works--you have to play it to really experience it. What really keeps this game from shining is that it provides you no tutorial. I spent an hour just walking around the beautifully rendered city in the game, observing the amount of detail put into the steampunk monstrosity. The characters are drawn in a Korean fashion, with exaggerated expressions, gray eyes, and dull clothing, but I can tell you that I found their designs instantly more appealing than most of the ones I've seen in anime style games as of late. The expressions are realistic without trying to acheive that kind of hyper-realism that comes off as just plain creepy. Fans who have seen Final Fantasy 7 Advent Children know what I'm talking about here. I get that I'm rambling, but here's what I'll tell you: the soundtrack is beautifully composed. The characters look great, as do the environments. Be warned, this is not a super duper high budget game: it is not Bayonetta, which had tons of money poured into it for advertising alone(whereas this game had none, at least in North America). That having been said, it is still very good looking, and if you own an xbox, I can guarantee it looks nicer than Halo 3. The combat system is actually very intuitive once you get into it and learn it, but it takes a good couple hours to understand it. If you don't have the patience to learn, and are looking for some instant satisfaction, you're missing out on this. But not giving players an instant tutorial is actually kind of refreshing. In an otherwise linear game, it gave me a sense of freedom, and it was immensely satisfying figuring it out and thinking "Ah, so that's how it works". Bottom Line: If you or anyone you know is into anime, rpgs, or gun blazing games, this is a must get. Anime watchers will catch references to Innocent Venus, Burst Angel, Appleseed, as well as Isaac Asimov's book End of Eternity. If you liked FFXIII, you'll like this better, guaranteed.
7 of 7 people found the following review helpful:
5.0 out of 5 stars
A nice change of pace,
By
= Fun:5.0 out of 5 stars
This review is from: Resonance of Fate (Video Game)
First of all let me say that this game is not for everyone. It is not any easy game, the battle system takes a lot of time and patience to master. (at least it did for me, and I have been playing RPGs for a good 20+ years) So if you are looking for an RPG that is easy to pick up and run with you might want to look some place else. That being said, this game is wonderfully challenging, and deliciously different. It is not another Final Fantasy clone, it is something much better, and much much deeper. It took me a good 10 hours before I figured out the battle system well enough to pull off a Tri-attack, and another 10 hours before I actually 'got' it. Once I did get it was just so satisfying and I was instantly in love with this game. I love the characters, I love the challenge, I love collecting hair dye & eyeglasses, and upgrading my weapons, and most of all I love the story. This is a beautiful game.
7 of 8 people found the following review helpful:
5.0 out of 5 stars
Best Non-traditional JRPG on 360,
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Resonance of Fate (Video Game)
Resonance of Fate does all the things Tri-Ace has been trying to accomplish for years. It succeeds in the areas their other games had failed in, topped off with what I believe to be their best combat system on the 360.
Eternal Sonata had a creative battle system and decent characters, but failed in premise, pacing, and (most of the) story. Star Ocean: TLH had a great battle system, nice visuals, and interesting crafting but had abominable characters, the worst pacing I've ever seen, and a confusing, boring, and unnecessarily long story. Infinite Undiscovery... Well, frankly it sucked. It was close to broken as far as gameplay, the story was a long string of coincidences with a vague "dumbass saves the world" plot, an unmanageable party system, and one-dimensional characters. I guess if there was anything positive... It looked nice and had nice music. That's really all I got out of it. Resonance of Fate gets all these things right. I recognize the good aspects of all of their previous titles in this game. The atmosphere and world they've created in Basel is a new take on the apocalyptic settings found in most FPS as of late, with a creative puzzle-style game mechanic on the world map. The mythos behind the world is slowly revealed, intermixed with the personal day-to-day experiences of your party. The group of three bounty hunters are together at the beginning, and for the most part they stay together throughout the game. They are all complex characters, complete with reasonable responses to every situation. There is some over-the-top humor, but honestly it doesn't bother me that much. The game also delves into very interesting philosophical and religious questions, focus on fate (topical!) and personal choice vs predestination. The characters might look like your average JRPG characters, but they might surprise you in how they act. The combat system, which is the core of the game, is very complicated and has been explained extensively in other reviews. I believe it's Tri-Ace's best work to date. In order to get into though, taking all the tutorials and investing in a lot a lot of arena practice is a necessity. Once you get into it (Which is not nearly as long or as difficult as some have said), the combat is fun, deep, and strategic. There are numerous strategies, a variety of weapons, and many useful and/or fun items. The menus are clear and easy to navigate, the graphics, although not awe inspiring, look average to good for this generation. My favorite part about this game is its value. I'm well over 50 hours (over halfway through in chapter 10) and it only gets better. There's a lot of content to get through, a lot of excellent story, and a lot of good times to be had.
8 of 10 people found the following review helpful:
5.0 out of 5 stars
Definitely worth the money,
By
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Resonance of Fate (Video Game)
Essential points:
Graphics - 5 stars Character Design - 4 stars Ease of Use - 3.5 stars Battle System - 4 stars Story - 5 stars Enjoyment Factor - 5 stars I don't have a very big game budget, so I have to choose my titles with care. After doing a bunch of research and reading all the reviews, I decided to try Resonance of Fate. -The graphics are lovely. Ebel City is a wonderfully layered steampunk setting, its small size offset by its detail. At first it was almost overwhelmingly busy, but as I got used to each layer of detail, there was still one more and one more after that to see. Beautiful. The world map is totally functional in design, but it suits the mood of the game. -I didn't like the choice to make all of the playable characters blond, particularly since two of them are shown in the beginning cutscenes with dark hair. For one of them, this makes sense, since he's "in hiding" and supposed to be dead. I don't understand the rationale, but it's still workable. All in all, the characters are attractive, distinctive, and have believable personalities that interact well. -I bought this game with the strategy guide, because I like to have backup if I can't figure something out on my own. The negative reviews definitely are not true; there are 16 total tutorials offered in the arena area, and I highly recommend doing each until you understand it. They are repeatable, and for my first few game sessions I repeated at least one tutorial (mostly tri-attack) for review before moving out into the world map. Even with all this, there will be times when you get whipped and have no idea how it happened. Just keep trying! -The battle system is easy to get the hang of, but very hard to master. The vast variety of options available to you means you can enter the same area against the same enemies and begin the battle in the same way, but one time you win handily and the next time you get handed your heiny on the way out. The trick is paying attention to the changes - what works and what doesn't? If you pay attention to detail, the combat system is much easier to understand. -I am not a "hard-core" gamer, just a major dabbler. I played and loved all the Final Fantasies (that were released in the U.S.) from 1 through 13, excepting 11 which I played but which was kind of terrible. I've played JRPGs from Lunar: Silver Star Story to Eternal Sonata, and I love the genre. I don't typically like the gun based ones, hence my hesitation to buy Resonance. I'm incredibly glad I did, though. Story is the main reason I enjoy playing these types of games, and Resonance's story is more sci-fi than most RPGs I've played, making it a fun change of pace. -Despite occasional spikes of frustration, this game is entirely enjoyable if you take the time to figure it out. I'm so very glad I did. If you want something mindless to play, this is not, repeat NOT the game for you. You do have to strategize, to think several steps ahead of both what you are doing and what your enemies are doing. If you aren't capable of putting in that effort, don't bother buying this game, because you won't like it. If you are, get this game NOW. (I bought this game last week (before Christmas '10) at 13.99, and the price has increased twice since then. Just a word to the wise.) I'd also strongly recommend the strategy guide; since this game has not been as popular as others of its genre, online walkthroughs are scant. Cheers!
9 of 12 people found the following review helpful:
5.0 out of 5 stars
Great alternative to FFXIII,
By Derek Vazquez "DaFynestRican" (Springfield, MA) - See all my reviews
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Resonance of Fate (Video Game)
I'd been anticipating this title's release for a while now, with it's cool premise and awesome enemy encounters. The game starts with an awesome CG intro to set the mood. From there it's a little slow for my tastes but a few hours in I couldn't put it down. The gun-based attacks aren't new to rpgs like this but nevertheless it's awesome to watch the action during fights. The graphics are pretty good and detailed, not SquareEnix caliber but they arent too shabby. If you aren't a fan of anime-style designs you might not like the characters, but luckily for me I am. I really recommend this to any RPG fan who isn't making as big a deal of Final Fantasy as most are.
2 of 2 people found the following review helpful:
4.0 out of 5 stars
Despite a steep learning curve, very good game,
By Ratboy55 (South San Francisco, CA) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Resonance of Fate (Video Game)
The game reviews are pretty accurate. You will die MANY times in this game until you grind/level up your players and grasp the concept of combat in this game. The combat is unique since it involves a mixture of turn-based and real time JRPG combat. It can be frustrating sometimes. There is an arena that teaches you the bare basics of combat, but it's the combat that seems to be the kicker in this game. It will either keep you wanting to perfect your approach or make you want to slam your controller down to the floor. This game is not particularly easy. A lot of patience and strategy is required. Again, I was practically confused on the storyline of this game. Then again, most JRPG storylines are hard for me to grasp and it could be a culture clash thing or not. The gunfights are spectacular and the game reminds me of Final Fantasy with guns and grenades. After a while, you'll bypass/ignore all the fancy gun toting flips and jumps and focus more on your next move. It's all about strategy, 'scratch' damage, hero actions, tri-attacks, etc. etc. If you have the patience and tolerance (since it's guaranteed that you will die a lot in this game), this game is quite rewarding and a joy to play overall.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
a whole new level of rpg,
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Resonance of Fate (Video Game)
First off, I have been playing this game since it first came out and I am on my 4th play through , so it's replay value can be pretty high.
This game came out around the same time as final fantasy 13 and was put aside because IGN, Gamespot and Game informer hyped final fantasy through the roof knowing that it wasn't any good. This is the game they should have been excited about had they not been payed to say other wise. Resonance of Fate is a tactical real time / semi-turn based rpg action game, i dont know how else to describe it. You go about daily jobs and missions while experiencing character development and a story that you piece together. The world is based on a tower with many floors that you fill in with hex pieces that recreate the area hidden. The game lets you customize any weapon with grips guards barrels clips and sights as you see fit. Also you can customize the appearance of your three heroes. Game play consists of setting a path for a character, then pressing a button to make them start running to said point, as you run you pick targets and gun them down in a big flashy noisy way that blows any other rpg attack out of water, as you do this you can jump into the air and keep blasting until you hit the ground. All enemies have shields but with the scratch damage made by using sub machine guns you can nullify those shields making the next direct hit a kill. You would probably just want to watch a you tube video of this cause its too much to go into here. So in conclusion I love this game, people say its bad but its so not, on here alone there are so many people giving reasons why its the best in thought out rpg entertainment. SO, awesome story, great characters, super good voice acting, innovative game play, amazing graphics, hundreds of enemy types that are really quite bad ass looking {no blue bunnies throwing rocks here ff fans}, hours upon hours of game play my first play through took 63 hours and amazing action based combat that will leave a feeling of nothing has ever done this , this well and probably wont, all hail SEGA thank you
4 of 5 people found the following review helpful:
5.0 out of 5 stars
Another Tri-Ace Masterpiece,
By
= Fun:5.0 out of 5 stars
This review is from: Resonance of Fate (Video Game)
Overall, Resonance of Fate is one of the most innovative and enjoyable games in the RPG genre to be released in a long time. This game is an absolute masterpiece, even from a developer as accomplished as Tri-Ace.
Gameplay - combines aspects of turn based RPG's and real-time action games for a unique combat experience. Although the learning curve is steep at the beginning and the difficulty overall is rather high, battles are always rewarding and exciting. Positioning seems to be just as important as attack strategy. Some of the more difficult battles can become frustrating, but mastering the combat system provides endless entertainment. Visuals - the game is set in a steam-punk environment. The colors are dull, but everything is beautifully modeled and textured. The graphics are not necessarily cutting-edge, but they are immersive nonetheless. Sound - the soundtrack is excellent. Battle music changes periodically to avoid monotony, and all music fits well with the environment being portrayed. Overall presentation - the story is dark and mysterious, again meshing well with the steam-punk style. There are some elements of cheesy JRPG humor, but they won't make you cringe like in many other games of the same genre. Some of the humor is actually legitimately funny, and will catch you off guard. In summary, if you are already a Tri-Ace fan, this game is a must-buy. Otherwise, if you enjoy a challenging, strategic, action-packed game, this is still a must-buy. In my opinion, Resonance of Fate puts every Square-Enix published RPG in the last 5 years to shame. Buy it.
6 of 8 people found the following review helpful:
3.0 out of 5 stars
Unique Gameplay,
By
= Fun:5.0 out of 5 stars
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This review is from: Resonance of Fate (Video Game)
This game has a unique gameplay that sets it aside from every other RPG out there. It could be confusing on your first several tries, but the tutorial they provide is actually very helpful, if you don't skip any of it at least. The only good thing about this game however, is its gameplay. The story doesn't seem to go anywhere until almost have the game is over. The voice acting is not the greatest, but it's decent considering 90% of the lines they have to say is very corny. It isn't the prettiest game out there. The one that bothered me the most was the save points though. There are these red glowing hexes on the map that you can fight, it's optional, but why not do it since I'm already here anyways. There are no save points nearby, so I decide to go in the red hex, thinking I can beat it, no problem. In there I'm faced with enemies that I couldn't beat even after retrying a bunch of times, losing money every time because it costs money to retry. Now I'm thinking of running, but wait, there's a damn wall blocking me from doing so, I didn't save. I am screwed. Now I'm set back an hour or two.
Overall I liked the game, it was fun, but it is definitely not the best one I've played. |
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Resonance of Fate by Sega Of America, Inc. (Xbox 360)
$59.99 $25.00
In Stock | ||