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1 of 3 people found the following review helpful:
4.0 out of 5 stars Great adventure in the Forgotten Realms
To the rescue! Against all odds, the horrifically outmatched heroes must save Randal Morn from the clutches of the she-lich, Gothul - as if that weren't enough, the Zhentarim enter the picture at the worst of possible moments! A great action adventure, very hard to find... from the "lean" years of short TSR printing runs.
Published on May 1, 2000 by Kent David Kelly

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3 of 3 people found the following review helpful:
3.0 out of 5 stars The only decent adventure in an otherwise awful series
The other reviewers discription is far off the mark and makes me wonder if he has even read the adventure!

As I said in the title it is the best module in the trilogy, but the rest of the series blows. Don't play the other modules in this series. They are boring and a good way to cause mutiny from your players. Make the other modules up yourself or bring a midsized...

Published on July 7, 2000 by JH


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3 of 3 people found the following review helpful:
3.0 out of 5 stars The only decent adventure in an otherwise awful series, July 7, 2000
By 
JH "hobbs_tx" (Houston, TX United States) - See all my reviews
(VINE VOICE)   
This review is from: The Return of Randal Morn (AD&D Fantasy Roleplaying, Forgotten Realms) (Paperback)
The other reviewers discription is far off the mark and makes me wonder if he has even read the adventure!

As I said in the title it is the best module in the trilogy, but the rest of the series blows. Don't play the other modules in this series. They are boring and a good way to cause mutiny from your players. Make the other modules up yourself or bring a midsized group of 2-4 level adventures through this single adventure instead. If you are inventive, Gothyl can make a good villian or obstacle in later adventures. Another note, the magic items given out in this adventure are pretty substantial and might be a little excessive in some campaigns.

The adventurers are being deceived by an arch-shadow named Gothyl who is attempting to reach Demi-shade status (this may be a new creature but I'm not sure). The body of Randal Morn was stolen by Ilthrond, a Zhent mage, and he has fled to Dagger Falls. The adventurers are compelled to rescue Randal by Gothyl. On the way they meet the freedom riders, a group of rebels seeking the liberation of Dagger Falls from the Zhents, and asked to scout out the town for an invasion of the town by the freedom riders. While doing this they are captured and must escape but this is setup so that it is not too difficult. In the process Gothyl obtains her demi-shade status. After that the adventurers have a few more short assignment before an orc attack which they may get involved in.

ALL IN ALL THIS IS A DECENT ADVENTURE, BUT IT DOESN'T EVEN COMPARE TO THE ACCURSED TOWER AND SOME OF THE OTHER ADVENTURES THAT ARE COMING OUT NOW.

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1 of 3 people found the following review helpful:
4.0 out of 5 stars Great adventure in the Forgotten Realms, May 1, 2000
This review is from: The Return of Randal Morn (AD&D Fantasy Roleplaying, Forgotten Realms) (Paperback)
To the rescue! Against all odds, the horrifically outmatched heroes must save Randal Morn from the clutches of the she-lich, Gothul - as if that weren't enough, the Zhentarim enter the picture at the worst of possible moments! A great action adventure, very hard to find... from the "lean" years of short TSR printing runs.
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