12 of 13 people found the following review helpful:
4.0 out of 5 stars
A Nice Diversion, February 16, 2001
This review is from: Reverse Dungeon (Advanced Dungeons & Dragons/AD&D) (Paperback)
This book allows the players to make up monster PCs to defend their homes from invading adventurers. The first part of the module casts the players as goblins, defending their warrens on the top level of a dungeon. If they are successful in repelling the dreaded do-gooders, they trade up their goblins for more powerful bad guys to fight more powerful adventurers on deeper levels of the dungeon. If your players are willing to step out of their usual characters, this adventure could be a lot of fun. There's no real possibility of carrying on a long campaign with this book, though. The players can expect a high mortality rate with their goblins, and shouldn't get too attached to them anyway, since they drop them later for the bigger monsters. I think the ideal use for this adventure would be to serve as a diversion from an ongoing campaign, or as a break between adventures. The invading adventurer NPCs are fairly weak at the beginning of the adventure. I would recommend beefing them up a bit, or making up completely new characters to pit against your monster PCs. The adventurers that come along later are more on par with normal PC adventurers, and can hold their own reasonably well. If your campaign needs a break, or even if you're just in the mood to try something different, I recommend this module.
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16 of 19 people found the following review helpful:
5.0 out of 5 stars
Good Stuff, May 11, 2000
This review is from: Reverse Dungeon (Advanced Dungeons & Dragons/AD&D) (Paperback)
I have been playing AD&D for about two years, it has not started to get repetitive or boring, but this book looked quite interesting, after playing with it I realised that I actually enjoy Reverse Dungeons even more than I enjoy standard Dungeons and Dragons. It is altogether a very interesting concept, but quite hard to grasp, unless you are more intelligent than me (highly probable). It is a very enjoyable version of AD&D and I recommend it to anyone one who wants something different. New players (2 to 8 months) should not play this game just yet. Good Stuff.
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12 of 16 people found the following review helpful:
5.0 out of 5 stars
Interesting?, May 23, 2000
This review is from: Reverse Dungeon (Advanced Dungeons & Dragons/AD&D) (Paperback)
This a good change of pace for those who need a bit of change from regular D&D. I chose not to use the situations in the book but instead during one encounter made my PCs run the evil nasties and I ran the Monsters, it was quite fun as I watched thier hearts stop as they thought that their charater's might die. It was quite an interesting time. This is one of the best modules that I have run into and I would encourage anyone who wants to do something different to pick it up.
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4 of 5 people found the following review helpful:
4.0 out of 5 stars
Old idea but decent execution, October 11, 2000
By A Customer
This review is from: Reverse Dungeon (Advanced Dungeons & Dragons/AD&D) (Paperback)
The whole book is based on the idea of having monsters defend their homes from the dang humans and such who always come to stomp on them for no clear reason. Although this idea has been around for quite some time, it was even introduced in Dungeon magazine and Polyhedron back in the late 80's, the actual execution of the idea in this book is quite nice.
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7 of 10 people found the following review helpful:
4.0 out of 5 stars
many options opened, June 24, 2000
This review is from: Reverse Dungeon (Advanced Dungeons & Dragons/AD&D) (Paperback)
I throughly enjoyed this book, it has opened of several options. Such has running a dual group, one playing the "good" guys and another who wishes to play the "bad" guys. I plan to incorporate this into my campaign.
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0 of 2 people found the following review helpful:
5.0 out of 5 stars
Interesting?, May 23, 2000
This review is from: Reverse Dungeon (Advanced Dungeons & Dragons/AD&D) (Paperback)
This a good change of pace for those who need a bit of change from regular D&D. I chose not to use the situations in the book but instead during one encounter made my PCs run the evil nasties and I ran the Monsters, it was quite fun as I watched thier hearts stop as they thought that their charater's might die. It was quite an interesting time. This is one of the best modules that I have run into and I would encourage anyone who wants to do something different to pick it up.
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