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2.0 out of 5 stars
Not my cup of gunbunny gaming.., January 4, 2011
This review is from: Rhand: Morningstar Missions (Living Steel RPG) (Spiral-bound)
Despite the mislabel as "Living Steel," the 1985 Rhand: Morningstar Missions is a standalone RPG product. It's a combat focused game set on a lost colony. PC's are part of elite teams who are teleporrted in on missions, but are stuck until the orbital teleporter station comes back into range.
I received this as a gift in about 1990. It's not very pretty; it appears to have been optically set from printouts from a "high quality dot matrix printer" (about 90DPI, and it shows). The usual issues with spiral-bound books are crushing of the spiral, and ripping of the pages; the pages are on about 100# card, so ripping is far less of an issue, and the covers are quite good coverstock.
The game play is combat focused, reclaiming the colony from the invader "Spectrals," using the same core engine as Phoenix Command, Living Steel, and Aliens. I found the system a bit cumbersome for my tastes; the combat rules are detailed and realistic, and perforce, also slow and table heavy. There isn't much art, but what is there is decent quality and serves the book.
Since I had many other combat focused RPG's by the time I was given it, I found it too cumbersome for more than a few one-shot games, as my players had little tolerance for table-heavy combat. The setting is memorable, however, and even tho I've not cracked the book open in a decade, the rules for teleporter access immediately come to mind. By modern standards, the setting information is schematic; by 1985 standards, slightly above average.
The setting was later redone as a supplement to the Living Steel core rules.
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