Amazon.com: Van Richten's Guide to the Created (Ravenloft, No 9417) (9781560768197): Teeuwynn Woodruff, Robh Ruppel: Books

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Van Richten's Guide to the Created (Ravenloft, No 9417)
 
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Van Richten's Guide to the Created (Ravenloft, No 9417) [Paperback]

Teeuwynn Woodruff (Author), Robh Ruppel (Illustrator)
4.0 out of 5 stars  See all reviews (4 customer reviews)


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Product Details

  • Paperback: 96 pages
  • Publisher: Wizards of the Coast (January 1994)
  • Language: English
  • ISBN-10: 1560768193
  • ISBN-13: 978-1560768197
  • Product Dimensions: 10.7 x 8 x 0.6 inches
  • Shipping Weight: 8 ounces
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #548,441 in Books (See Top 100 in Books)

 

Customer Reviews

4 Reviews
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4 star:
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3 star:    (0)
2 star:
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Average Customer Review
4.0 out of 5 stars (4 customer reviews)
 
 
 
 
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4 of 5 people found the following review helpful:
5.0 out of 5 stars These golems could beat the crap out the most powerful PCs!!, October 5, 1998
By 
Diego Santelices Herrera "Diego Santelices" (Santiago, Reg. Metropolitana, Chile) - See all my reviews
(REAL NAME)   
This review is from: Van Richten's Guide to the Created (Ravenloft, No 9417) (Paperback)
This is a most excellent book. It explains how to create golems of all kinds, although it is specifically meant for flesh golems. These can mean quite some trouble even for the toughest parties. It is written in first person, as if Van Richten himself was teaching you about them. Gruesome combinations are possible, such as a golem with claws from an umberhulk, wings from a wyvern, or anything else you can think of. It presents a completely different point of view about golems as they are known from monstrous compendiums. After you read this, that tough iron golem looks like a puny and weak piece of junk. In my opinion, this is one of those "perfect" rulebooks, such as drow of the underdark or the complete book of necromancers, a must for any DM, even if you don't play in Ravenloft..
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1 of 1 people found the following review helpful:
5.0 out of 5 stars This is the best of the Van Richten's Guides, September 28, 1998
This review is from: Van Richten's Guide to the Created (Ravenloft, No 9417) (Paperback)
Maybe 5 strars is to much for this book... If you are not a Ravenloft (A Dungeons & Dragons World, for those who don't know what is Ravenloft) Fan.

I have almost all the Van Richten's Guides and I think this is the best one.

Are you a DM?, you will need this book to create the best golems of all. With this guide you can make an adventure with one of the best monsters in Ravenlof.

Are you a PC?, you will need this book to hunt down all the golems your DM put in his adventures.

OK this is all.

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1 of 2 people found the following review helpful:
2.0 out of 5 stars A very disappointing read, January 1, 2010
This review is from: Van Richten's Guide to the Created (Ravenloft, No 9417) (Paperback)
The Van Richten's Guide series is created to be an in-character resource the player can use in order to enjoy a deeper experience within the Ravenloft setting. The Guidebooks are supposed to help the characters understand their enemies in a deep and personal way. It is supposed to help them understand how to confront, deal with, and ultimately kill the supernatural foes they are faced with. It's sort of like a how-to book for adventurers. At least, that is what it is supposed to be.

Van Richten is cursed to write these book because of the violence he inflicted upon a Vistani tribe. While his curse was never directly explained (at least, it was supposed to remain a mystery...creating deeper and deeper mysteries surrounding the whys and hows of Ravenloft), we can see the results of it within the work. He seems to be driven with the singular intent to reveal how to kill every possible enemy in Ravenloft, or at least to lay bare the mysteries without corrupting the adventurer.

This book does not focus on how to kill "The Created" but works as an introductory guide on how to create them. Van Richten acknowledged that most knowledge does corrupt, but he felt free to share the knowledge of their creation rather than go into detail on how to confront them. It seemed like he was trying to tempt and corrupt the PCs rather than do what the series was meant to do. More importantly, the text keeps on breaking character to an extent that it becomes insulting to read. For example, Van Richten referred directly to "Ravenloft" on several occasions even though the actual name of the Demiplane of Dread is unknown to virtually everyone within that place. While some of you may not see that as a big deal, it is vital to keep the mystery alive for the PC and not break the fourth wall.

The book also seemed to only make suggestions to the DM on how to make an overpowered monster for the PCs to fight. To the book's credit, it emphasized the point of making it all fit into a thematic story rather than just making an overpowered juggernaut which would steamroll the PCs.

Overall, this book will not add anything to any PC's experience playing Ravenloft. It's better to avoid it.
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