35 of 40 people found the following review helpful
5.0 out of 5 stars RIFT DOES IT RIGHT!!!!
I have played World of Warcraft for over 5 years and after the last RIFT beta I was almost instantly won over!
Graphics: I use several different computers for gaming and even on my laptop the graphics are a noticeable upgrade from WoW. On true gaming computers this game looks truly amazing. I can honestly say that I did not anticipate an MMORPG to have this...
Published on March 1, 2011 by Jonathan L. Matesic
24 of 33 people found the following review helpful
2.0 out of 5 stars An unashamed derivative that lacks character and feels dated
-- GAMEPLAY --
(+) Compared to practically every massively multiplayer game that has been published during the last five-or-six years, Rift is the only one to truly feel ready for live consumption: the content is well rounded, the vast majority of game mechanisms function properly and are enjoyable, the service itself is stable, it has many game features that MMO...
Published on March 12, 2011 by VA Gamer
Most Helpful First | Newest First
35 of 40 people found the following review helpful
5.0 out of 5 stars RIFT DOES IT RIGHT!!!!,
= Fun:5.0 out of 5 stars
This review is from: Rift Collector's Edition - PC (DVD-ROM)I have played World of Warcraft for over 5 years and after the last RIFT beta I was almost instantly won over!
Graphics: I use several different computers for gaming and even on my laptop the graphics are a noticeable upgrade from WoW. On true gaming computers this game looks truly amazing. I can honestly say that I did not anticipate an MMORPG to have this amazing of graphics anytime soon let alone now.
Customization: Unlike most MMORPG's you will not be needing do download risky independently made user interface modifications because everything you need is in game. Without any complexity you can move everything from where you bags open, to where your chat or quest window is, to how big your UI appears on screen. Some of this sounds really simply or trivial but trust me after years of playing with little things that just "don't feel right" I immediately fell in love with these features.
Playability: If you have played an MMORPG before than odds are that you'll be able to sink right into the gameplay. The setup if similar but still new enough that it is fun and interesting. A particular thing I can point out as far as gameplay is the Hunter class. Recently in WoW they converted Hunter's from a mana based class to a focus based class(this means you went from using a huge pool of energy to attack to using attacks to regen power to do other attacks). Both RIFT and WoW have a focus based hunter but just the way it is setup in RIFT feels like it was meant to be unlike in WoW where they kind of forced it and it doesn't really flow. Granted this is my opinion but I played a hunter all 5+years and when they were converted to focus I lost interest in it where as in RIFT I was pulled right back into the role of hunter.
Wonderful Implementations: Unlike in most games where you when you kill a bunch of NPC's you have to loot them one by one, in RIFT if you kill several NPC's in one close area it loots them all at once. If you haven't played an MMORPG before than just trust me, this feature is truly amazing!
Guilds: Unlike WoW guilds in this game can complete quests to help further progress the guild and gain more perks. Guild perks are also customizable in this game, for every level you get a guild perk point and your guild can choose what perk they like best, GREAT idea! Guild summoning is also something that should be a no-brainer when you think about it but this is the first I have seen from the start of a guild and it is just plain convenient.
Updating: From what I have seen in the last couple weeks is that once the developers find an issue in the game(which there are always going to be issues in games, none are perfect)they go right to work making a patch to fix said issue. I have been very impressed with how quickly they are working out issues and the effort they are putting forth to make the gameplay enjoyable!
Cons: Of course like every other game there are cons but I am happy to say they are quite trivial and updates are always in the works so I have no doubt these will be resolved in no time. There are no guild banks yet which is a bit of a downer but honestly this early in the launch people really don't have much worth holding onto. load time for a menu here and there might take a lil less than a second to load, very trivial gripe but I have to be honest about everything bad I found so I won't be called bias. However to my knowledge they are working all that out now.
Conclusion: There are many more things I like/love about this game but people in other 5star reviews said it all for me already. So to say that this is a game is the culmination of a ton of great ideas is the understatement of the century, if you enjoy MMO's, this is for you!!!!
23 of 26 people found the following review helpful
5.0 out of 5 stars It's not perfect, but it's a great start,
= Fun:5.0 out of 5 stars
This review is from: Rift Collector's Edition - PC (DVD-ROM)Coming from someone who has been playing all type of MMORPG games from MUD to WoW and all that are in between. RIFT is a great game by its own rights. It's been a long time since the MMO community has a very successful launch. I'm not going to compare features between this game and that game, but here are the good and the bad from my playing experience.
Default UI is a great. Although many of the goodies are turned off by default, you can easily turn them on through the interface setting. No need to go to addon website to install extra stuff. Things like target of target, AoE auto loot, auto sell gray items, etc. The UI layout editor is very easy to use. I'm actually really happy with it out of the box. It's not perfect, but a great starting point.
Public groups. I thought it was dumb when I first saw it, but there's a plus sign above everyone's avatar. You can click this and invite yourself to create an auto-group with the person. This is great when you see someone doing the quest you're looking to do, you can just auto group and you both and help each other. When you're done, just leave and be on your way. You can turn this feature off if you don't like a random stranger joining you. This also works for Public Group when taking down world events, such as RIFTs and Invasions. If there are multiple public groups, it merges them in to one.
Warfronts. Essentially, it's instance battlegrounds. The queues are very quick since its cross-servers. You need to be at least level 10 to do your first Warfront. There are brackets from 10-19, 20-29, and so on. It's pretty much the same old same old here, so nothing exciting about it. The experience gain is enough that you could level from just playing the warfronts if you choose to. I don't recommend it though, it gets boring pretty fast if playing it back to back... to back. Plus, you'll be pretty weak because you can't get gear efficiently if this is all you're doing.
Rifts and Invasions are pretty cool at first. After awhile it's just a zerg fest. I don't mind doing this, but again, in moderation. The blue and purple tokens you get from it are zone specific, so spend those to get yourself stronger. Not a lot of experience from invasions, so you can't level off of it like you can from warfronts. If you farm the invasion currencies you can buy items to make yourself stronger.
Quests are pretty much a straight shot. What is great about them is that you get pretty decent gears from following quests line. It will continually upgrade your gear as you go along. So this is the most effective way to get decent gear if you're playing by yourself or with a friend.
Dungeons are also pretty much like other games, but a lot prettier! It's hard to describe in words. The first instance is the Realm of the Fae, and the winter top mountain is pretty amazing, a must see! I won't spoil it.
This brings me to another point. The graphic and game effects in this game look very nice. Warrior's cleave bring up dust from the ground looks amazing. If your computer can handle ultra setting, the game is very pretty. I enjoy the graphic a lot. The last game I play that I thought was pretty was LotRO, this beats it.
Sound effects is pretty good, nothing that stands out. The script events and voice over is a nice touch, but nothing special. I turn music off when playing so I can't comment on that.
The loot is pretty also straight forward. The nice touch here is that all souls in the class use the same stat no matter what you're doing. For example, all clerics will use WIS gear. So I won't have to haul STR/DEX gear when tanking, WIS when healing, and INT/DEX when trying to DPS. All cleric uses WIS as the main attribute and that gets converted depending on the souls. If I'm tanking as Cleric Justica my WIS converts to STR for tanking. All I have to worry about is if I want to tank with 2H weapon or 1H and shield. Pretty awesome!
The Classes and Souls system is also nice, because it's very flexible. You can also purchase new roles to swap out from Tank to Healer on the fly. Since you're using pretty much the same gear from one role to another, it's painless.
In my opinion, this game doesn't bring anything new or innovative. It takes all the things other games done well and implement them in a nice package. There are a lot of improvements to be made. Like I said, it's not perfect, but it's a great start.
NOTE: If you want to save some money, I recommend getting the Digital Collector's edition for $60. You a mount right off the bat (no level restriction) for all new characters that you make. The cheapest mount you can get is about 2.5 plat. I didn't get 2.5 plat until about level 20 from a normal play. I created 3 characters to level 20, and it's pretty much the same pace. Having the mount as soon as you can get to the mailbox is awesome. I'm not sure if the extra $20 for mouse pad and CDs are worth the price... but the mount was definitely worth it.
11 of 11 people found the following review helpful
4.0 out of 5 stars Rift--from an experienced MMORPG player,
= Fun:5.0 out of 5 stars
This review is from: Rift Collector's Edition - PC (DVD-ROM)I would like this review to help people like myself who consider themselves "casual" players due to work or academia, make the right choice in buying, or not buying this game. First, I have always been a casual gamer since my life's concentration is on family and school. I and my family have played through games such as Ultima Online, EQ, EQII, SWG, DAOC, D&D online, and started playing WOW at release.
I was satisfied with several years until the release of the new expansions, which unveiled very difficult mechanics in terms of instancing. Progression through the new heroics became too much of an ordeal and time sink. Graduate school and my husbands work did not allow for heroics that were extended for hours long due to difficulty, and this does not even take into account random pugs.
With that said, we turned to Rift looking for an alternative experience that would be a fun downtime, as mmorpgs have always served as an outlet for us instead of watching TV ect.
The reason why I wanted to express these sentiments first is because I see some reviews that talk about longevity. This game has a substantial amount of content, and I think those who rush through to level cap and then criticize the game for not being as huge as the current WOW world, forget that upon release, the WOW level cap was 60, and the environment was significantly smaller than it stands today (imagine the world without outlands, northridge, and the cataclysm territory).
Taking this into account, the state of the Rift world upon release is rather impressive. It is well populated with NPCS and looks wonderful. Since the graphics outshine that of WOWs, it is important to take into consider the hardware you are planning on using to play this game. My husband's computer has a low end video card and has had to turn down his graphics in order to avoid the lag during major rift encounters.
For me, the character building process is one of the most important features of the game; if I cannot create a character that uniquely suits me, I cannot seem to connect to the character as an on-screen avatar. Here, the creation screen is a blast to work with and you really have the freedom to customize your appearance. For role players like myself and my husband, this is a dream.
Speaking of freedom, the manner in which your character progresses is also up to your discretion. At any one time, your character can manipulate up to 3 souls, which I would compare to spec trees, but you can have multiple "roles" which enable you to switch from groups of trees at the drop of a hat. In other words, my Bard can function as a healing support class, but can easily switch to one of several dps specs, or even a tanking spec.
Because there are so many souls, this allows you to either mold your character into a cookie cutter spec, or try something completely different. With so many souls at your finger tips, you can do the math and figure out how numerous the combinations are. So, in pvp for instance, upon encountering someone in leather, you will have to watch their maneuvers to distinguish what role the "rogue" type player is carrying.
For me, this freedom is what makes this game great. Looking back at WOW, I always felt that I was pigeonholed into one role or another. The ability to switch roles in Rift is so fluid, that one can change it swiftly, even within a rift battle, between spawns.
Key Issue: There is one key issue here that I would like to point out and people are either going to love it, or hate it. Because you can possess several roles, this limits the necessity to re-roll characters.
In example: My bard, can switch to a dps, who is based around marksmanship, but she can also switch to a stealthy type of roll. Because of the freedom to manipulate your character's rolls, there is not the need to roll several leather wearing alts. In other words, if you play on only one side of the faction war, you will truly only need one rogue, one cleric, one warrior, and one mage since they can incorporate so many different styles of play each.
For many, this eliminates that terrible grind encountered in games like WOW where people like myself actually ran out of slots on a single server because I had so many different characters performing different roles.
What does this mean for Rift? Well, while the longevity of the game does not depend on people rolling and re-rolling character after character, I would imagine that the success of the game will solely rely on its content. Thus far, the content is very sufficient for a brand new game. Leveling is very similar to wow but altogether it is a fun experience especially considering that questing is supplemented with opening and closing rifts, with PVP, and group instances. To me, the spontaneity of Rifts (tears in the environment that allow in antagonistic creatures) just adds to the fun of the game, something that I can bet the producers of WOW wish they would have thought of.
This brings up another issue that I hear people discussing and that is its similarity to WOW. Yes, the game incorporates many mechanics that WOW utilized, but then most of WOW's mechanics were borrowed from other games as well. "Standing upon the shoulders of giants" seems to be the best way to describe this process of innovation and borrowing, which is a good thing if companies like Trion and Blizzard can learn from each other's mistakes and make their games bigger and better because of it. Looking back over my history of gaming experience, I cannot begin to list how many aspects of gaming that WOW borrowed from the likes of EQ and SWG ect, so criticizing Rift for borrowing ideas from WOW that were successfully implemented, seems absurd.
To sum things up: Rift is a great game in its own right. I have never seen such a successful game idea brought to fruition upon release with such solid execution, and this is coming from a player who feels the necessity to buy every new game introduced out of curiosity. Granted, if your idea of having fun is rushing through a game and then criticizing it for being limited in content, I would imagine that you would not be happy with the state of any game that has not had nearly 7 years to grow and build.
For WOW players, what Rift offers is a truly dazzling alternative. It is fun, with more freedom, without the difficulty and time consuming mechanics that has been implemented with Cataclysm. While instancing in Rift is challenging, it is far from mind numbing.
In short, I have bought 3 collector edition copies as gaming is a family affair with us. Out of all three individuals who play, we each have given the game a thumbs up and feel that it will last for doing somethings right that were established by other games (don't fix it if it isn't broken) and for bringing some great innovations to the MMORPG world in the likes of rifts and world events. This is not to say that the game is without hiccups, Trion can improve upon many things, but then even great things, can always use improvement.
13 of 15 people found the following review helpful
5.0 out of 5 stars ...hope it lasts!,
= Fun:5.0 out of 5 stars
This review is from: Rift Collector's Edition - PC (DVD-ROM)I picked up my Digital Download of Rift last night and played for a few hours. To begin, the download itself was 8.32GB. This seemed daunting at the outset but their servers allowed my ISP to pull it in at my maximum rate of 1.5 MB/s. The stability and speed were certainly a good start to the experience.
Upon entering the game, you are presented with a nifty little scene that gives you a general idea of the two opposing factions and what "rifts" are. The character creation screen is very thorough and customizable. Color choices include: eyes, skin, hair, makeup, and "tattoos". You can customize the shape of the head, nose, and eyes. You can choose from 10+ different: lips, tattoo styles, makeup styles, hair styles, and eyebrows. It'd be nice to see more tattoo options, as they are all on the face and some are just plain odd, but to even have a tattoo option is nice. You can choose from the following callings: warrior, cleric, rogue, or mage.
After creating your character, you are given another cut scene explaining what recently happened and how you got to where you are. After a simple quest, you get your first Soul. Around level 6 or so, you will have three Souls, all are rewarded from quests. A quick word about the quests, they do not feel as "grindy" as many other games. Quests with kill objectives require only a small number of kills and the travel time between quest hubs, objectives, and turn-ins is short.
The UI should be familiar to anybody that has played an MMO before. Action bars are at the bottom, chat box next to them on the left, minimap in the upper-right with quest objectives (and more optional action bars) on the right side, with your unit frames in the upper left. The UI is, admittedly, a bit cluttered @ 1680x1050, but you are able to completely customize your interface. In the Escape menu, there is an option called Edit Layout; which, upon clicking, turns every UI element (including those that are hidden, such as raid frames when not in a raid) into a box with the name of the element on it. You can then drag them around the screen and place them as you please. When close to another element, the boxes will "snap" together, creating a clean, aligned interface.
Combat is familiar. The aggro range of monsters is well tuned. Mobs below your level do not aggro from a large distance, whereas mobs above your level do. Mining and foraging do not aggro nearby mobs if you weren't already in their aggro radius. An especially nice feature is the AoE looting option, which allows you to loot EVERYTHING in one window that is nearby. If you are the tanking type that likes to grab a bunch of enemies and end with a pile of sparkling corpses at your feet, this will save you tons of time. The de-aggro range is well tuned. Mobs do not follow you very far nor do they continue to pursue if you are healing as you run -- I'm not sure if you can kite them, I didn't try.
This brings us to the name of the game: Rifts. Initially, Rifts are very fun. The locations of rifts are located on the world map as green circles. When you are in the proximity of one (which is relatively small and unobtrusive), you are given the option to join a public group. Lasting through the onslaught of enemies spawning from the rift and finally sealing the rift, you are rewarded with loot. A benefit of participating in rift events is being rewarded with a currency that can be used to purchase higher level gear (blue). You can get enough of this currency to purchase gear in 2 or 3 invasion events. Some might be wondering how challenging the events are. Naturally, I'm only in the first zone and can only comment on the initial events, but they are certainly challenging (depending on how many people are joining you in fighting). At level 8, my biggest hitter (a 3 second cast) does ~80 damage. The final boss in the event has around 8000 health and as a cleric, I am not able to tank it. Our tanks health was pretty steady with only a couple healers on him, so don't expect it to be an epic battle of life and death...at the same time, it isn't a cakewalk. If the group is dumb, the boss could kill all of you.
Now, this brings us to the Souls. After obtaining all 3 souls and choosing your specializations, you can start putting points in them every level you obtain (until around level 6 you get 2 points per level). I'll use my cleric as an example. My first selection was Inquisitor (which deals damage), my second was Warden (endurance healer), and the third choice was Purifier (healing by fire...). Each calling (the 4 stated earlier) has 8 classes in it, visit the Rift website for the list. Each class has synergy with 2 other classes, which are recommended in the tooltip. For example, I deal damage, heal slow and steady for a long period of time, and can stop big damage on a single person. This allows me to heal a tank very effectively as I can prevent large damage while providing a constant stream of heals for the incoming damage.
There is a twist to the Souls (which are effectively the talent trees) and a very nifty twist, at that. As you progress up a tree, placing talents into whatever benefit you feel is best at the time, you gain new spells below the tree. For example, upon putting 2 points into the Inquisiter class, I gain Sanction Heretic, which is an instant-cast, damaging spell with a DoT (damage-over-time) on the back-end. The more points you put into a class, the stronger and better abilities you get that are tuned to that class (a damaging class won't give you healing spells). You can get more Souls as you progress so that you can swap them in and out as your role dictates.
Quest objectives are shown on the minimap. Areas where you will find monsters are shown in shaded circles, quest turn-in NPCs are shown with a blue circle and a white check mark, and travel locations are shown with a glowing star. If you are confused or an objective isn't shown, you can open your quest log and click Map to be shown exactly where you need to go; however, the quest text is generally sufficient to figure out what to do. The enemy tooltip shows quest progress if that enemy is an objective. For example, if you are to kill 10 firefly's, when mousing over firefly's, 2/10 is shown at the bottom of the tooltip to indicate you've killed 2 of the required 10.
The guild system seems awfully mature for a launch. Guild Perks can be obtained as the guild gains experience from guild quests. Guild quests are quests that are automatically shared to all guild members (by the Guild Master, I believe) which should be completed with multiple guildies. Completing them gives you guild experience and the guild more experience to purchase Perks. An example of a Perk is the ability to place a guild flag which allows guild members to teleport instantly to the flags location. There is no guild bank, yet, which is somewhat disappointing.
For an initial launch, this game is polished. Trion has released a very good game that is worth a look. There is no trial option yet so it's not possible to try-before-you-buy. This may be due to an already heavy load on the servers. On the weekend of 3/5 & 6, the population on many servers saw an explosion; it is expected that once the surge dies down, a trial option will be introduced, but that is yet to be confirmed. There are certainly some short-comings but the overall game is extremely fun and will undoubtedly waste plenty of your free time.
I don't have any experience in PvP or instances, yet. I'll try to update this review once I do.
7 of 7 people found the following review helpful
5.0 out of 5 stars The Good, the Bad, and the Ugly...,
= Fun:4.0 out of 5 stars
This review is from: Rift Collector's Edition - PC (DVD-ROM)Ok so this is my first review but I figured it needed to be done right, so I needed to do it myself. This game has just about everything for everyone. Rift lives true to its name with rifts, tears in space from other planer dimensions opening up starting an invasion depending on the type of rift, i.e. earth, water, air, life.... etc. You can either choose the side favored by the Gods or by the outcasts who have embraced technology. I takes about 35-40 min to go through the beginning stage of setting up your character with souls(aka talent tree) Once your done the world is yours. it took me on my first character 2hr 31 min to level from lvl 1 to lvl 10, and that was without the trinket increasing xp by 5%. There is a mailbox in the first area you go to after you finish with the story introduction(as I stated, takes about 45 min.) I was lvl 5 on my second character when I got through that place and hit lvl 10 within an hour. Now as other people have stated the story introduction is fun the first time but the continuing times......... not so much and is not skip-able. Now for the Pros and Cons:
This game has something for everyone.
-If your into PVP this game has all you need for it. Several different war-fronts to fight in as well as contested zones. I was closing a rift in a level 32-40 zone last night and right there in the middle of the field of battle was a flagged Guardian... Now I love pvp, and I keep my pvp flag set to auto on. So i am always flagged. So when I see someone flagged walking around, I treat them as I expect to be treated.... no mercy. The same thing happened to me the day before. There was a planer invasion with dozens of rifts spawning all over the map and I was near the Guardian base when I attacked an elite invasion team headed to take over a waygate(waygates are like base defenses, and about half the quest hubs have them. If an invasion team takes it over then the quest hub is gone and that place will now spawn ever more squads invading Telara.) I life tapped for more mana so I was sitting around 25% hp and a rogue came up and ganked me right then and there. I lol'd. There are only 2 main Capitals and a couple other neutral cities and as of yet the game is still new, no capital raids have occurred on my server.
-If your a collector, every zone has artifacts that you can collect, some zones with dozens, which sell for good money or you can add to your set. When you complete a set you turn it in similar to a quest getting a token, xp, and money. With enough tokens you buy rare items, like pets, costumes to wear, or even mounts. I myself on my main have only turned in 7 sets with another 63 sets being actively pursued.
-If your there for RP, I have lots of friend who love that, and I politely turn down offers almost daily. RP isnt exactly my thing. But a good thing about RP is there are lots of differet sets of clothing, and if you dont like the color or they dont match... who cares, just go buy some dye and change the colors to which ever you want. Want to be a peddler in rainbow array of colors... you can do that. There are a multitude of dyes bought from vendors and if you want even more exotic dyes they can be crafted by players. there are lots of neat little things you can do involving RP as well. There are locations throughout the world that are strange and being incorporated into RP, like this little staff with dancing squirrels... want to see what it looks lift, Google rift dancing squirrels and you can see for yourself.
-If your like me and instances and raiding are your thing, this game has raids already set up and online. The 20man raids are out and the 10man are coming out in the next patch. The instances are there starting at lvl 17+. Ill cover instances more in the cons. Here is a list of non heroic instances:
Realm of the Fae 17-21
Iron Tomb 17-21
Darkening Deeps 22-23
Deepstrike Mines 25-26
The Foul Cascade 29-30
King's Breach 34-35
Runic Descent 37-40
Fall of Lantern Hook 43-44
Charmer's Caldera 49-50
Abyssal Precipice 49-50
-If you love a good story and questing then this is DEFIANTLY the game for you. There are thousands of quests. Every time I move on to the next level zone I abandon around 10 quests. I have never completed them all and I dont care to, I am not one for questing though there are different kinds of quests. In your quest log you will see some quest with a(story) next to it indicating that quest is part of the main story and they are normally long chain quests with good rewards. I just kill everything as I quest because all I care about is getting up to lvl 50 and raiding and pvping and goofing off.
-The instances are fun and offer some good rewards and quests. However, the earliest is level 17 which after being in Freemarch for a couple hours, I wanted to instance and just have a little dungeon fun. There are a few gaps in levels from one instance to another, which means more grinding and questing than I might want to do. In which case I generally go pvp for a few bars of xp and a change of scenery before questing again.
-Professions such as runecrafting(enchanting) are extremely difficult to level and the mats system can be very confusing at first. It took me to the level of 140 in runecrafting before I finally understood how the mats work. There are like 5 sets of mats, the lower lvl mats can be merged in group of 3 to a higher level material which in groups of 5 can be then merged to the next higher material. So if you collect alot of low level mats you can still use them just by combining them with others. But it also takes and extraordinary amount of time and money to level it if you want to keep your runecrafting able to disenchant items your own level.
-There is no guild bank, vault, storage, or whatever you want to call it. We have hopes of it being implemented in a future patch.
Conclusion: This is defiantly a fun game with alot to offer everyone. The graphics are amazing, the game play is awesome, and to another persons review I did hit some lag last night during an invasions with around 40 people on my screen fighting the rifts, but I was also running windows media player in the back ground and doing a virus check. The reps are good about any issues you may have. I had one bug bother me and I placed a ticket in and it was taken care of within a couple hours. I feel given more time and polish this game will come to rival even WoW, which I played for 6yrs as a hard core elitist raider. You name it I did it in WoW. Had a couple raiding server first, second, and thirds. So when I say I think this game has alot to offer, I keep my experiences in WoW in mind.
Hope this review helps you choose. I did not mean to summarize much as this is a review not a summary but I felt I needed to go into a little depth. Take care.
9 of 10 people found the following review helpful
5.0 out of 5 stars A Solid Beginning For a Solid MMO...,
= Fun:5.0 out of 5 stars
This review is from: Rift Collector's Edition - PC (DVD-ROM)When it comes to MMOs it is tough to judge how long it might last, or what the future might bring. Because of this is RIFT worth my money? Or is it one in many passing MMOs?
** AT FIRST GLANCE **
What impressed me about RIFT the moment I installed the game is just how polished the product is. From installation, account activation to overall performance of the game client and servers... RIFT really made my jaw drop. It is rare to see a MMO launch in such a polished state and Trion Worlds nailed it perfectly! There is a polish about this game that you can feel. Menus, skill trees, graphical options, server stability(ping), very stable gameplay when in mass crowds. RIFT handles exceptionally well bringing a few unique aspects to the MMO genre while sharing aspects of other games; bringing us to GAMEPLAY
** GAMEPLAY **
RIFT handles like a typical fantasy MMO. Pick a faction, pick a class, pick a race. Customize and off you go! If you played any fantasy MMO before then you should feel right at home with the setup. Soon into the game you will notice elements of WoW, Warhammer: Online, even a little Lord of the Rings Online. Your character has the ability to learn 3 "souls" which act like classes. For example as a MAGE you might run with Necromancer / Warlock / Elementalist. Pick 1 tree as a main, the other 2 become supporting souls. Like any MMO once you get your class it becomes "THE GRIND"; taking quests to gain experience and items. Spend your skill points, run dungeons etc. Does RIFT bring anything new to the Genre? YES!
- RIFTS: This aspect of the game is designed for public questing. This was seen in Warhammer: Online, but in RIFT it is more of a random event. While questing on the world map rifts will randomly appear / open. Mobs will spawn (invaders) and begin attacking your questing hubs! To prevent invaders from spawning you need to close rifts which consists of stages requiring certain triggers (kill the boss or perhaps kill 10 *insert rift mob*) RIFTing is addictive! Very addictive. Ontop of a "world event" random Invasions can be triggered which spawn tons of rifts on the map. Satisfy the requirements to seal the invasion and a world "elite" will spawn. Based on how many stages you complete, types of invaders you kill etc you get "currency". Using this world currency you can buy high quality gear, skills, items to enhance your stats etc.
And well... that's about it. There isn't much to bring to the MMO table anymore even with today's technology. Is that a bad thing however? NO! What RIFT does bring to the table are aspects of various MMOs that have been very successful, and polished exceptionally well.
** DESIGN **
SOUND EFFECTS: Top of the line I feel. Weapons, spells, rifts, environment noises and mobs... it is all pretty high quality. The music is very nice and sets the tone for battles. Cut-scene dialogue is handled well.
GRAPHICS: I have a 1GB 4850 video card so I stick to the Medium settings. The game handles well (30-55FPS depending on # of players on screen) and even with medium graphics the game looks very beautiful. I've seen footage at 1080p from friends who have SLI rigs and the graphics are mind blowing! The level of detail at higher settings is very nice and if you got a powerful PC this game will look amazing.
** PROS / CONS **
+ Public Groups: handled exceptionally well with just a simple click of the "pub group" button. Makes Rifts/invasions easy to drop in and out
+ Questing: Quests are well thought out with very little travel distance required. The game will also give you quests to guide you to the next questing spot
+ Class System: Very diverse with tons of combinations per master class (warrior, rogue, mage, cleric). Each master class has 8 Souls and each character can buy up to 3 additional "role" slots for additional custom builds
+ UI: well thought out with the ability to customize it in the main option menu (similar to LoTRO and Guild Wars)
- Besides the Rift/Invasion setup, we've seen all this before
- Class System can sometimes create "bad" combinations that don't mesh well at all until higher levels (not a good combination for new toons)
(Neutral) Server structure: PvP or PvE servers. Nice to have an option!
** OVERALL **
Is RIFT worth my money or not? In my opinion YES. It is rare that an MMO comes along with this level of polish, and does so many things right. For having just gotten started, RIFT is throwing some serious punches and easily could stand side by side with the juggernaut WoW. While MMOs are often works in progress; in its current state RIFT gets 5 stars. For someone new to MMOs this makes a great game to dedicate yourself to as hopefully many good years are to come. For the "experienced" MMO player this game might make a nice change of pace from the other MMOs out there. With its combination of WoW, Lord of the Rings Online, Warhammer: Online, and Guild Wars done so flawlessly how can you not go wrong!
Kudos to Trion Worlds for proving in this day and age, you can launch an MMO in a state that is playable and enjoyable!
**NOTE: Included in the Collectors Edition is an 8GB USB Drive, a Mouse Pad, a Hardcover Comic, Collectors Box, Poster, and 3 IN-GAME items. A 60% speed mount, upgrades your primary bag to 24 slots, and a summon pet. If you do not want the CE items you get in the box you can buy a standard edition, then $10 digital CE upgrade on your account for the mount, bag upgrade and pet. It can save up to $20 assuming you do not want the USB drive, mouse pad etc.
**NOTE: While the game is $14.99/mo $12.99/mo(3mo plan) $10.99/mo(6mo plan) you can pay and activate an account via credit card or PayPal. A credit card is not a requirement (however your paypal account must be linked to a form of direct billing)
4 of 4 people found the following review helpful
4.0 out of 5 stars Small things make a big difference,
= Fun:4.0 out of 5 stars
This review is from: Rift Collector's Edition - PC (DVD-ROM)Everyone will tell you about the Rifts and the way they pull everyone together; an awesome concept that works well. The soul system that allows for deep customization of class; another fresh concept that works well. Here's some of the smaller things that I noticed that makes this game different from the rest:
Looting- If you kill a heap of mobs in one location, 'group looting' lets you loot all the mobs from the 1st body
Also, the loot window appears wherever your cursor is at that moment instead of you directing your mouse over to the window - small tweak that makes things go alot faster.
Quests- When you accept a quest, the area you should be searching is highlighted on your map with a colored bubble, hovering over the bubble on the map will give you the quests reqs (kill X and return to Y) Countless times I'll start a quest then end up in the next zone just cause I never know where the boundary ends. Nice touch
Also, once your done with a a set of quests from one town, you move onto the next but eventually you will go back for higher level quests from other NPCs in the same town, so lower levels towns never feel "abandoned"
Crafting: I dont know if maybe I've gotten better at mat collecting through my MMOs (probably not) but I almost always had to backtrack through lower level zones to play 'catch up' with my crafting professions. Rift seems to put all the mats you'll need to level on the mobs you need to kill on your quests in any specific zone...crafting in this game is almost flawless in progression. After you head back to hand in 5-6 quests, you'll most likely have enough in mats to raise another 10 pts as well (there is always a bit of mat farming, not hours on end like some MMOs).
As for the Rifts - what's left to say that hasnt been said already - they are awesome. The concept works so well:
A rift in announced across the zone, players rally to the location. Once in the area a public group/raid is available at the click of a button (no more spamming for invites). Once the rift is sealed, take your loot, /disband.
The graphics are good for an MMO, better than WoW which doesnt say much, but the game feels a bit more immersive when you're not surrounded by cartoony child-like visuals.
So in short, you can actually set your own leveling pace, crafting doesnt seem like a grudging chore, and you dont need to memorize the entire realm just to find out who's supposed to get this Gaelan Wine you've been collecting.
Last note - the game is so similar to WoW (not to mmos, to WoW) that it's almost like you're playing some Blizzard beta...the skill trees are setup the same, the looting structure, the crafting structure, even some of the terminology is borderline plagarism, but after playing WoW for 5+ yrs, it just made this game that much easier to transition into.
24 of 33 people found the following review helpful
2.0 out of 5 stars An unashamed derivative that lacks character and feels dated,
= Fun:5.0 out of 5 stars
This review is from: Rift Collector's Edition - PC (DVD-ROM)-- GAMEPLAY --
(+) Compared to practically every massively multiplayer game that has been published during the last five-or-six years, Rift is the only one to truly feel ready for live consumption: the content is well rounded, the vast majority of game mechanisms function properly and are enjoyable, the service itself is stable, it has many game features that MMO players have come to expect
(+/-) One of the main features of Rift are "dynamic zones". This includes the titular rifts, as well as zone-wide events referred to as invasions. Rifts are small to large scale engagements that randomly appear within the game world, in which elemental-themed enemies pour through dimensional tears for players to defeat for experience and rewards. Invasions are scripted events in which invaders pour through multiple rifts and begin attacking quest hubs and towns. Invasions have multiple objectives to complete and typically end with a large raid boss.
There isn't much variety to rifts or invasions. They all follow a very basic formula, the only difference being the elemental theme of the enemies. If sufficient numbers of players are either not present or choose not to participate they can't be completed.
(-) Very mundane questing content. Just simple text based, kill or collect fare common to MMOs back in 2005. No presentation value to speak of, very little context sensitive or elaborate mechanics, no use of modern techniques like "phasing" to make the world feel persistent, etc
(+/-) Forming parties, and generally being sociable, is made very easy. When approaching any group objective within the open world (such as a rift or invading force) players are given the option to join the local public group. Furthermore, a player can join another single player in a similar fashion. Doing so insures that you won't be competing for quest items and objectives with other players that are after the same enemies/etc. This removes much of the overhead associated with the MMO genre, saving both time and encouraging players to be gregarious and helpful
This is offset by a lack of any formal "looking for group" tool, or a derivative of the popular "Dungeon Finder" or "Skirmish" tools in World of Warcraft and Lord of the Rings Online. So, forming smaller parties for specific goals such as questing or dungeon diving is relegated to the archaic practice of shouting over the public chat channels. It's time consuming, and generally unpleasant for everyone (those trying to find groups, and those that wish to use the public channels for game discussion or trade)
(-) There are some woefully bad ideas related to travel and disengaging from combat; low level enemies can easily dismount you and render negative effects on your movement, even when they essentially cannot harm you due to being so weak in comparison. Enemy population and placement is overdone, leading to a saturated feeling that detracts from immersion and exacerbates the dismounting and movement issues. These things make the simple act of traveling or exploring an annoyance. The developer has made some minor improvements in this area, but nothing that diminishes the core frustrations
(-) "End game" content isn't terribly deep, and there isn't much of it
(-) Many current MMOs offer reward systems for completing content, typically various forms for player-versus-environment (PvE) and a separate system or systems for player-versus-player (PvP). Rift does this as well, however, the compensation for rewards are poorly thought out - once you're past the introductory areas you will out-level and move past content before you can accrue enough reward points/tokens to acquire the rewards. The same lack of planning is present for PvP rewards at the higher levels. So while alternative means of progression are technically offered, they're ultimately pointless.
(+) Many needlessly punitive mechanics and time sinks common to the MMO genre have been left out of Rift: swift travel is instant, repair bills have been replaced with a more forgiving and cheap penalty, players are allowed to select three trade skills rather than the usual two, and so on
-- PRESENTATION --
(+) Rift runs on a heavily modified Gamebryo engine - the same used for games such as Fallout 3 and recent Elder Scroll games. The modifications the team at Trion have done is amazing, as the graphics and animations are leagues ahead of games that have previously used the engine - even on middling hardware
(+) Your character is very customizable, and swapping your abilities and roles is trivial. This allows a person to almost instantly take on a different role (such as tank or healer) or playstyle at will, greatly increasing replay value and generally making the game more fun to play.
(+) The lore and overall writing is entertaining, interesting, and unique to the MMO genre. It melds high fantasy concepts with steampunk and cyberpunk tropes
(-) The game world overall is small and rather prosaic. The art design, from characters to gear to scenery, isn't very inspired and will likely appear dated sooner rather than later. The zones often feel cramped. This is because one zone can, and usually does, contain content for a rather broad level range
-- TECHNICAL AND COMMUNITY --
(+/-) The developer frequently pushes unannounced minor hot fixes to address issues or make additions, which demand a server reboot that typically equates to a half hour outage. While this is good for the overall quality of the game, it is frustrating to many players when their game time is interrupted almost daily
(+) The game client itself is perfectly stable, and I never experienced any connection issues that wasn't on my end. As previously mentioned the game looks great even on my middling hardware (NVidia GTX 460, AMD X2 7550 2.5 Ghz CPU, low end SATA controller and hard drive, running on Win7 Premium 64-bit with 6GB of RAM).
(-) The on-line community, both in-game and those that participate on the official discussion forums, is a virtual caricature of the basement dwelling MMO-playing nerd: aggressive, spiteful, emotionally invested, and generally unhelpful. Rift's community makes the official World of Warcraft forums look civil and heady in comparison
Conclusion: an enjoyable week-or-two distraction if you're a fan of games like World of Warcraft and Warhammer Online. The content isn't engaging or diverse enough to keep most players entertained for much longer. Poor design decisions kill immersion and detract from enjoyment. Despite being strong aesthetically, Rift comes off as dated and rote.
3 of 3 people found the following review helpful
4.0 out of 5 stars Leave WoW behind.,
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Rift Collector's Edition - PC (DVD-ROM)I was an avid World of Warcraft player and when this new MMORPG came out I was curious and skeptical at the same time. Well I decided to give it a try. This is a fantastic game. I haven't gone back to WoW since I got it. The story lines are amazing, the graphics for this kind of game are pretty good as well. There are many thing in this game that are things that I had wished for in WoW. The map overlay for travel is extremely helpful and the questing is great.
2 of 2 people found the following review helpful
3.0 out of 5 stars Enjoyable as a Placeholder,
= Fun:3.0 out of 5 stars
This review is from: Rift Collector's Edition - PC (DVD-ROM)Rift was a tough decision for me to play. I played wow for years and all I had heard was how this game was an exact copy with a different face. Maybe it is true, it was certainly easy to pick up and understand how the game worked. Having 3 races to choose from on either side is kind of boring and for me on the defiant side I only liked the look of the more humanesque species. When I started the game the intro was easy enough to follow and it was your basic kill quests and some snatch and grab, touch this or that. You are in the beginning intro spot for a while and then you travel back in time evetually to the actual game. The intro was fairly boring I thought but it did allow for you to learn the game.
The classes in this game are Warrior, Mage, Rogue and Cleric. Each of the classes have 9 souls and you can use any combination of the 3 while playing the game. It also has it set up where you can purchase 5 or 6 roles which will give you 5 or 6 specs you can swap in and out of. It is a great idea but at this point the different souls all seem similar and it is tough to get everything under control in the beginning. Searching the web you can see that there is already the cookie cutter min/max specs out there and that is probably what most will go with.
The graphics are incredible, the crafting and gathering is mildly entertaining. Crafting is like other MMO's where you gather materials, click a craft button at the assoicated loom, workbench, forge etc and you can make the item. You can have up to 3 professions and all 3 can be in gathering.
PvP was fun (Black Gate) and it is a WSG or CTF style of PVP. I have not got much in to the others as much and I will not try to comment on PVP. I end up healing as that seems to be something that is missing in the BG's I have been in.
I will definitely play this until SW:TOR comes out and my guild is having a decent time playing this. If you are curious about it and want to leave WoW this is a good altrenative that is similar enough to keep you entertained while not being the same grind.
Most Helpful First | Newest First
Rift Collector's Edition - PC by Trion Worlds, Inc (Windows 7 / Vista / XP)