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6 of 6 people found the following review helpful:
3.0 out of 5 stars
More Gear -- Good! / More Rules -- Bad!, December 7, 1999
This review is from: Rigger 2: A Shadowrun Sourcebook (Paperback)
The danger of expansion-type supplements to any RPG system is the tendancy to over-burden the system with too many new rules; rules that slow down play and can mire a session in number-crunching and extra dice-rolling. Unfortunately, the RBB2 does exactly that... Don't get me wrong, the book is packed with some really good ideas and long-needed rules clarifications from RBB1, but in some areas the development team clearly missed the mark (for anyone who has already purchased the book, the new "flux ratings" in Sensors/ECM/ECCM rules are a prime example of this). Also, the modifications to the vehicle armor and body rules have really changed rigger combat, and I don't believe in a good way; we had two experienced riggers get their banshees turned into scrap-metal by one missile shot -- hardly a result conducive to enjoyable gameplay. The new drones and vehicles are nice, and the vehicle creation rules are a long-overdue addition (though again, seemingly a bit over-complex). My advice: get it for the new gear, ignore the majority of the rules, and run off of rigger combat info from the SR3 hardcover...
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
An excellent sourcebook for any high tech game, November 8, 1999
By A Customer
This review is from: Rigger 2: A Shadowrun Sourcebook (Paperback)
Although the rules presented in the book are pretty complex if you don't like them DON'T USE THEM! The book has some of the best mechanics for electronic warfare I have ever seen in an RPG and they are easily adapted to other games (I'm working on a CP2020 adaption). The lack of pictures is a big downer but that's FASAs new direction <shrug>. The new vehicles and drones are lame but the new cyber and modification rules are excellent. Amusing how the drones in 2060 are less advanced in many areas then even todays UAVs heheh Even if you don't play Shadowrun get this book and steal..err...borrow the rules you like. It's worth it just for the ECM/ECCM rules and gear.
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1.0 out of 5 stars
Making Matters Worse, July 29, 1999
By A Customer
This review is from: Rigger 2: A Shadowrun Sourcebook (Paperback)
If you want to make the game overly complex, as if it isn't already, then you need to buy this book. On paper the rules make sense and seem playable, but when implemented in the game they bring the role-playing to a standstill. Supplements like this simply take the role out of role-playing.
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