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Zertz


List Price: $34.99
Price: $28.72 & FREE Shipping on orders over $35. Details
You Save: $6.27 (18%)
Only 1 left in stock.
Sold by Art's Game Store and Fulfilled by Amazon. Gift-wrap available.
  • Ages: 11+
  • Number of Players: 2
  • Playing Time: 30 minutes
14 new from $27.95 2 collectible from $25.00

Holiday Toy List
The Amazon 2014 Holiday Toy List showcases the latest and most-wished-for new and bestselling toys for the holiday season. Find toys from your favorite brands, such as Disney's Frozen, LEGO, Transformers, Elmo, Skylanders, Lionel trains and more. Shop now


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Zertz + Yinsh + Tzaar
Price for all three: $87.55

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Product Details

  • Product Dimensions: 12.5 x 9.2 x 1.7 inches ; 1.7 pounds
  • Shipping Weight: 2.3 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: Russian Federation
  • ASIN: B000AM2LJQ
  • Item model number: 166230
  • Our recommended age: 9 - 12 years
  • Manufacturer recommended age: 11 years and up
  • Amazon Best Sellers Rank: #157,611 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (8 customer reviews)
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Product Description

ZÈRTZ is a fast, dynamic game for 2 players. It is played with marbles on a board that gets smaller and smaller. The aim is to capture a certain number of marbles. To capture you must jump over adjacent marbles as in Checkers.

Customer Reviews

4.9 out of 5 stars
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Most Helpful Customer Reviews

9 of 10 people found the following review helpful By Joseph Dewey TOP 1000 REVIEWERVINE VOICE on January 18, 2013
Length: 4:20 Mins
I really liked this game. I think you'll like it, too. This is a really fun strategy game that has some similarities to checkers. It's a ton more fun than checkers, though, and there's a lot more strategy possible.

It takes place on a hexagonal grid of washers. In each move, you either place a marble and remove a washer, or you move the marbles to capture another marble. Capturing is just like checkers, where you capture by jumping over. And, if you can jump, you have to jump, but you often have a lot of choices about what you can jump.

A fun and unique thing about this game is that the playing surface gets smaller the more that you play, because you keep taking away the washers. So, it's a little like trying to survive on a sinking island, and trying to grab all of the marbles before the island sinks.

Rule summary:
*No one owns any of the marbles, until they're captured
*Win by capturing most of the marbles: 4 of the 6 white, 5 of the 8 grey, or 6 of the 10 black. You can also win by capturing three of each kind.
*The game surface is washers that need to be arranged in a hexagonal pattern. They can be any size (larger is harder), as long as it's hexagonal.
*Option #1 for your turn: Place a marble, and remove a washer. You can place a marble anywhere you want, and you can remove any washer you want that doesn't have a marble on it, as long as the washer is on the outside. You have to be able to slide the washer out, without disrupting the other washers. That's the definition of "outside."
*Option #2 for your turn: Jump a marble. You have to do this if you can. If there is a marble next to another marble with an empty washer on the other side, then you jump the marble, and you capture the marble that you jumped, just like checkers.
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4 of 5 people found the following review helpful By Robert V. on June 9, 2014
Verified Purchase
Ok first - don't say I need a new girlfriend. She loves to do a lot of intellectual activities with me. To my surprise, this was not one of them. The gameplay was a little too abstract for her to enjoy, although I loved it. I tried playing around with what moves are possible, and she actually beat me the first time. The board is quite exciting; the longer the game goes on, the more interesting the gameplay becomes. The next time we played, I captured three times in a row at the beginning...which apparently was too many times, because then she didn't want to play anymore. And it put her in the most rotten of moods. She accused me of thinking she is dumb, and I apparently did a poor job of controverting her assertion, because afterwards the incident of me trying to get her to play a game like this was something to look back upon as an example of my condescending demeanor. What should I have said? I cannot help being so brilliant that I can do little to hide my intellectual prowess. I suppose I can find a way to play online against other ridiculously brilliant people, but what fun is that? The feeling of the stones, the smooth black plastic game pieces perfectly crafted to fit the round stones - the wonderful tactile ripples of the game box...and let's not forget the awe-inspiring background so that one imagines a sea of stones, hopping, from one land mass to another, the land masses quickly fading, until there is nothing there.
It's a game for the ages.
But not for my girlfriend
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7 of 10 people found the following review helpful By Edward W. Herrmann on February 2, 2009
I have played games that the playable area on the board gets smaller as the game progresses, but in this game the board literally get's smaller. When I first unpacked the game, I thought the board was missing, until I realized that the pieced were the board. I haven't played any game like it, so it's really hard to compare it.

I really like all the games that I have played so far in the Gipf project. The rules are very well thought out and balanced. I gave this project 4 stars, because I gave my favorite gipf project game, Dvonn 5 stars.

All the games are made of excellent quality and the pieces have a really nice heavy feel. One story I would like to share is that my game was missing 4 marbles. I decided to email the game publisher before going through the trouble of packing it up and returning it to Amazon. I emailed them on a Sunday afternoon, they responded with an apology on Monday morning, mailed out the replacement marbles that same day, and I received them in the mail one week later. That was it; no questions asked...nice and simple. It's good to see that customer service is not lost on everyone. Thanks to Donco and Smart publishing for your help.

So if you would like to support the little guys and also get to play some great games, I definitely recommend the games in this project. [...]
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2 of 3 people found the following review helpful By Ellen_M on October 11, 2012
Zertz is one of those 2-player games that is simple (and I mean simple) to learn, but very strategic and engaging. I've had it on the shelf for months, finally pulled it down, and we haven't stopped playing.
It is played on a hex-shaped checker board. Players jump and capture pieces, but you are both playing with the same pieces. In the meantime, the board shrinks as you remove spots. You can win by having 3 of each of the three colors, or 4, 5 or 6 of one particular color, which means that your strategy can change during play in response to conditions and opportunities. This is a classic. I just can't say enough about it.
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