As in any spy story, the action in this game can be turbulent and confusing at times. The players search for top secret information on seven spies, hidden in a safe, which keeps being moved from place to place. Whenever an agent is able to crack the safe, more information becomes available. Each player is the chief of secret service in his country and sends his best agent in this race for information. The players should be careful to keep the identity (color) of their agents secret. To better conceal his agent's cover, each player can move all agents in the game. The player who has managed to move his agent marker the farthest at the end of the game and has collected the most information wins! Contents: 26 top secret cards, 7 agent cards, 7 agent figures, 7 scoring markers, 1 safe, die, board and rule booklet. Players 2-7. Ages 8+
From the Manufacturer
The hunt for the gems continues. Malicious rapids challenge the skills of the canoeists who want to get a good haul. The only hope for a desperado is to call the river spirits. People say that Bathing Beaver and Hurried Elk have already helped many adventurers to become rich and saved them from falling over the waterfall during a storm. But this also encourages pilferers who can now make a lot more profit.