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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs. |
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs. |
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Product Details
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Most Helpful Customer Reviews
187 of 193 people found the following review helpful:
5.0 out of 5 stars
BEST STRATEGY GAME EVER!,
By
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Puerto Rico (Toy)
Winner of an International Gamers Award in the General Strategy category for 2003.
Chosen Best Strategy game in Germany, Switzerland, Austria, Netherlands and USA Winner of the Golden Feather for the best game rules. THIS GAME ROCKS!!! I am a game collector and have played them all. Honestly this game is by far the best game I have ever played. My friends and I are literally addicted to it. Having NO DICE at all means 100% strategy and ZERO LUCK. You have to make the right decisions or you WILL lose. The best part is that you will not find a winning pattern on this game. The strategy used to win in one game will be useless once your friends catch up on it. This means each time you play it will be different. Here is a raw description of this great game. Each player has a small board with city and land spaces to build on. You start with one plantation and a small amount of money. Each player in turns will chose a role according to their strategy. These roles will allow you to create more plantations, build structures in your city that will help you according to your strategy (e.g. warehouse, office, factory, harbor, etc), bring in workers for your crops and buildings, produce goods, and sell or export those goods in exchange for money or victory points. You have to choose these roles carefully since they will also make or break your opponents. Each building you chose to purchase will give you an advantage and will cost differently. The most expensive building will give bonuses at game end. So you must choose how to spend your hard earned money wisely. The crops you chose to build also work differently. Corn can be produced quickly and in larger amounts and have little to no value in the market but gives you an edge while exporting. On the other hand coffee is slow and hard to produce but will sell nicely in the market giving you a large amount of money. Of course you can produce a little of everything if you wish, though it takes more time. It will take you a couple of rounds before you get a hang of this game but once you do there is no turning back. You will get hooked, guaranteed. The game is at its best with five players so include as many as you can. It can be a bit pricey but have in mind that every single piece of this game is made of high quality material. I'm saying no plastic but wood pieces, and the tiles and boards are made to last a lifetime of total abuse. You will not find this quality in any Hasbro game. This game looks like a Special Collector's Edition kind of thing. It is very educational and will stimulate your thinking cells to the max. Game play will last about 1½ to 2 hours. An EXPANSION PACK is available which you can download for FREE at riograndegames.com. This expansion pack is awesome and a must for experienced players. If you call yourself a game player and have not played Puerto Rico you have missed on one of the best experiences in your life. This is a no brainer. Buy this game and thank me latter. BRAVO Amazon! I never thought you will listen to my pleads to include this awesome game in your site. EXPERTS: To make this game even better we raised the victory points to 200, use all the expansion tiles and invented a large building bonus card called World Bank - It will allow it's owner to count all the doubloons he has in hand as victory points at game end (cost 10 doubloons/value 4 vp's). Try it; it will broaden your strategy options. Have fun!!
47 of 49 people found the following review helpful:
5.0 out of 5 stars
Most impressive game i've ever played,
= Durability:4.0 out of 5 stars = Fun:4.0 out of 5 stars = Educational:3.0 out of 5 stars
This review is from: Puerto Rico (Toy)
Puerto Rico is the best all around board game i have ever played. The balance i would say is near perfection and of all the games I've played the score was always very close.
While this game out of the box takes a little while to understand the nuances of the rules and how to take advantage of the different roles, it's very worthwhile and rewarding. After two plays, my friends were all very into it and anxious to play again. The fifty foot view of the game looks something like this. Everyone has a board that has an area for placing plantations and city area for buildings. Plantations grow crops, you need certain buildings to produce/store the crops which go in the city area and you eventually want to ship those crops(back to the mainland...whateva) and that's how you ultimately score points. There are variety of different crops you can grow and different types of buildings which give different type of advantages(and are worth a certain # of victory points). Each person takes a turn and on their turn chooses a certain role which is how the game functions. Each role offers different functions/phases of the game, ie building where everyone gets to build a building, or captain where you get to ship your goods....the player choosing the phase typically gets and additional bonus which is where a lot of the strategy revolves around. Some of the things i like about Puerto Rico, are that you really don't know who's going to win until the game ends and the points are counted up. This keeps everyone interested and playing intently throughout. You also have to be alert on each turn and take advantage of other players moves in order be successful. Also, as the other reviewers have stated, luck simply is just not a factor so it's hard for people to be sore losers or point to game flaws that caused them to lose(or someone else to win), instead it's typically a friendly chat about how picking x and y strategy seemed to make the most sense. The only real downside to this game, is that there really isn't the need for much interaction with other players, or any direct conflict. Those coming from a Settlers of Catan background, the robber phase and the trading are really what makes that...these features are lacking in Puerto Rico. Some say the captain phase can be like the 'conflict', but i disagree. This is a small quibble, and allows you to play with friends and non-friends with no-one getting upset. Many say that this game is too deep for non-gamers and that you may want to start off with simpler games to get up to speed. I would actually disagree with that. I've bought a lot of games in the past few months, and i think we could have played Puerto Rico right off the bat. If you are in the market for new board game, go with this game! Take a quick read through the rules, set it up and take a few rounds to get the questions out of the way...than start over and you'll be all set to enjoy a great game.
22 of 24 people found the following review helpful:
5.0 out of 5 stars
Very strategic gameplay,
By
= Durability:3.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:4.0 out of 5 stars
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This review is from: Puerto Rico (Toy)
Playing this game is a blast! Unlike games like Settlers of Cataan, there is very little randomness (no dice needed). And yet, it's never the same twice. Players take turn choosing roles. Those roles either produce goods, sell goods for money, build structures, or ship goods for points. The chossing the role affects all players, but the chooser gets an advantage for that role. The choice of roles goes around the board, the role cards get replaced, and then the next person gets first choice.
As the turns go, you develop crops, build structures that give you a strategic advantage, move people to buildings or to work crops. At the end of play you add up the points (not the money) to determine who wins. What makes it especially odd is that there is no direct trading with other players, and yet your choice of role can either help or hurt other players. Choosing carefully to not favor other players while making progress yourself is where the challenge of the game lies. Definitely takes a play through to learn all the rules, but very fun after that.
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