From the Manufacturer
Players who love new and interesting card games will love Tichu. It is simple to learn: one need only get rid of his cards. The basic game is played by two pairs of two partners each with the players of each team sitting opposite one another. During the game, the partners try to help each other score points and opportunities to lead. The game is played over several hands with the goal to be the first team to score a total of 1000 points. Although Tichu is primarily a partnership game for four, with the two packs of cards, Tichu is well suited for large groups, too.
YINSH is a "tempestuous" game! The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring, they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory -- but also makes you weaker, because you have one less ring to play with. Very tricky!GIPF is the first and central game of Project GIPF, a series of 6 games for 2 players. TAMSK is the second game, Z RTZ the third, and DVONN the fourth. And this is YINSH! The Project is a system that makes it possible to combine games -- not only the games of the project itself, but literally any game or challenge. This system is based on the use of potentials. Each game of the project introduces its own new potential into GIPF.