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- Cooperative game
- For 1-5 players
- Tons of replay value
- Takes about 30 minutes to play
- CD player required to play this game
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Top Customer Reviews
The idea behind the game is that your group (ideally 4 or 5 players; it's not as fun with 3 or fewer) are on a spaceship, and you need to defend it from various threats that appear (asteroids, alien ships, etc). The game is divided into two parts. During the first part, you play an MP3 that announces when and where new threats occur, and you play cards to plan out your sequence of actions to defend against the threats. When the MP3 is over, time's up! During the second part of the game, you replay all the action cards from the first part, to see what actually happened (the second part is completely deterministic; all choices are made in the first part).
The game is very chaotic, but a whole lot of fun. Communication and teamwork are really important; if you don't work as a team, you're doomed to failure (which can still be very entertaining). Unlike other co-op games (Pandemic, Arkham Horror), having one commander-in-chief do all planning for everyone does not work in this game; there's just too much going on too quickly. This helps draw the less assertive players into the game, since their roles cannot be taken over by someone else.
The mention of the MP3 dictating what happens might sound like the game can get boring with repetition. This is not the case! The MP3 will tell you to draw random threats that will attack your ship, so which enemies you fight will vary from game to game. Other random elements that make every game unique include which action cards you are dealt and the length of the tracks down which the threats move and act.Read more ›
Man, am I glad I did, this is easily one of my favorite games I have, its sometimes harder to get to the table because of the learning curve associated with it(Game suggests you learn it in bits), but once you understand it and at times people pick it up immediately, its amazing. You owe it to yourself to own this game if you enjoy co-op games and just generally a solid unpredictable game.
I don't expect this review to be very informative to many people, in fact, I never write reviews, cause in my mind, I either love, indifferent or hate something. But I noticed this game has only 5 reviews, and I just hope if someone is teetering on buying this, that this helps them decide to take the dive. You wont' regret it.
The object of this game is to keep your ship from taking 6 damage from random internal and external monsters over the course of 10 minutes. The ship has an upper and lower red deck, white deck, and blue deck. Each player has a total of 12 actions they can do. The monsters are spaced well enough that you should be able to handle them all with a few moves left over. Examples of actions include moving one space, firing a weapon, charging shields, pulling power from a power core to power weapons and shields etc. During the first phase you have a hand of 5 cards. Each card has an action on top (for example an A fires a weapon in your current location) and a move action on bottom (up and down or left or right as determined by the colors of the decks on the left and right). When the first phase ends your first 3 moves are locked in place face down and you pick up more cards. You can play ahead but your cards are limited. At the end of the second phase, moves 4-8 are also locked, and you pick up more cards for 9-12.Read more ›
For Space Alert, you need a group that is willing to engage in an intense game that requires people to think on their toes and cooperate in the midst of some confusion and uncertainty (though the confusion and uncertainty dissipate as more games are played). If you are teaching the game, emphasize to your group that it's a learning experience; if you have an especially competitive group, let them know the first few plays are more about figuring out how the game works, including the dynamics of working together as a cohesive team.
Like any complex board game, this game requires more teaching than a mass-marketed "store-bought" game such as Monopoly or Life. In fact, the manual has a 7-step lesson plan that introduces more game mechanics with each lesson, so that everything isn't thrust upon the players at once. Hopefully your group is on the patient side; those wanting to jump right in will find it quite challenging to do so.
How would I describe the game? Well, if you ever wanted the feel of being on a starship in the midst of a battle, having to fire weapons, maintain shields, manage internal security, and divert power where needed, this game is for you.
If turn-based games are your thing, and you're not a fan of real-time challenges, this game is not for you.
I like both types of game so I enjoy Space Alert.Read more ›
Most Recent Customer Reviews
This is the most hectic, exciting, and challenging board game I have ever played, and I love it! If you want to really test your ability to work as a team, this game is the way to... Read morePublished 3 months ago by Brandon Keibler
Space Alert is an amazing game that I've grown to love/hate. With the right group of friends, this is something that you'll pull down from your game shelf again and again from... Read morePublished 3 months ago by LVX
Have had endless hours of fun with friends playing this game. Recommended if you like games where you have to work together to win. Read morePublished 5 months ago by Dave Kolb
This doesn't play as well as many other coop choices available like Ghost Stories, Zombicide, or Flashpoint.Published 10 months ago by Aalok
great game. a word of advice for teaching new comers, pause the sound track for the first training missions, there is way too much chaos to handle in the two minute missions, with... Read morePublished 10 months ago by Amazon Customer