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Space Alert

4.6 out of 5 stars 63 customer reviews
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List Price: $59.99
Price: $37.65 & FREE Shipping. Details
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  • Cooperative game
  • For 1-5 players
  • Tons of replay value
  • Takes about 30 minutes to play
  • CD player required to play this game
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$37.65 & FREE Shipping. Details In Stock. Ships from and sold by Amazon.com. Gift-wrap available.

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Product Description

Product Description

About WorldWise Imports Specializing in retail and online merchants, Worldwise Import founder Cheryl Stern has assembled a team that has the experience necessary to import the very best international products. Since 2001, the team has traveled the world to find and supply the finest in chess, backgammon, cribbage, and other traditional games, as well as some exotic and not so traditional games. Worldwise Imports' commitment to excellence has helped it become a leader in world import markets. Cooperative survival game. For 1 to 5 players. 30-minute gameplay. CD player required for game. Made in Germany.

From the Manufacturer

Space Alert is a team survival game. players take on the role of a crew of space explorers sent out through hyperspace to survey a dangerous sector of the Galaxy.The spaceship automatically maps the sector in 10 minutes. The crew's task is to defend the ship until the mission is complete. If they succeed, the ship brings back valuable data. If they fail. it is time to train a new crew. Space Alert is not a typical board game. players do not compete against each other. Instead, they work together against the challenge presented by the game. The difficulty of this challenge can be chosen by the players themselves. Completing the most difficult missions requires close teamwork. Cooperative game. For 1-5 players. Tons of replay value. Takes about 30 minutes to play. CD player required to play this game.

Product Details

  • Product Dimensions: 12.6 x 9 x 2.9 inches ; 3.8 pounds
  • Shipping Weight: 3.6 pounds (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • Origin: Czech Republic
  • ASIN: B002ALJ9LI
  • Item model number: 392RGG
  • Manufacturer recommended age: 12 - 16 years
  • Amazon Best Sellers Rank: #25,578 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (63 customer reviews)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.

Customer Reviews

Top Customer Reviews

Format: Toy Verified Purchase
I was introduced to this game two weeks ago, and bought my own copy the very next day. Since then, I've introduced several other friends to it, and it's gotten approval from everyone.

The idea behind the game is that your group (ideally 4 or 5 players; it's not as fun with 3 or fewer) are on a spaceship, and you need to defend it from various threats that appear (asteroids, alien ships, etc). The game is divided into two parts. During the first part, you play an MP3 that announces when and where new threats occur, and you play cards to plan out your sequence of actions to defend against the threats. When the MP3 is over, time's up! During the second part of the game, you replay all the action cards from the first part, to see what actually happened (the second part is completely deterministic; all choices are made in the first part).

The game is very chaotic, but a whole lot of fun. Communication and teamwork are really important; if you don't work as a team, you're doomed to failure (which can still be very entertaining). Unlike other co-op games (Pandemic, Arkham Horror), having one commander-in-chief do all planning for everyone does not work in this game; there's just too much going on too quickly. This helps draw the less assertive players into the game, since their roles cannot be taken over by someone else.

The mention of the MP3 dictating what happens might sound like the game can get boring with repetition. This is not the case! The MP3 will tell you to draw random threats that will attack your ship, so which enemies you fight will vary from game to game. Other random elements that make every game unique include which action cards you are dealt and the length of the tracks down which the threats move and act.
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Format: Toy
I put off this game for a long time because of the CD. Just the idea of CD's turned me off, but I kept seeing rave reviews pop up for it, so eventually I ignored my better judgment and picked it up.

Man, am I glad I did, this is easily one of my favorite games I have, its sometimes harder to get to the table because of the learning curve associated with it(Game suggests you learn it in bits), but once you understand it and at times people pick it up immediately, its amazing. You owe it to yourself to own this game if you enjoy co-op games and just generally a solid unpredictable game.

I don't expect this review to be very informative to many people, in fact, I never write reviews, cause in my mind, I either love, indifferent or hate something. But I noticed this game has only 5 reviews, and I just hope if someone is teetering on buying this, that this helps them decide to take the dive. You wont' regret it.
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Format: Toy Verified Purchase
This is a very unusual game. You "play" the game before you play the game. There is an audio track you play first while deciding your moves(Game comes with CD's but MP3s are available for download free on the makers website). Various threats are called out and you as a team must decide who is going to fix it. Your conversations may be interrupted by a break of the communications service(static on the audio track), or you may receive incoming data(everyone draws a card), or you may get a data transfer(each person may give each other person one card...limited time). We love it because there's lots of ah who's taking care of that and interrupted communication and oh you moron you put your card out upside down or a turn too early or late so now we're screwed.

The object of this game is to keep your ship from taking 6 damage from random internal and external monsters over the course of 10 minutes. The ship has an upper and lower red deck, white deck, and blue deck. Each player has a total of 12 actions they can do. The monsters are spaced well enough that you should be able to handle them all with a few moves left over. Examples of actions include moving one space, firing a weapon, charging shields, pulling power from a power core to power weapons and shields etc. During the first phase you have a hand of 5 cards. Each card has an action on top (for example an A fires a weapon in your current location) and a move action on bottom (up and down or left or right as determined by the colors of the decks on the left and right). When the first phase ends your first 3 moves are locked in place face down and you pick up more cards. You can play ahead but your cards are limited. At the end of the second phase, moves 4-8 are also locked, and you pick up more cards for 9-12.
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Format: Toy Verified Purchase
My family (all age 12 or older) bought Space Alert based on a recommendation from Amazon, after playing about 10 games of Battlestar Galactica (BSG) over a couple of months. BSG is the better game (5 stars on my scale, versus 4 for Space Alert), but I enjoy Space Alert for its unique characteristics (most notably, the "real-time" aspect).

For Space Alert, you need a group that is willing to engage in an intense game that requires people to think on their toes and cooperate in the midst of some confusion and uncertainty (though the confusion and uncertainty dissipate as more games are played). If you are teaching the game, emphasize to your group that it's a learning experience; if you have an especially competitive group, let them know the first few plays are more about figuring out how the game works, including the dynamics of working together as a cohesive team.

Like any complex board game, this game requires more teaching than a mass-marketed "store-bought" game such as Monopoly or Life. In fact, the manual has a 7-step lesson plan that introduces more game mechanics with each lesson, so that everything isn't thrust upon the players at once. Hopefully your group is on the patient side; those wanting to jump right in will find it quite challenging to do so.

How would I describe the game? Well, if you ever wanted the feel of being on a starship in the midst of a battle, having to fire weapons, maintain shields, manage internal security, and divert power where needed, this game is for you.

If turn-based games are your thing, and you're not a fan of real-time challenges, this game is not for you.

I like both types of game so I enjoy Space Alert.
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Space Alert
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