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Dominion Dark Ages Expansion

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List Price: $44.99
Price: $32.78 & FREE Shipping on orders over $35. Details
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  • This is an expansion to Dominion, it is not a stand-alone game
  • Adds depth and complexity to the game
  • Includes 500 cards
41 new from $25.50


Frequently Bought Together

Dominion Dark Ages Expansion + Dominion Hinterlands + Dominion Intrigue
Price for all three: $93.15

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 11.8 x 11.8 x 2.9 inches ; 2.4 pounds
  • Shipping Weight: 3.4 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: Germany
  • ASIN: B008GRI010
  • Item model number: 481RIO
  • Manufacturer recommended age: 13 - 15 years
  • Amazon Best Sellers Rank: #3,806 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (111 customer reviews)
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Product Description

Product Description

Dominion: Dark Ages

From the Manufacturer

Times have been hard. To save on money, you have moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway, it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great, you get lots of sun, and you can just drop garbage wherever you want. In your free time you have taken up begging. Begging is brilliant conceptually, but tricky in practice, since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That's just how life is sometimes. You are quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else. This is the 7th addition to the game of Dominion. It is 500 cards but is not a stand-alone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting estates (shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.

Customer Reviews

My favorite Dominion expansion!
K. Battaglia
There are cards for going thru the discard piles now, and also for going thru the trash piles.
Charles Teague (Chip)
The game plays very well with itself, and played interestingly with other cards.
W. baron

Most Helpful Customer Reviews

239 of 247 people found the following review helpful By W. baron on August 29, 2012
Verified Purchase
First thing you'll notice when you get this expansion is just how HUGE it is. Each base set comes with 25 distinct kingdom cards. The average expansion (other than the horrid Alchemy and the rushed Cornucopia) provided 25. This set comes with 35 distinct kingdom cards (one of which-- knights-- is a stack of ten unique cards that are played as a single kingdom stack), three alternatives to the three starting estates, and three cards that act like kingdom cards but are only accessed via other cards. This expansion feels mind-blowingly large because it is. For reference, here is a chronological list of expansions and the number of kingdom cards that they came with:

Dominion had 25kingdoms (2008)
Intrigue had 25kingdoms (2009)
Seaside had 26kingdoms (2009)
Alchemy had 15kingdoms (2010)
Prosperity had 25kingdoms (2010)
Cornucopia had 13kingdoms (2011)
Hinterlands had 26kingdoms (2012)
Dark Ages has 35kingdoms (2012)

The set introduces a few new types of cards

Shelters - these function as alternatives to the three estate cards that players normally start with in their deck. They are slightly less detrimental because they each do something small (some are +action, some give you things for trashing them, etc). There are three different types

Ruins - these are like shelters in the fact that they are under-powered cards. They function somewhere between [estates] (which give a small victory point reward but clog up your hand) and curses (which both hurt you and clog up your hand). They clog up your hand slightly, don't award victory points, but have some powers in the game. They are usually under-powered compared to kingdom cards in the supply so they don't hurt as much as a curses but water down the power of your deck.
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35 of 35 people found the following review helpful By Paul Skavland on October 10, 2012
Verified Purchase
I was too busy playing this expansion when it came out to review it ... =)
There are several well-written reviews all ready, so instead I thought I might be able to tell you what it's like after playing for a month or so.

For the person new or just getting into Dominion, I would definitely put this one on your "buy" list. If you're new to this obsession, err .. game, I'd pick up the sets in this order:

1. Base set and/or Intrigue
2. Prosperity or Seaside
3. Seaside or Prosperity
4. Dark Ages
5. the rest, as your $$ allows =)

Dark Ages is a great expansion, and some people would probably rank Dark Ages above Seaside (another reviewer here did). By itself I would give Dark Ages 5 stars, I'm only giving 4 stars in comparison to the other expansions. A month after I bought it, we're still playing some of the recommended setups from this expansion, or insisting a few Dark Ages cards be included in an otherwise randomized setup. They're definitely fun and there are many different ways to use them in combination with cards from other sets. I'd say it's the least fun all by itself (except in the beginning when you're learning what the cards do).

There are really only two minor issues I have with this set - and let me be clear, they are more like "inconveniences" than actual problems:

1. These cards are confusing for new or relatively new players. If you're trying to get a friend or loved one into Dominion, resist the urge to show them the cool new cards you just got, or their eyes will gloss over. I say this because there's a lot of text on these cards, not just "+2 Actions, +$2," and furthermore the strategy of how and when to best use these cards is more involved than the sets I listed above.
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33 of 34 people found the following review helpful By James R. Cook on September 12, 2012
Verified Purchase
Just played this with my wife and son last night. It is a lot of fun, with more complexity than previous expansions. The quality of the artwork in this expansion is very good, and you get a lot for your money. I would not recommend this to someone new to Dominion, but if you have played the game a lot, this is a must buy. A couple observations based on our initial experience.

1) To get maximum enjoyment out of this deck, I think you have to carefully choose kingdom cards that complement each other. I would not recommend using the randomizer deck to pick Kingdom cards.

2) There is more interaction among players with this expansion than in some other sets. Your opponents will try to force you to trash good cards while clogging your hand with weak cards.

3) Because players will continually be weakening each others' hands, games with this expansion can last a bit longer.

4) A few cards, like Death Cart, are extremely powerful and it is a good idea to include them in kingdom card sets used for individual games, or games could really drag on.

5) We liked the concepts or shelters and ruins, and the focus on the trash pile. They add new dimensions to the game.

6) The functions and capabilities of individual cards are well-linked to the titles of the cards. I think this expansion is more thematic than previous expansions -- you are really struggling to accumulate those victory points in impoverished "dark ages."
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22 of 22 people found the following review helpful By Matthew Cordeiro on September 13, 2012
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Dominion: Dark Ages is the 7th and penultimate expansion for the deck-building game Dominion. Dark Ages is NOT a standalone expansion, meaning you will need Dominion, Dominion: Intrigue, or Dominion: Base Cards to play with this set. That being said, Dark Ages is a very robust expansion with lots to offer. It includes 35 new kingodm decks (34 are actions, and 1 is victory), making it the biggest expansion of the series. The theme of this set is a bit more doom and gloom than previous releases. As much as Dominion: Prosperity is about wealth and good fortune, this set is about the dregs of society and the squalor it thrives in. Many of the cards' names fit well with this theme: Beggar, Death Cart, Graverobber, Hermit, Junk Dealer, Rats, Scavenger, Vagrant, etc.

As far as new mechanics and new twists to the original game, Dark Ages has plenty of them. First off, it includes Shelters, which are cards that replace the Estates in your starting deck. They're worthless in terms of victory points, but give you little bonuses that can come into play during the game. For the first time in any set, none of the cards hand out Curses. Instead, a few cards hand out Ruins, which are essentially dead cards in your deck that provide the smallest of benefits. Also, some cards gain you Spoils, which are essentially one-time-use Golds.

Looking at the new kingdom decks, the big theme here is the Trash. Some trash your own cards, some trash your opponents' cards, some trash themselves, some allow you to get things out of the trash (a first in Dominion), and some give you a benefit when they get trashed. Obviously, if you like trashing cards in Dominion, you'll love this set; if you don't like the trashing concept, steer clear of this expansion.

What else is new?
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