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- For 2-4 players
- Takes about an hour to play
- Strategy game
- Economic challenge
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Recommended Ages:10 – 14
From the Manufacturer
Top Customer Reviews
First off, the instructions were a crack-up to read, and the writers definitely had a fun time writing them. We laughed while we read the rules, and it started the game off on in a fun mood for those playing. There were a few areas that the rules were not entirely clear on and we had to just make a house-rule, but overall the rules were clear once the game was started (it even tells you in the rulebook to just start playing and you'll understand it better).
As for the game itself, the concept was unique and fun, and the way the game is played is unique and fun. There are three rounds of play, and each round gets increasingly more complex. The basic premise of the game is to build a ship with component pieces, and then try to succeed at 8 different random adventures. By the time you have all gone through the eight adventures (There are quite a few different adventures, so each game will be different out of sheer randomness), you total up the amount of cash you have. After doing this for three rounds, you total up the amount of cash you have and see who wins.
The randomness in the game comes from the random components you pull to build your ship in the beginning of each round, the adventures that are drawn each round, and how everybody else does building and surviving adventures.Read more ›
The game consists of three increasingly difficult races across the galaxy, each of which takes 20-30 minutes. Before you can race, you need a space ship. But you don't simply get a ship pre-made; you have to construct your own ship out of spare parts. Think "Star Control 2" meets "Pipe Dream". In other words, you get a stream of random ship components and must try to assemble them as best you can under time pressure. Ship components are square tiles, each of which have a function (crew quarters, engines, weapons, etc.) and 1 or more connections on their edges. Some tiles are "dead-ends" (having only 1 connection) making them better suited to the exterior of your ship, while others branch out making them better for the interior of your ship. But, you'll likely get them in the wrong order and have to improvise how you deal with them. Do you reject them and risk another player taking them, or do you put them in storage and risk paying a penalty for not using them? Or, you might get precisely the ship component you want but it has the wrong type of connection. Doh! Unlike Pipe Dream, there are multiple types of connections, and adjacent tiles must have compatible connection types.Read more ›
1. GT is played over three rounds. At the start of each round, players have a board with a ship outline (different each round) that has their bridge of their ship at its core. Players then simultaneously reach over to a pile of tiles that show ship parts and try to build their ship quickly. Each piece has a different function from carrying cargo and passengers (both human and alien) to engines, shields, and weapons. This is done as quickly as possible as everyone is looking to build their ship with all the components they want while making sure everything connects properly (any components that aren't connected properly fall off and the player pays a penalty).
2. After all the ships are built, the ships are placed in order of completion on a track (it is a bit of a race at this point). The ships then face various random events from pirates to planets that give resources that can be sold off if the ship makes it to the end. Planets and other events that offer some sort of payout come with a delay penalty (players taking the payout moves backwards on the board). Some of the events are "open space" which allows the players to move forward a number of spaces equal to the number of engines their ships have. The detrimental events (pirates, asteroids, etc.) include a bit of luck as dice are rolled and the corresponding ship part is affected, which could cause a loss of a portion of the (or even the entire!) ship.
3. Those ships that survive all the encounters then place at the end of the race and collect the payout for arriving in their designated spot (1rst, 2nd, 3rd, etc.), sell cargo, and pay for any lost portions of their ship.
4.Read more ›
Most Recent Customer Reviews
Love this game. It's a bit too tedious for the kids(5,12,19), but hubby and I love it.
Play a game or 2 without the time limit rules, just to get the hang of what... Read more
This game falls neatly into the sweet spot for the types of games our kids love the most: tragic slapstick. Greatly replayable and the expansions are all a ton of fun. Read morePublished 4 months ago by Mr_Nobody
I think a lot of people get frustrated with this game because they build a ship and then it gets destroyed for the most part, but to me if this game had a category I'd say this is... Read morePublished 6 months ago by CAS
I'll start out by saying that you should definitely watch a youtube video of the game mechanics and playthrough to see how it functions. Read morePublished 7 months ago by Owski
this game's hilarious; perfect for when you're in the mood for sheer chaos. it's like sometimes you want to play Flux just for the absurdity, even though it's really simple/stupid;... Read morePublished 7 months ago by Ben Hendel-Doying
Another fine game from Rio Grande games. Very fun! In this game players set out to build there star ships which are basically merchant freighters. Read morePublished 8 months ago by THE GAME MASTER
A fun game! It is a tile-laying game, similar to games like Carcassone or Alhambra, but with simultaneous play and on a timer. Read morePublished 8 months ago by Matt & Carla Lord