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Transamerica


Available from these sellers.
  • Railroad theme
  • Classic Eurogame
  • For 2-6 players
  • Takes about 30 minutes
  • Includes one game board, 85 tracks, 35 city cards, 6 start markers, 6 locomotives, one starting player card and rules
4 new from $85.00 3 collectible from $79.95

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Frequently Bought Together

Transamerica + Rio Grande Games Vexation Expansion for TransAmerica and TransEuropa + Transeuropa Board Game
Buy the selected items together


WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 8.9 x 8.9 x 2 inches ; 1.4 pounds
  • Shipping Weight: 1.5 pounds
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00008URUO
  • Item model number: RGG 201
  • Our recommended age: 8 years and up
  • Manufacturer recommended age: 10 - 14 years
  • Amazon Best Sellers Rank: #221,907 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (35 customer reviews)
  • Discontinued by manufacturer: Yes
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Product Description

Product Description

All aboard that's coming aboard! Choose your engine and start building your very own railroad network across America. As you lay down your tracks, you must strategically decide how you are going to connect five undisclosed cities before anyone else. Tunnels and bridges require extra tracks, but connecting to someone else's hub will afford you a much broader playing field. Be careful, though. Whoever you connect to can take advantage of your network, too! From award-winning designer, Franz-Benno Delonge, this game takes you back to the 19th century when travel was in the heart of every pioneer. Includes 1 game board, 85 tracks, 35 city cards, 6 start markers, 6 locomotives, 1 starting player card, and game rules. Takes about 30 minutes to play. For 2 to 6 players.A 2003 Games Magazine Games 100 honoree in the Family Games category.

From the Manufacturer

America in the 19th century: railroads are booming. Pioneer spirit and vision are everywhere. Everyone wants to be the first to build a railroad network across the country. Each player has five cities and tries to connect them with a shared network of tracks. As soon as a player has done this, the round ends. The other players lose points. At the end of the game, the player who has the most points left is the winner. A very simple railway game. The player who can make the best use of the other players' networks is generally victorious.

Customer Questions & Answers

Customer Reviews

This is a really fun game to play as a family.
whiznit
My family and I love the game, I like it better then ticket to ride.
T. Campbell
TransAmerica plays quickly and is very easy to learn.
Matthew Cordeiro

Most Helpful Customer Reviews

15 of 15 people found the following review helpful By William Garrett on April 26, 2005
Transamerica distills the essence of a rail game. Players add tracks to a shared railroad network, competing to connect their 5 cities before anyone else does. The simple rules take less than 5 minutes to learn. The game plays quickly, too, finishing in around 30 minutes. Players with more time will be happy to play a few rematches.

The game plays well at different levels. Younger or inexperienced players can enjoy it as a fun game that teaches a bit about U.S. geography, while expert strategists will find a reasonable amount of depth and replayability relative to the simple mechanics.

A rare plus of this game is that it scales well from 2 to 6 players. It's balanced and lively with as few as 2, and it doesn't bog down with a full 6.
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12 of 12 people found the following review helpful By Zambrotta on September 4, 2003
Transamerica is surely a fabulous game. For as simple and easy to explain as it is, it provides a ton of entertainment. The idea is that you get 5 cities to connect in the USA-- one in each region: East, South, Midwest, Heartland, and West coast. The first person to connect all five of her cities wins the round, and other players lose points equal to the number of tracks needed to complete their network. You may employ others' rails once connected, so the trick is to anticipate where others are going to build and let them lay the tracks closer to your out of the way cities. Knowing when and where to connect is what separates good from great players here, along with a healthy dose of luck since some cities are painfully out of the way (Boston!). The game is great with 4+ but is acceptable with 3 and unique yet not as exciting as a 2-player feud. All in all, no hesitations in picking up this gem.
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21 of 25 people found the following review helpful By Aaron L. Shaw on November 9, 2005
Is it better than settlers? Ehe. If I wrote this review 2 months ago, I would have sworn this was a great game. Light, fast paced, high player interaction, explained in 2 minutes, played in 20 minutes. However, after two months of play I have seen some glaring flaws. The luck element is just too high. I have played a game where the lucky winner went out in the first round - a five minute game with no strategy. I have then played a game that lasted an hour and a half and bored everyone to tears do only to bad luck in darwing the destinations.

Bottom Line: Is it fun? yes. Is it worth buying for a couple of months. Sure. Is it for kids? As long as they can read.
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6 of 6 people found the following review helpful By Christine Biancheria on July 14, 2003
This game is a load of fun with the added benefit that it's easy to explain and plays in about a half an hour or less. The components are top notch. The board shows a map of the US with key cities. Each player is secretly dealth 5 cards showing 5 of those cities which are spread out over the board (a color-coding system insures that they are spread out). The cities on the board are connected by lines, and each turn, a player can place one or two track pieces on the board. The goal is to be the first player to connect all 5 cities with track. Players can hook onto other players' track, too, to make things go faster. The strategy lies in the timing. You must try to allow your opponents to build segments of track for you, without their noticing, and then hook onto theirs to link your cities the fastest. Since no one knows what cities the other players have drawn, there is a lot of tension as you race to connect your own, wondering if any minute someone will announce that they have beat you to the finish line. Not super deep, but a crowd-pleaser.
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3 of 3 people found the following review helpful By CookieMonster on October 18, 2006
It should be noted, TransAmerica is one of my longstanding favorites. It is quick playing, fun, and it handles 6 as well as it handles 2. The last review is very detailed so I will not duplicate - but this is not a 6 hour super strategy game, this is a fun 30 minute filler game that can be played over and over.
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2 of 2 people found the following review helpful By Joshua Gifford on November 17, 2007
Transamerica if not an intense strategy board game. It is a fun quick game that does have a strong element of luck. However, strategy does play an important part which one would not realize unless they play the game several times. In short if you are looking for an easily explained game to play with freinds and family. This is a great game for you. If you are someone who buys games based on complexity only, than go buy something else.
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2 of 2 people found the following review helpful By Chris Watkins on July 14, 2011
Verified Purchase
Just wanted people to know I ordered this and it does in fact come with Vexation. It is the Rio grande Games version. Really love this game. It's kind of ticket to ride light. For when you don't want to jump into something meaty. Great for family game night.
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2 of 2 people found the following review helpful By Hannah on May 31, 2011
The year is 1863, industry is exploding, and efforts are underway to construct a vast network of railways, the greatest technological achievement known to man! You are a wealthy entrepreneur who strives to link major industrial hubs across the United States, and you hope to be the first to complete it. But you are not alone: others are also in the business to get rich, and they can benefit from the rails you build. Will you be able to strategically utilize new and existing railways to be the first to complete your railway network?

TransAmerica is played in a series of rounds, in which the players each draw five (of 32) city cards, one from each of the five colored regions of the United States. The players then secretly determine the best route to connect all of their cities by rail, and take turns placing rails on the board. As soon as two players' rail networks touch, they can use both networks to further their development, which adds an interesting twist to the game. The first person to connect all five of their cities wins the round, and the other players collect negative points in proportion to how many railway sections they are lacking. These short rounds continue until one player's score triggers the game end, which is usually after two to four rounds.

I found TransAmerica while rummaging through a pile of undesirable games at a local thrift shop--and undesirable is an understatement! My mother spotted a small orange box that read, "TransAmerica Eine Spur schneller, $2.99." It looked interesting, but the entire game was in German, including the directions. We called up my husband, and he was able to find the directions online and in English.
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