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St. Petersburg


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  • For 2-4 players
  • Spiel des Jahres, Nominee - 2004
  • Great strategy game
  • Historical theme
5 collectible from $76.99

STEM Toys & Games

Product Description

Product Description

RGG242 Saint Petersburg Game

By Rio Grande Games

Players: 2-4
Playing Time: 30 minutes
Ages: 10 and up

Baroque palaces, wide boulevards, and elegant bridges: St Petersburg. On May 16, 1703, Czar Peter the Great lays the foundation for the first building. Quickly impressive buildings are erected that are ever more grand and beautiful. Such buildings bring the aristocracy glory and the players victory points. But you need traders to bring the rubles necessary for all this magnificence, otherwise, the buildings are empty and bare. But the competition never sleeps and may grab needed cards right from under your nose. St Petersburg: the card game of beautiful living on the Neva.

From the Manufacturer

On May 16, 1703, Czar Peter the Great lays the foundation for the first building in St. Petersburg. Quickly, impressive buildings are erected that are ever more grand and beautiful. Such buildings bring glory to the aristocracy and victory points to the players. But you need traders to bring the rubles necessary for all this magnificence, otherwise, the buildings are empty and bare. The competition never sleeps and may grab needed cards right from under your nose. This game is for 2 to 4 players and takes about 45 minutes to play.

Product Details

  • Product Dimensions: 10.8 x 7.5 x 2.6 inches
  • Shipping Weight: 1.6 pounds
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0006HCWH6
  • Item model number: RGG242
  • Manufacturer recommended age: 10 - 14 years
  • Amazon Best Sellers Rank: #330,897 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (21 customer reviews)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes
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Customer Questions & Answers

Customer Reviews

The game works best with four players but can be played with three.
Joshua Koppel
There is also an expansion of this game that allows a 5th player plus adds new cards to the game, and I'd highly recommend the expansion as well.
Shrack
What's great about this game is that every time you play, a different strategy can win.
Lor

Most Helpful Customer Reviews

18 of 18 people found the following review helpful By Orome on May 13, 2005
A vexing and deep game of resource management and timing, St. Petersburg is one of the best and most intense games of the past few years--perhaps a bit too intense. In games with a small number of experienced players who are all playing well, this game has two problems: first, a single mistake early in the game can be nearly impossible to recover from and, second, the randomness of play order can give advantages (especially early in the game) that are hard for other players to overcome. Taken together these problems limit replayability, making it more of a challenging puzzle to be solved than an enjoyable gaming experience. They also limit opportunities to recruit new players: the gap between a novice and an experienced player is just too large.

Still, for those who enjoy intense puzzle games, where every nuance and gesture counts, and where a single draw or error can completely change the balance of power, St. Petersburg is about as good as it gets.
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8 of 9 people found the following review helpful By Joshua Koppel on June 12, 2006
Workers, buildings and nobles are needed to gain supremacy in Old Russia. Although mostly a card game, a board is used to help keep things straight and keep score. Players want to have the most fame points to win at the end of the game. Play follows four phases that are each scored as they end. First workers are collected in the worker phase. They tend to generate money. In the Building phase buildings are built. These usually produce fame but can produce money. Next, nobles are brought in. These generate fame and or money. They are also very important at the end of the game as they offer large bonuses. Finally, an upgrade phase allows the other three types to be improved.

A different player goes first in each phase and the sequence rotates after each complete cycle. Workers, buildings, nobles and upgrades are in the form of cards. Money is handles as paper Rubles. Small wooden tokens are used to keep track of who goes first. On each phase, cards are played into a pool with limited spaces. If cards are left over from a previous phase, they take up some of the spaces. Sometimes a player must take a card to ensure there will be enough spaces in the next phase so they will have a chance at getting one. Money is very important at the beginning of the game but it is fame points that will win it in the end (the end of a cycle where one or more card decks have run out). The more nobles you have at the end the better.

The game consists of a game board for laying out the cards and keeping score along the edges, four decks corresponding to the four phases, paper money, wooden phase tokens, and eight small player tokens. The game works best with four players but can be played with three. Game time runs between an hour and an hour and a half although speed is influenced by familiarity with the game. Very fun and good strategy without having to keep track of dozens of different things. It is an easy game to pick up and follow. Check it out.
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5 of 5 people found the following review helpful By Max C. on November 24, 2012
Verified Purchase
The game of St. Petersburg is great: It's fun, easy to play, and quick to learn. All around the game is entertaining, that is the first couple of times you play it.

This game does not hold after a couple of rounds. I found it easily look over when compared to games like Catan, Dominion, or Agricola. It just does not have the set ability to make people want to keep playing it. I found myself playing to one set strategy and not really looking for more ways to win.

The best part of the games is that it is played in about 30-40 minutes with four people, so if you do not have a lot of time, but wanna play a game, this one works.

Pros:

Easy to learn
Quick to play
All around fun

Cons:

Not very re-playable
Not very many "winning" strategies

My recommendation is that you look into other card games first like Dominion, Munchkins, or Race for the Galaxy before trying this one, and if you really like card games this one is an okay addition to your roster.
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Whatever you do, DO buy and play this only with the Expansion (The New Society and Banquet). This adds a 5th player element and a lot of new cards for new workers, new buildings, and new aristocrats, making the game all the more challenging and fun to play.

The basics of this game are simple. Each turn has just 4 phases. The first player of each phase rotates each turn. And each player will go first in each phase of a turn at least once. There are usually about 7-10 full turns per game. The theme is that you are building the new city of St. Petersburg and you want to impress the Czar with your accomplishments. Each card shows the basic cost to purchase as well as number of rubles and/or victory points it gives you each phase it has been purchased and put into play. There are special cards that let you do things like search the discard pile (e.g., either Debtor's Prison each blue phase or Black Market, one time whenever you want to) or take 2 consecutive turns in a phase, or take 1st player in a phase; some of these are paid for, though most are free as long as you have space in your hand to put them first before playing on the table. Normally you can only have 3 cards in your hand unplayed. There are spaces on the board to allow up to 8 cards to be shown face up, available for purchase. The actions happen in player order each phase starting with the player who has the first player symbol for that phase in that turn. Your basic actions are:

1. Take a card, pay for it immediately, and put it face up on the table in front of you. It is now in play and gets you rubles, victory points, or its special abilitiy (e.g., the Observatory lets you look at the top card of any one pile of face-down cards).
2. Take a card and put it in your hand for later play.
3.
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