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Dominion Intrigue

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List Price: $44.99
Price: $30.79 & FREE Shipping on orders over $35. Details
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  • For 2-4 players
  • Can be a standalone game or expansion to the base Dominion game
  • Takes about 30 minutes to play
  • Tons of replay value
55 new from $24.43 1 used from $26.52 1 collectible from $20.00

Frequently Bought Together

Dominion Intrigue + Dominion Seaside + Dominion: Prosperity
Price for all three: $91.56

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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 11.8 x 11.8 x 2.9 inches ; 2 pounds
  • Shipping Weight: 3.2 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S.
  • Origin: Germany
  • Item model number: RGG390
  • Our recommended age: 10 years and up
  • Manufacturer recommended age: 13 - 17 years
  • Amazon Best Sellers Rank: #1,585 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (211 customer reviews)
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Product Description

From the Manufacturer

Dominion: Intrigue is an expansion set for the original Dominion by Rio Grande Games. In Dominion, you assume the role of a monarch who desperately wants to expand his empire. Unfortunately, you are not the only monarch with expansion on his mind and soon you are vying for fiefs, freeholds and feodums as you attempt to unit them under your banner. Dominion: Intrigue adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced with Dominion or with the basic game of Dominion.

Product Description

About WorldWise Imports Specializing in retail and online merchants, Worldwise Import founder Cheryl Stern has assembled a team that has the experience necessary to import the very best international products. Since 2001, the team has traveled the world to find and supply the finest in chess, backgammon, cribbage, and other traditional games, as well as some exotic and not so traditional games. Worldwise Imports' commitment to excellence has helped it become a leader in world import markets. Suitable for 6 to 8 players. Includes 25 kingdom cards, along with treasure and victory cards. 30 minutes gameplay. Made in Germany.

Customer Questions & Answers

Customer Reviews

4.8 out of 5 stars
5 star
4 star
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2 star
1 star
See all 211 customer reviews
This game was easy to learn.
I like that you can change the cards to make each game different.
Steve Lang
Dominion: Intrigue is a great expansion/standalone.
A. Pullen

Most Helpful Customer Reviews

297 of 303 people found the following review helpful By M. Nixon on July 20, 2009
Format: Toy Verified Purchase
Dominion Intrigue is both a stand-alone game and an expansion for the original "Dominion" game published in 2008. Fans of the dominion core game will be right at home with this new set as the cards follow the established format. The only "new" rules are clarifications of common sense practices players would naturally intuit. The game is also a stand-alone set with all the required treasure and victory cards.

Game play is straight forward. Players start with identical 10 card decks. They add to their deck by buying and stealing cards from the central pool and from other players. Game play is a balance of building the necessary resources to purchase victory points, defending against the strategies of other players, and balancing the need to accumulate the highest victory point total with the fact that cards you buy in "intrigue" often end up in another player's deck

What you get:
1. 250+ cards including 25 entirely new kingdom cards and a full compliment of coins, curses, victory points, and randomizer cards.
2. Card organizer.
3. Rule book.

The Intrigue box can accommodate between 2-4 players, though that number can be increased with the combination of other sets. There is no moderator and every player starts the game with the exact same cards and access to the exact same resources.

For those familiar with the Dominion core game, at first glance "Dominion Intrigue" looks fairly straightforward. This is however not the case. The intrigue set is more interactive than the core set, constantly requiring the players to make value based decisions. The feel of these cards is very group oriented.
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51 of 54 people found the following review helpful By Chris P. Zogheib on August 28, 2009
Format: Toy
This is a standalone expansion to Dominion. Meaning you can buy it buy itself and play the game without needing anything else. That said, I'd suggest buying the base set first and later working up to this. With both sets, you can play the game as 2-6 player. Normally one set is only enough for 4 player. The box actually says the game can be played with 8 people but in reality the "rules" for 7 or 8 player games are to divide up into 2 different games. I'd hardly call that an 8 player game. So when I tell people about Dominion I tell them it is 2-4 player normally, 2-6 if you have both sets.

This expansion plays just like the original only with 25 new kingdom cards. Some of these cards are far different than anything in the base set. Some have more utility (AKA more choices) so I'd consider Intrigue to be slightly more "complicated" which is why I'd suggest buying the base set first.

There are a few new types of cards. One are Victory/Actions or Victory/Treasure cards. These are victory point cards that are not just dead cards in your hand during the game. The problem is these hybrid cards are expensive (Nobles and Harems for example cost 6 coin each and are only worth 2 victory points).

Another type of card that is new are the "or" cards. These are cards that have multiple abilities but you must choose which ones to use. Maybe you want +3 cards from your Noble one turn and +2 actions another. You cannot get both +3 cards and +2 actions off of one Noble card though.

Intrigue has a lot more "interaction" than the base set. This means more messing with other peoples' decks and hands. It did add a new reaction card (similar to Moat from the base set) but it works differently but does a good job dealing with some of these new attack actions.
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47 of 51 people found the following review helpful By W. Obenshain on December 17, 2009
Format: Toy
Before I get into reviewing this game - my personal experience says if you only have money for either Dominion or Dominion: Intrigue (either is playable on it's own), you're better off with the base Dominion game. The replay value is just as good and it has a lot of basic cards that the Intrigue expansion fails to make up for.
If you've played Dominion then you already know what to expect from this game. The biggest surprise here are the 3 sets of combo cards (2 victory/actions and 1 victory/treasure). Other notable features include cards with the ability to chose between several options and host of new cards designed to interfere with other players.
While it is important to note this box has all the cards necessary to play the game on it's own and over 3 million possible unique game scenarios (with 25 'special' cards, choosing 10 cards at a time) this game is much improved when combined with the base Dominion game, resulting in well over 12 billion unique scenarios (that's 51 special cards, still choosing 10 at a time). The replay value of Dominion and Dominion: Intrigue is truly unique.
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28 of 29 people found the following review helpful By MN2LA on January 11, 2012
Format: Toy
Other reviewers have done a great job praising Intrigue, and rightfully so. It is a great expansion to one of the best games out there. Like others have said, you can play Intrigue with or without the original Dominion game, but consumers would be wise to start with the first. Having both sets also allows up to 6 people to play at a time (compared to a max of 4 with only one set). While the manufacturer still recommends 2-4 players, I've found 6 player games to be enjoyable.

In addition to doubling the original game's supply of treasure, curse, and victory cards, Intrigue brings 25 new kingdom cards to the fold. Here are some highlights:

Great Hall, Nobles, and Harem --
These ACTION - VICTORY CARDS are playable during the game AND they are worth VICTORY POINTS at the end. Rather than just taking up space in your deck like standard victory cards (Estate, Duchy, and Province), these multi-purpose kingdom cards actually contribute to the action phase of your turn. I love playing with at least one, if not more of these cards in the supplies.

Saboteur and Swindler --
These ACTION - ATTACK CARDS each force other players to trash a card. Swindler forces players to simply trash the top card of their deck, so it's entirely random what they'll end up losing. With Saboteur, the trashed card needs to be worth at least 3 coins, so no matter what card ends up being trashed, it will hurt the players affected.

Pawn, Steward, and Minion --
These ACTION (and in the case of Minion, ATTACK) CARDS each provide options for the player using them during their turn.
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