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Most Helpful Customer Reviews
44 of 47 people found the following review helpful:
4.0 out of 5 stars
A good new flight sim now with 2 more free planes,
= Fun:4.0 out of 5 stars
This review is from: Rise of Flight: The First Great Air War (DVD-ROM)
I got Rise of Flight about a week ago and I liked it just fine, but now they released two additional planes for FREE, the Albatros D.5 and the Nieuport 28! Now I really like this simulation and the developer posted a very nice statement about future plans and I like what I see. Plus they recently rolled out a patch that fixed issues with joystick inversion and TrackIR. Also, I've never seen a product like this generate such passionate and harsh comments amongst us flight-simmers. Weird.
Anyways, here's what I like and dislike about it. Likes - Very pretty visuals. 3D Models, lighting, explosions, clouds, weather are all top notch. - Awesome damage model. Canvass did not stop bullets very well. The best damage model in the genre by far in my opinion. - Fantastic Flight Model. - Good sounds. - Animated pilot with hand signals. - Once in cockpit a very high level of immersion. - Dogfights are a ton of fun. You're sweating by the end. - Flexible view system with TrackIR 6DOF support. - Many tweakable settings and cheats to make it a little easier. All these positives combine to make the flying and fighting experience in ROF one of the best I have ever had. Dislikes - Activation scheme. Seems excessive, but I see why they did it. Hope they lighten up a bit. - Multi-play is not that popular yet. Maybe now that they added more planes it will pick up. - Hard to hit targets. Maybe the flight model is too real? - Can't adjust stick sensitivity. - GUI needs tweaking. - Missing good mission de-briefs. The negatives make some of the outside the cockpit experiences not as fun or as polished as it could be, but all this can be fixed. Overall I really like flying ROF. Most of the complaints I see are about things outside of the cockpit. I do most of my flying in the cockpit not in the GUI, so personally I am happy with my purchase of ROF and recommend it to my simmer friends. It's not perfect by any stretch, but I like the direction the developer is going. Just like many other flight-sims the best is yet to come, but this one should get there pretty quick. I respect those that disagree though.
37 of 40 people found the following review helpful:
4.0 out of 5 stars
BRILLIANT IN THE RIGHT WAYS,
= Fun:4.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Rise of Flight: The First Great Air War (DVD-ROM)
Rise of Flight is not a perfect game. Far from it. However, what it offers is some of the best flight modeling and most exhilarating dogfighting you're likely to experience this side of an LCD screen. I've seen a lot of complaints and while some have footing, others do not.
To address some of the common complaints and my take on them: -Yes, there are "only" 4 planes to fly out of the box (more on the way). Yes, you have to pay ~7 bucks to download more. However, there is a reason the mona lisa is worth millions and yet I can also buy a cd of 35,000 pieces of crappy clipart for 5 bucks. These planes are so exquisitely modeled as to take a considerable amount of time to fully master each individual plane's quirky characteristics and idiosyncrasies. To complain about quantity and ignore quality is to announce oneself a fool. -Yes, the flight controls are sensitive. I don't have a lot of respect for anyone who sees this as a barrier for entry. All sims require learning. This one is no different. Find ways to adjust it or learn to be gentle with your aircraft. Rather than making wild and drastic inputs (like I assume many who complain about "sensitivity" issues are doing), take some time to learn how the aircraft behaves. Learn to expect and anticipate its reactions to speed, pitch, roll rates, etc. Make the smallest inputs necessary to get the plane where you need it to go. I've found doing this greatly decreases the perceived "instability" of the old planes and has increased my lethality in combat greatly. -Yes, the activation scheme does suck. No excuses for that, however, as a developer myself, I can respect that a small developer wishes to keep piracy low and see return on their huge investment of blood, sweat, tears and money. I can put up with a minor inconvenience if it means they are rewarded for their time and efforts. -Yes, the missions can be fairly banal. Sometimes on patrol, you never encounter an enemy. While this is as it should be in something considering itself a sim, it doesn't always make for exciting flights. This isn't Over Flanders Field, however I don't expect it to be. The developers obviously did not spend as much time on the campaigns as they did on the single most important thing in a sim and the very reason Rise of Flight is worth every penny: - THE FLIGHT IMMERSION IS AMAZING - Pure and simple. This sim digs deep into that primal sense of awe and wonder that flight has inspired in man for the last 110 years. Nothing else comes close to eliciting the feelings of glee and fear while pulling a reversement with a damaged engine and praying that you won't loose too much altitude and splash into the treetops all the while wondering if the enemy has the turning radius to come around again after the last strafe of fire tore into your wing fabric. Of flying in formation on a blistering day and straining to see the aerodrome after a particularly nasty sortie, knowing full well that just landing in the rain and gusts is just as dangerous as the flack you've been dodging all afternoon. Rise of Flight is full of strenuous moments of heroism and perilous decisions that remain memorable long after you've shut your computer down. If you are looking for a history lesson, look elsewhere. In that Rise of Flight sheds a glimpse into the mindsets and skillsets necessary to be a WW1 fighter pilot, it is worth every penny.
20 of 21 people found the following review helpful:
3.0 out of 5 stars
Had it for a few weeks now.,
By
= Fun:3.0 out of 5 stars
This review is from: Rise of Flight: The First Great Air War (DVD-ROM)
Ok, I have been flying this sim now for a couple of weeks. I will be as objective as possible.
First the bad items. The game has the potential to be one of, if not the greatest flight sim so far. In my opinion it was released to early. It basically has no manual, the one included with the game can be read in 5 minutes. It does have a good map of the flying area that comes with it though. It has a mission editor that allows you to make your own missions however it has no documentation with it and it is not user friendly. The game only comes with 4 flyable airplanes. Originally it was 2 but so many people were upset that they provided 2 more. There are several others that you can purchase for a nominal 7-8 bucks. The interface to the game is clunky. In order to make any changes to the graphics, etc. you must go out of the game, start it back up and make them before the game starts. The flight model is that of an advanced sim. If you are looking for a game for your 7 year old kid, this is probably not it. You must fly these planes, they don't fly themselves. That is another issue with the game. The flight models, while realistic to a point, are rough. The SE-5 which seems to suffer from this the most of any plane, requires that you constantly hold the joystick forward quite a bit just to fly level. This is at low, medium or high power settings. Of course this makes dog fighting hard. There are other things as well such as buggy game play, crashes, etc. The multiplayer mode in my opinion needs work. You can enter a multiplayer mission but you must wait until the current mission is over. I have waited 10-15 minutes at a time just to enter a mission. At present there are no dogfight missions where you can just enter, take off and go find a fight. Now the good stuff. As I said above, this sim has the potential to be one of if not the best flight sims so far. They have released a patch or two so far that addresses issues and from all indications the developers are working hard to fix the bugs and add new planes and features to the sim. I very much enjoy (other than the flight model issues mentioned above) taking one of these plans out for a spin. I bought Track IR 5 just after I bought this product and together rock. Now the big question. Is it worth it? Would you buy it again if you had the choice. The answer is YES. It does have its bugs and it is very frustrating at times but I have already spent several hours playing it and when you compare the cost of other forms of entertainment (movies, etc.) it is a pretty good investment. I very much anticipate the next year of development in the life of ROF.
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