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21 of 22 people found the following review helpful:
4.0 out of 5 stars
Inspired - and largely overlooked - achievement,
By Andrew D. Lossing "Go real." (Coquille (nowhere-ville), OR, USA) - See all my reviews (VINE VOICE) (REAL NAME)
= Fun:5.0 out of 5 stars
This review is from: Rise Of Nations: Rise of Legends (CD-ROM)
This is an edit of my original review, which I posted soon after acquiring the game. Since then, I've edged a fair way into the campaign and played numerous "quick battles".
What's been said about the campaign is mostly true - it's neither polished nor very appealing. To be sure, there are some good strong characters, but they are not fleshed out very well, and the story feels overall quite by-the-books and predictable. Not so the world behind the game, though. It takes a lot for an RTS setting to come alive, which has put me off from them somewhat. But Rise of Legends rises to the challenge, with three very distinct cultures, each of which has a well-developed internal realism. The steam and clockwork of the Vinci feels worlds apart from the more traditional eastern-based magic of the Alin, and the strange Mayan-style of the Cuotl is rarely portrayed in recent video games. Along with these are excellent game mechanics, oriented for those who prefer combat to endless nation-building and running after resources. National borders appear as colored lines on the minimap, soldiers take attrition damage when traveling through hostile territory, and the capitol city is one's prime target. Added to this, the units are quite diverse and complex; even basic soldiers have multiple combat styles/abilities, and the many heroes available are powerful and help your nation in various ways. Each culture can obtain a master unit, which is an alternate way of achieving victory - save enough for a master unit, then, if you use it wisely, your game is won. This is often more enjoyable than simply sending hordes of lesser warriors into enemy territory. It takes some time to master these details, but the game's AI choices are varied and quite well-balanced, so you won't be crushed time and again as a beginner, nor wind up trouncing the hardest settings easily. Graphics are quite stunning, as well. The game camera changes elevation based on terrain, and very realistic atmosphere responds to this. Flora is beautifully detailed, and some of the more exotic maps especially are incrediblly well rendered. Those with a computer powerful enough for maximum settings are in for a real treat. I mostly make do with medium-low settings on my laptop, which is in need of RAM. While the minimum requirements list 256MB, my 384MB doesn't cut it; this game needs about 1GB to really do it justice. Also, a 256MB video card is required for a couple of the highest-end effects. Fortunately and finally, each graphics setting provides detailed information as to what part of your system it will affect, making fine-tuning astronomically easier. Rise of Legends will probably never be as popular as, say, Company of Heroes, for the sometimes strange fantasy world will not appeal to all. As well, the campaign leaves much to be desired. But if you, like me, buy an RTS much more for the skirmishes than the campaign, you'd have to try hard not to like it. Quick, intense games, good strategic combat, and probably the prettiest RTS world to date, combined with all the originality this title commands, it's well worth trying. You might well be inspired, yourself.
52 of 62 people found the following review helpful:
5.0 out of 5 stars
Really quite good, rich and beautiful.,
By
= Fun:5.0 out of 5 stars
This review is from: Rise Of Nations: Rise of Legends (CD-ROM)
I've never played Rise of Nations, so I can only judge this against other RTS games I've played.
This one rocks. The AI is leagues above almost anything else I've seen -- I never end up with units just wandering aimlessly in a corner because it couldn't path around a tree. The visuals are amazing -- my base down in a valley gets obscured by mist when I go up a hill to move troops. The detail in the units and buildings is AMAZING. I've not seen anything come close in another real time strategy. The diversity of units is great as well - I get a sense of three distinct cultures and approaches, but it still feels well-balanced between the sides. I also appreciate that in the campaign, there are necessary solutions beyond the usual "build a big army and throw it at them" strategy most other games employ. The UI was easy to learn - perhaps again because I never played the original Rise of Nations? I don't know how this compares to the very acclaimed Empire Earth and Total War series, but this is definitely in-line with the great games like Warcraft/Starcraft, Age of 'x' series and Command and Conquer. I needed a diversion from my WoW gaming, and this is it. My poor guildmates might miss me.
86 of 108 people found the following review helpful:
2.0 out of 5 stars
Underwhelming,
= Fun:2.0 out of 5 stars
This review is from: Rise Of Nations: Rise of Legends (CD-ROM)
I've been a long-time RTS player and can honestly say that I've been around the block a few times when it comes to the genre. When "Rise of Nations" came out, particularly when they added the "Thrones and Patriots" expansion, I thought I'd found one of the best all-around RTS games. The gameplay was smooth and continually interesting. The economy and research behaved in the way that seemed intuitive, and best of all, it had a fantastic Conquer the World aspect that allowed you to engage in the act that fuels the dreams of every RTS fan alive: to unite the entire world under your banner. I probably invested hundreds and hundreds of hours playing the conquer the world game.
When I heard that the same company that created such a fantastic game were creating another title that was hyped as the next step up from Rise of Nations, I was ecstatic. I waited for a year, visiting the official website religiously for screenshots and gaming articles. I purchased the game a few days ago and can sum it up in one word: uninspired. I'll leave discussions of graphics and sound to other players, but the gameplay is somewhat tepid. Instead of Rise of Nations many different resources, RoL has narrowed the resource count to two, making me wonder whether I was playing a game from 2006, or whether I'd warped back in time to my old Starcraft days. Instead of being able to place fortresses and cities to expand my national borders, I am forced to capture neutral cities at predetermined locations. Instead of an engaging Conquer the World game where I could march numerous armies across the globe, crushing enemies, forging alliances, and betraying old friends, I found a lukewarm single-player campaign with undeniably limited replay value. The single player campaign decidedly lacks imagination. Whereas in Rise of Nations, if you controlled a very large empire, you could enter a new battle with a decent lead on a smaller opponent, in Rise of Legends, you might enter a battle with the ability to place an oasis on the map. Cut scenes have stilted and lackluster dialogue like "An enemy is near. If an enemy stands in our way, we must eliminate them." C'mon. Is that really all the motivation the people at Big Huge Games can muster for our heroes to march our forces into a country? As if the cut scenes weren't bad enough in terms of dialogue, the "plot" of the single player campaign is riddled with plot-holes making what might otherwise be a semi-engaging story seem more like an excuse to simply engage in a series of standard Quick-battle games. (*Spoiler*) For instance, after you march your army (you only seem to get one, even though in RoN you could have a dozen armies) to Venucci to kill the Doge and his Doomcannon, he escapes with the Doomcannon. The Doomcannon is roughly the size of a Capital City, but somehow, despite that it must traverse overland, you are unable to catch up to it in pirata airships. In each campaign battle, your heroes are given a few main quests to finish, like "Capture the Enemy City" or "Kill the enemy hero." Apart from these tired main quests, there are a few bonus quests that you might stumble across while completing the main quest. While that sounds interesting, they quickly lose their appeal when you realize that frequently, there are absolutely no rewards for completing the bonus quests. In fact, in some instances, completing bonus quests will actually hurt you in terms of overall productivity by wasting men and resources on something that gets you absolutely no closer to completing the main quest that will end the quick battle. It's hard to muster a lot of enthusiasm for this game after having played it. While still a mildly entertaining game, it brings nothing particularly new to the genre apart from some of the race concepts themselves. Even the 'dominance' system in the game seems suspiciously like a copy of the 'Crowns' system from Empire Earth II. The concepts for the game are good, but I'm fully at a loss to explain why Big Huge Games threw away many of the details that made Rise of Nations such a fantastic game and put this out on the market instead.
10 of 11 people found the following review helpful:
5.0 out of 5 stars
great game, can get a little challenging,
A Kid's Review
= Fun:4.0 out of 5 stars
This review is from: Rise Of Nations: Rise of Legends (CD-ROM)
I extremely enjoyed this game and I think anyone reading this will too. the graphics are incredible, you can see every detail. i am a great lover of fantasy games and have every game from starcraft to star wars. When this came out I needed to see what it was like and now I can't stop playing it. The chalenges on campaign mode are tough even on easy, but they are fun. I love the creatures in the game and how they look on the computer. I enjoy playing this game and using all of the 3 civilizations. I definatly reccomend this game!
2 of 2 people found the following review helpful:
2.0 out of 5 stars
Big step backwards from RoN,
By California Dreamin "sr538" (San Francisco, CA United States) - See all my reviews
= Fun:2.0 out of 5 stars
This review is from: Rise Of Nations: Rise of Legends (CD-ROM)
If, like me, you loved Rise of Nations, and wanted the next great game from Big Huge Games, you will be very disappointed with Rise of Legends. Game strategy and elements are not well thought out. There is not an intruiging technology advancement timeline. And the game control mechanics are not as clean. I recommend trying the free download scenario first before spending your real money and time on this game.
4 of 5 people found the following review helpful:
5.0 out of 5 stars
A truly unique and imaginative masterpiece,
By Lord Ziios (NH) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Rise Of Nations: Rise of Legends (CD-ROM)
Rise of Legends may very well be one of the most artistic, original, fun, and best looking real-time strategy game that I have ever played. I am an rts veteran, and have tried many different types of rts' for the computer, yet, I am compelled to say this one is definitely the most imaginative so far. The 3 races, while seemingly not a huge selection, are totally unique and seperate from each other, and I mean drastically different. Even with this difference, I still haven't been able to determine which race is my favorite to use, and I play all of them in balance. The gameplay is simple enough for begginers, and familiar to anyone who has played a rts in the last decade. The gameplay mechanics are implemented perfeclty into the experience, and the battle scenes truly capture your attention. No game has ever displayed this many individual units on the screen at once, battling in what I can say to be the first game to actually display battles that can be called epic.
Besides the graphical power this game displays, which is incredibly overwhelming, the musical score is great, the units are very well balanced, and there are many different types of strategies to be found and executed throughout all the campaigns, skirmishes, and online matches that are to be played. Also, this game is available to a wide selection of pc owners, since this game can run on below-standard pcs. Overall, this game truly excels in the rts genre, which is crowded with mediocre and generic titles. I am glad to say Rise of Legends is far above the standard.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
Awesome imaging real good game play.,
By Citizen 19 (Idaho USA) - See all my reviews
= Fun:4.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Rise Of Nations: Rise of Legends (CD-ROM)
You'll need a high end graphics card. If you turn the image quality in the game to maximum you'll see the intricate detail they've used to build this game. Lower end cards will work but you don't get the full 'picture'. Zoom action show intense high quality imaging.
Game play allows for the player to watch the action without the need to speed all over the map trying to reinforce armies.
5 of 7 people found the following review helpful:
4.0 out of 5 stars
Solid RTS with depth,
By
= Fun:4.0 out of 5 stars
This review is from: Rise Of Nations: Rise of Legends (CD-ROM)
A very polished game with high production values, Rise of Legends joins Warcraft III, Age of Empires and Dawn of War as a bread and butter multiplayer RTS with staying power.
Gone are the cloned races with a few unique units to differentiate them, as in Age of Empires or Rise of Nations. Instead Rise of Legends features three radically different playable races with totally unique artwork, units, building and strategies. Closer in spirit to Starcraft and decidely not a sequel to Rise of Nations, although it retains most all of Big Huge Game's RTS innovations established by its predecessor. Expect a sequel and you will be disappointed and probably angry. Only Dawn of War and Starcraft approach this same degree of racial diversity. Out of the box, Rise of Legends is a remarkably impressive achievement in game balance. There are no glaring exploits to be found. Arguably Rise of Legends has much more strategic depth while keeping most of the micromanagement tactical challenge that other RTS games feature. In that respect it offers strong appeal in long term playability to veteran RTS multiplayer gamers. Many new players complain of slow pacing but with experience you'll use just as many actions per minute as with Warcraft III. Most online games average 15 to 25 minutes and much of the game design is focused towards keeping games to this length. So the pacing is virtually identical to Warcraft III. Online population remains low but the announcement of the $100,000 Rise of Legends tournament will swell numbers drastically. Single player campaign is disappointingly lacking in replayability. Real time graphics rendered to video for the campaign cutscenes just doesn't approach the amazing quality of the opening CG video done by Academy Award nominated Blur Studio. Further the campaign scripting is repetitive in places and the voice acting can be jarring at times. Overall the campaign seems rushed not only in execution but even in story and plot. Expect to be scratching your head at campaign's end. Worst of all, not including a free form conquer the world game type was an unfortunate mistake. Hopefully this will be remedied in an expansion pack, it is sorely needed for those preferring single player. Because of this, I can't really recommend the game (at full retail price) in its current form to those with little interest in multiplayer. The decision to go with the fantasy genre allows for the most elaborate, extravagant cutting edge graphics to date from any RTS but maximum detail performance can be punishing on any hardware. This, and not Age of Empires III, is the showpiece RTS solely in terms of spectacular eye candy. Sound effects and music are first rate but poorly mixed by the audio engine. Overall a must have game for real time strategy gamers who value multiplayer or simply fabulous graphics. There are no other recent alternatives with as much professional polish, balance and depth... until the arrival of Supreme Commander anyway. Minimum system requirements in order of importance. Heed these well: 1GB system RAM. Swap file usage causes some stuttering during heavy game play with anything less. Fast 256MB graphics card. Although the graphics engine scales very well, some features and effects are disabled with anything less. Full visuals require PS 3.0 based card. 2.0Ghz CPU. Required for physics based effects. Sluggish game play with more than two players (CPU or human) otherwise. Probably won't shine in performance for most gamers until played on next year's hardware.
3.0 out of 5 stars
Mediocre follow-up to a great game,
By Andrew C. (USA) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Rise Of Nations: Rise of Legends (CD-ROM)
I am a huge fan of Rise of Nations. It took the exciting real-time strategy formula of the Age of Empires games and perfected it. I was hoping that Rise of Legends would be a worthy successor, and on a few levels it is. However, after playing through the campaign and a few skirmishes, it's largely forgettable.
Gameplay: The game can be quite fun at times. The three races are fairly distinct, with their own heroes, structures, and backstories. The city building is perhaps the most innovative part of the game. While there is some base sprawl that is characteristic of these kinds of games, it looks more orderly and planned. The kinds of buildings that you build determine your progress up the tech tree. Each race has a good selection of units. The campaign serves to introduce you to the three races and their heroes. The storyline is not particularly compelling and feels overly long by the time that you get to the end. It is a mix of metamap movement and real-time battles, but not as well done as in Rise of Nations and other games. The game also has a skirmish mode, and the patches have added a healthy number of maps. But the battles feel very ordinary, especially since none of the units have any voice acknowledgments or personalities. Graphics & Sound: The game is very attractive. Some of the maps are gorgeous. The units are well-crafted and distinct, and the special effect are quite adequate. The most disappointing thing about the game is that the units are so quiet. After playing games like Dawn of War or Battle for Middle Earth 2 where each unit has spoken dialogue, to play a game that is largely silent just doesn't cut it. It makes the whole experience flat and uninspired. On the bright side, the music is very reminiscent of the excellent Rise of Nations soundtrack. Documentation/Technical Issues: The manual that comes with the game is descent. The game did crash on me a number of time in the campaign, even after patching. Thankfully, you can save the game at any point and don't have to rely upon any checkpoint foolishness. Replayability/Value: The campaign is worth a good playthrough and maybe a second one at some time. The skirmish mode is really the hook for RTS games, but the one in this game is just too generic and devoid of character. If you liked Rise of Nations, you'll probably be ambivalent toward Rise of Legends. There are a number of things to like here and that will remind you of Rise of Nations. However, it just doesn't quite measure up to the grand sweep and groundbreaking gameplay of its predecessor.
5.0 out of 5 stars
Great Game!,
By
= Fun:5.0 out of 5 stars
This review is from: Rise Of Nations: Rise of Legends (CD-ROM)
Great Game!! The detail is Great and the gameplay is well paced. Here's hoping for an expansion!
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Rise Of Nations: Rise of Legends by Microsoft (Windows XP)
$19.95 $2.97
In Stock | ||