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Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form [Paperback]

Anna Anthropy
4.1 out of 5 stars  See all reviews (13 customer reviews)

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Book Description

March 20, 2012
Part critical essay, part manifesto, part DIY guide, and altogether unprecedented, Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change—and how a new generation of artists can change it. Indie game designer extraordinaire Anna Anthropy makes an ardent plea for the industry to move beyond the corporate systems of production and misogynistic culture and to support games that represent a wider variety of human experiences.
 
Rise of the Videogame Zinesters is a call to arms for anyone who's ever dreamed of making their own games. Anna’s guide to game design encourages budding designers to bring their unique backgrounds and experiences to their creations and widen the playing field of an industry that has for too long catered to an adolescent male consumer base. Anna’s newest game, Dys4ia, an autobiographical game about her experiences with hormone replacement therapy, has been featured in The Penny Arcade, IndieGames, and TigSource.
 



Frequently Bought Together

Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form + How to Do Things with Videogames (Electronic Mediations)
Price for both: $26.74

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Editorial Reviews

Review

"When Anna Anthropy thinks of video games, she sees the potential to transform a genre. Anthropy show[s] us how the medium can be used for a greater good.”
—Huffington Post

Rise of the Videogame Zinesters is about education. It is a how-to, indie history lesson, design theory 101, a manifesto, and, surprisingly, as memoir. It serves as an entry into the importance of games and how to make them. But it also is about why making them for ourselves is important.”
Popular Science

“Anna Anthropy's forthcoming book Rise of the Videogame Zinesters is about the personal potential of games—how simple tools allow all kinds of people to tell their own stories interactively. But it's also a clever, thoughtful examination on game design, and why the medium is important and interesting.”
—JoyStiq

“Anna Anthropy is an independent videogame designer and critic, and a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture.”
—Patrick Alexander, Eegra.com

“These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity.”
—Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology

"Free of the constraints the giant studios labour under, one- and two-person teams are using an artisinal approach to make deeply personal and innovative videogames. Rise is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture."
—Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative

“Once upon a time, the game industry was a fervent of creativity, as innovators explored the potential offered by the new technology of home computing; today, it is a lackluster, thud-and-blunder torrent of commercial dross, selling to a diminishing audience of young males. Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life -- and perhaps more importantly, pointing you to tools and ideas that will, should you so choose, allow you to create your own games. If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future.”
—Greg Costikyan, Senior Game Designer, Disney Playdom

"Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower
voices of all kinds if it is to evolve."  
—Leigh Alexander, game critic

"You would expect outspoken game designer and polemicist Anna Anthropy's first book to be controversial. You might not expect it to be so heartfelt—even inspirational. Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of "zinester" games—independent video games made primarily by one person. For newcomers to video games, it's a great introduction; for established video game designers, it's a wake-up call. If you're teaching a course about video game culture or video game design, this book deserves a spot on your syllabus."
—Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter"

About the Author

Anna Anthropy is a prolific game developer and critic and is the creator of Calamity Annie, Mighty Jill Off, and Lesbian Spider Queens of Mars among many other games, which are available on her website, www.auntiepixelante.com. She lives in Oakland, California, with her pet girlmonster and two lovely cats.

Product Details

  • Paperback: 208 pages
  • Publisher: Seven Stories Press (March 20, 2012)
  • Language: English
  • ISBN-10: 1609803728
  • ISBN-13: 978-1609803728
  • Product Dimensions: 5.2 x 0.6 x 8 inches
  • Shipping Weight: 4.8 ounces (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #336,868 in Books (See Top 100 in Books)

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Customer Reviews

4.1 out of 5 stars
(13)
4.1 out of 5 stars
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Most Helpful Customer Reviews
7 of 7 people found the following review helpful
Format:Paperback|Amazon Verified Purchase
I eagerly ordered Anna Anthropy's book, being a fan of her important ongoing work in the "indie game" scene. Anna is a creative force and a passionate advocate for games as folk art and digital vehicles for self-expression. She also makes legitimately fun games! This book offers perhaps some of the earliest thoughts in an increasingly public conversation about games' status as art, and serves as a great introduction to an "alternative" world of game development that the average person may not be aware of. This is a large topic simply because of its many facets, and as a shorter read, the book can only act as a primer to these many facets - such as tools for game development, contemporary folk game auteurs, and their games, etc. 'Zinesters is well-written and I think Anna does this topic justice while making the subject accessible to anyone who may have no more experience with game development than simply consuming its output. I think the book falls short in convincing a skeptic that games as art are on the same "level" as the more classic forms. For me, it's an unimportant matter, but some might be looking to this book to convince them. Finally, Anna appears to be of the mind that game creation is a kind of zero-sum, um, game where having less "white male"-developed games is necessary to have more non-"white male"-developed games. Game development is more democratized/open/folk than ever now, while simultaneously "white male" games are consumed more than ever - I think this merely reflects the dichotomy of "pop/mainstream" art and "folk/alternative" art that seems to be present in every artistic medium.
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3 of 4 people found the following review helpful
4.0 out of 5 stars Everyone should make games May 15, 2012
Format:Paperback|Amazon Verified Purchase
Though less cerebral than some of her contemporaries (Ian Bogost, for example), Anna Anthropy's work is even more important. Her games (particularly "Dys4ia," an autobiographical game about her gender identity) are simple but affecting.

Her message to us is that she isn't special ... that we all can, and should, do as she has done. Make games, lots of them, for and about the people we love, the things we care about.

This is a great first book about game design for high school and college students of all stripes (though perhaps not for the prudish, as Anna is unflinching in her approach to human sexuality and political controversy). It isn't for students that want to design games. It is for everyone, a manifesto that explains why you ought to make games.
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5.0 out of 5 stars Queer Theory meets Game Design April 22, 2013
Format:Kindle Edition|Amazon Verified Purchase
This is a quick read, more like a manifesto for the indie games movement than a guide book although the last chapter includes a walk-through of some programs you can use to get started. Anthropy mixes her personal history with observed comments about the game industry and design freely - that's the zine part of this book. Don't let that put you off! There are really good ideas in here about how games could reach a broader audience and be more inclusive.
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Most Recent Customer Reviews
4.0 out of 5 stars Read and Heed...
A unique and valuable perspective that serves as a sort-of manifesto and how-to for the new era of do-it-yourself indie game making.
Published 2 months ago by fiendish
1.0 out of 5 stars As a trans, queer, kink, indie game developer, I find this book...
As a trans, queer, kink, indie game developer, I'm absolutely appalled by the amount of flawed logic, whitewashing of the history of game development, and bigotry seeping from the... Read more
Published 2 months ago by Devi Ever
4.0 out of 5 stars Good read
Essential reading if you're into indie games / queer games / scratchware scene or studying games. Personally I'm more of the latter group and found this a very illuminating &... Read more
Published 3 months ago by Stahljunker
4.0 out of 5 stars A call to create
While the introduction is a little bit bumpy (Anna and I want very different things out of games, and Anna's introduction makes it seem as though the book is almost meant for an... Read more
Published 3 months ago by hipscumbag
5.0 out of 5 stars Great book for the video game curious.
I'm having an enjoyable re-visit of my past (I almost forgot about downloading shareware from BBS) while having my eyes opened to what's going on in the game industry (and what's... Read more
Published 4 months ago by Carmine T. Guida
2.0 out of 5 stars One sided and reductive
The most interesting, largely because it's the most problematic chapter in Anna's book is the first one, entitled "the problem with videogames. Read more
Published 5 months ago by C. M. Abratte
5.0 out of 5 stars Personal, useful
Anthropy perfectly lays out why more diversity is needed in the world of game design, why you ("yes YOU") should contribute your as-of-yet unheard voice, and how you can... Read more
Published 5 months ago by Kristoph
5.0 out of 5 stars A rallying cry for us all
anna anthropy's book is part biography, part how-to guide for budding game designers and part manifesto for the disenfranchised. Read more
Published 6 months ago by LA Gamer Girl
5.0 out of 5 stars A Timely Perspective on Videogame Creation
I've never played a game made by Anna Anthropy, but after reading this book, she is one of my favorite game designers. Read more
Published 10 months ago by Raughn
5.0 out of 5 stars a new dawning
anna anthropy has created an eye opening thought provoking blockbuster with rise of the videogame zinesters. Read more
Published 14 months ago by John A. Testa
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