Risk The Lord Of The Rings 'The Middle-earth Conquest'
|Price:||$122.87 & FREE Shipping. Details|
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- The classic game of conquest travels into Middle-earth with this special edition of RISK
- Adapted after the battles waged in The Lord of the Rings, it features a highly detailed Middle-earth game board drawn by an official cartographer from the film, and a gold-tone pewter replica of The Ring.
- Play by classic RISK rules or add in The Lord of the Rings twists
- Includes 20x20" game board, ring, 4 armies, 42 territory cards, 2 wild cards, 40 adventure cards, 3 red dice, 2 black dice and an instruction book. For 2 to 4 players. Ages 9 and up.
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Top Customer Reviews
Though this is a great game for any LOTR and Risk fan, don't fall victim to this lowball marketing ploy. Both editions were the exact same price when I saw them recently at a toystore - and boy did I kick myself for not waiting on the full version!
The game board is a four fold design rather than a two fold design like the standard risk board. This makes the board seem less durable than the standard risk board.
At first I was a little disappointed with the map, It does not show Gondor or Mordor, and I thought there could have been a little more detail put into some locations. The reasoning for not including Gondor or Mordor is that the manual states the game is based on the first two books of the trilogy. After playing several games on the board I have grown to like the map more and more. The balance of the continents seems to be pretty well thought out. Although Rhun can sometimes be held very easily by evil. Rhun is kind of the Austrailia of LOTR Risk, it isn't worth much bonus, but it is easy to hold. The rest of the continents are balanced well, mostly being hard to gain a bonus from them, especially when you have experienced risk players. Overall I'm very pleased by the map, but it could have been a little better with a few small changes.
Leaders and Strongholds can make a very big difference in the outcome of the game. You get to place a leader unit, represented by a shield, at the beginning of the game; you can also get leaders by drawing an "Appoint a Second Leader" Adventure card. What leaders do is travel along with your armies and give a +1 attack or +1 defense bonus to your single highest dice roll. So if you rolled a 5, 4, 1 you then have a 6, 4, 1. As you can imagine having a leader with you in the battle will greatly help your chances of winning. Your leader does not count as an army, it is just there to modify the dice.Read more ›
Two players are good powers and the other two players evil. Both armies have their own pieces portraying from 1 to 3 to 5 armies each. The fellowship moves over the map and when they leave the game is over...this is a nice timing mechanism which prevents the never-ending Risk games we often see in the old classic game.
All in all, a very worthy Risk variant and a must buy for Lord of the Rings boardgame enthusiasts. Also, followers of Risk should at least look into this variation on the theme, a good addendum for your Risk collection.
1) Leaders -- increase highest die roll by 1 (offense and defense)
2) Strongholds -- increase highest die by 1 (defense only)
3) Middle Earth map -- some impassable boundaries of water and mountains
4) Three different types of adventure cards -- Mission, Event and Action
Adventure Card Examples...
Mission: Moving a Leader into a Site of Power country grants bonus armies
Event: "Raiders" card... draw three country cards; each loses half their armies
Action: "Wormtongue" card... remove 2 armies from country you're attacking and add them to your country
Action Example 2: "Under the Mountain" card... attack a country through a normally impassable mountain
But what really makes this game shine is the ending. Instead of the often times tedious prolonging end game of regular Risk (one player must conquer everything) this is based on a time limit. Independent of gameplay is the One Ring that advances through one country after each person's turn -- 16 countries/turns. However, that's not set since people can play cards to impede its movement, and there are three countries where a 4 or greater must be rolled before it can advance. One of those is the very last country.Read more ›
Most Recent Customer Reviews
Good price, great condition, and a pleasant hand-written note by the seller. I am very pleasedPublished 1 month ago by Alex Ratcliff
When I received the box, it was a bit worn out on the corners. Most of them were split open and the previous owner did not do a great job fixing it. Read morePublished 1 month ago by Amazon Customer
Shipped Fast great condition! All parts included no damage to the board. Love it!Published 3 months ago by maddogg44
A lot of pieces were broken or missing. Very disappointing for my son!Published 5 months ago by Regina Tan
Any fan of RISK and Lord of the Rings should have this game. I am used to play the classic RISK and this one was fun when played with friends.Published 12 months ago by Ricardo F.
My husband was so surprised when I gave this to him. He always enjoyed the original Risk game but this adds more entertainment. He is ready to start our first "war". :)Published 12 months ago by Sabrina Aubuchon
Very much overated, not worth the price considering it was listed as being new and clearly wasn't! I sent it back and received a refund immediately.Published 13 months ago by Rachel Clark
Was expecting all of the pieces. A few were missing including the one ring that is part of the mission of the game.Published 13 months ago by jasmine moen