- complete with original sleeve and instructions
Product FeaturesPlatform: PlayStation | Edition: Standard
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The classic Risk level shows the game as you remember it. The easy-to-use interface will quickly whisk you into the heat of war. Those interested in more challenging gameplay should try the ultimate Risk level, which features weather variables, geographic obstacles, and fortifications. As a general, you'll create alliances with other players, take their armies captive, set booby traps, and employ super troops that fight harder and live longer.
No matter your struggle--classic or ultimate--Risk offers you the unique opportunity of crushing your opponents while taking over the world. And though you can't knock all the game pieces over in a frustrated rage if you lose... you can hit the reset button. --Eric Twelker
For the uninitiated, the game of Risk may seem a little odd. Idiosyncrasies abound. At the beginning of the game, each opponent's armies are distributed randomly throughout the world - though a manual battalion placement option is available. When you conquer territories you are awarded strange playing cards with cannons and horses on them that are redeemable for reinforcements. Last-surviving defending armies always win in a tied roll of the dice, making them fairly fearsome opponents when outnumbered. Plus there's the steamroller effect, by which a single country with enough reinforcements and a little luck can take over territory after territory in a single turn. As long as it doesn't run out of troops, it can keep going until it has taken over the entire world. In short, realism is out the window. And that's what makes it Risk.
Hasbro Interactive could have made the PlayStation version much more realistic. It could have included troop morale, food supplies, different types of units (there's only one), and so forth. Heck, it could've thrown the old game out the window and slapped the license on a brand-spankin'-new real-time strategy game with hyperrealism, and the N64 version could have used the Rumble Pak to simulate troop hunger. Thank God Hasbro didn't. Hasbro Interactive made the right call by leaving it simple, full of illogical rules that also happen to be really fun. Like the original, Risk for the PlayStation is straight-ahead, fast-paced, and easy to play right out of the box.
The game looks great too, with a simple interface, multiple map views at the touch of a button, and terrain that looks great onscreen, even if it doesn't affect play in any way. Video is kept to a minimum in the Classic Risk version of the game, only appearing when individual opponents are completely wiped out or the world is completely dominated. The only visual shortcoming is in the size of the main map's view. All actions, troop movements, and invasions occur while only roughly 20 percent of the world is visible. Sure, complete world maps are only a triangle button away, but you can't perform any actions while looking at them. It would be easier to make small-scale tactical decisions if the large-scale strategic concepts were always visible. The game also features impressive military music that perfectly sets the tone, a huge bashing sound whenever the dice are rolled, and a number of other sound effects whose tasteful brevity enhances the feel of the game without detracting from the mood of the original.
A number of options round out the game. Up to four players plus up to four CPU opponents may play at once. AI may be set from easy to hard, with a dramatic effect on gameplay. Blind Risk makes it impossible to see into enemy territory for troop counts. Ultimate Risk is an entirely different game and makes a stab at realistic turn-based strategy. Featuring random turn order, dramatic weather effects, and choice of combat formation, the game offers generals to wield, forts and capitals to erect, and a much more realistic set of attack routing options that deflate the strategic importance of certain territories. In Classic Risk, there are only three ways in to the Americas, making those three territories the linchpin of strategy in the Western Hemisphere. In Ultimate Risk, piling all your armies in a few places doesn't make you safe. While all this is much more realistic, the new options bog down the speed of the original. Most folks looking for this level of strategy should probably cut to the chase and pick up Command & Conquer instead.
Hasbro Interactive has provided a near-perfect translation from the board game to the PlayStation. It has managed to preserve the style of play perfectly, without adding too many annoying new features to distract from Risk's sublime simplicity and speed. You won't lose the little plastic pieces, and your dog won't eat the cards. Plus, next time you feel like sweeping across Europe, but are worried that it's a little premature, you can save your game before you "risk" it. Perhaps they should have called the PlayStation version "Less Risk." --Josh Smith
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.
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Most Helpful Customer Reviews
25 of 25 people found the following review helpful:
4.0 out of 5 stars
If you like Risk but can't find people to play with...,
By A Customer
= Durability:4.0 out of 5 stars = Fun:4.0 out of 5 stars = Educational:4.0 out of 5 stars
This review is from: Risk (Video Game)
This game is a good video version of the classic board game. It not only has classic risk but also a cool ultimate version that really holds up with the best of the strategy genre. The other option for choosing your map (Classic, Europe, Western Hemisphere, Asia) really spices up the game as well. The levels do challenge you in every way. This game is very fun, challanging and finally allows one to play risk alone.
13 of 13 people found the following review helpful:
5.0 out of 5 stars
A real favorite...,
By A Customer
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Risk (Video Game)
If I had to give up all of my PSX games except for one - this is the one I would keep. In addition to playing like the classic board game, this version allows for several different maps and a variety of options such as random placement of the arimes. The Ultimate Risk options allow for even more game variables. The interface is pretty simple to use and allows for easy minipulation around the board. The variety of options really puts you in control of the game play. If you like this classic board game you'll really enjoy this version. If you're looking for fast shoot 'em up action - this one isn't for you.
7 of 7 people found the following review helpful:
5.0 out of 5 stars
Ten years of fun and counting:),
By Darren Harrison "DVD collector and reviewer" (Washington D.C.) - See all my reviews (VINE VOICE) (REAL NAME)
= Fun:5.0 out of 5 stars
This review is from: Risk (Video Game)
If I was allowed only one computer game to have for the rest of my life that game would be RISK. I am simply addicted to it. I first picked up a copy of it for my old Altima computer in 1996 and still play it today. My roommates are always passing by and asking "still conquering the world?" In addition to the classic world map and dice rolling option, there is also the Ultimate strategy option with several different maps to choose from including the World, Europe, North America and Asia.
The Ultimate games are my favorite, largely because it actually involves more strategy. Buying a general also increases the number of strategies that are possible, and with each successive win the general gains another star and more possible strategies. Which strategy will you choose to attack? Which strategy will you choose to defend yourself and will it be the correct strategy to counter you opponents attack plan? The highest ranked General is a 4-star general who gets that last star if he manages to capture an enemy's Capital. Which brings us neatly onto fortifications. Each player gets a certain number of forts to place at the beginning of the game (with more allowed based on the number of territories each player has.) Each fortification is actually 21 forts with the Capital being 40 forts (and therefore virtually impregnable) It is perfectly possible for example for a 40-fort Capital with two battalions to fend off a 50-battallion attacking force. Those who are familiar with the classic board game will recognize much of this set-up, the principal is largely the same but with added elements such as the forts, strategies storms that block shipping routes, rebels and disease. Certain territories seem more prone to disease that can wipe out scores of battalions and rebel armies can strike at weakened territories in your possession. One complaint I have relates to storms. Whereas you are forbidden from crossing a strip of water blocked by a storm, the computer player doesn't seem similarly restricted. I have seen several instances of the computer attacking through a storm. It hardly seems fair, but c'est la vie. My favorite set-up[ is the Yltimnate version of the European map with the full complement of computer enemies, it takes roughly two to three hours to play one game with this set-up and its not uncommon for me to play two games a night and find myself still playing at 2 a.m. on a work-night. I would recommend this game to anyone, especially those that like an intelligent challenge in strategy. One of the other reviewers titled their review "Hours of fun," well from my perspective it has to be "Decades of fun." 2115|R3V8M4M2ES3V78;2115|R3HZ7YE96XJEP7;2115|R1BUESXT1H705S;
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