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7 of 7 people found the following review helpful:
4.0 out of 5 stars
Pretty good game, June 4, 2004
This review is from: River City Ransom (Video Game)
River City Ransom Ex is a radically enhanced version of the cult classic NES side-scrolling fighter that tries to be faithful to its progenitor roots. In River City Ransom Ex, you can still play as Ryan or Alex, but the game's real allure is customizing your own characters and recruiting a three-deep hoodlum posse of your own. Players can customize everything from characters' physical appearances to NPC A.I. to in-game physics. Unfortunately, the original formula of super-deformed deviant tiny boppers and gameplay variety loses its charm amiss all the new enhancements and customizations. Many of the new techniques look cool, but they're way too powerful. Once you've earned enough money to buy a few techniques the game is essentially over. There isn't any incentive to build up and customize your characters at all. Despite the flaw, River City Ransom Ex is a decent addition to the handheld fighter genre, and if players can discipline themselves not to buy many of the all-powerful techniques, River City Ransom Ex can be a cool gaming experience.
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2 of 2 people found the following review helpful:
3.0 out of 5 stars
Overworked, February 18, 2009
= Fun:3.0 out of 5 stars
This review is from: River City Ransom (Video Game)
The NES version of River City Ransom was an amazing variation on Double Dragon. RPG elements, the ability to block, a strange cast of characters, hardcore nudity (not really) and free smiles all worked to make this into a memorable title.
The GBA version has all that, but it stumbles in the RPG styled character customization. Atlus tweaked a bunch of the moves, which work together to destroy any challenge and balance the original game had. For example, Acro Cirrus in the NES version was just a flip that damaged enemies. You could beef up your stats, and it could be fairly strong. In the GBA version, it became the somersault of doom. You character will keep rocketing along damaging anything in their path. Once you get this ability, the game effectively ends since no enemy or boss can shut it down once you start pinballing around the stages.
The new purely cosmetic character customization features are interesting, losing the password system in favor of a save file is nice. The graphics are improved over the NES version and the music is faithful to the source material. If they hadn't messed around with the special attacks you can buy with no consideration to game balance, this game would've gotten a much better rating from me.
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13 of 19 people found the following review helpful:
2.0 out of 5 stars
Poor Port to the GBA, June 10, 2004
This review is from: River City Ransom (Video Game)
River City Ransom for the NES was a classic game. However, the port to GBA brought no effort into making this game better or functional for a handheld. Atlus Software looked to cash in on a popular title and spent the minimal effort necessary to create this cartridge. I'm not going to criticize what RCR is as a game. But here's what I think you should be aware of before purchasing the GBA version. - Poor menus. The game immediately begins with two choices, "Story" and "Manage Data." The Manage Data option doesn't even allow you to load a game...you first need to begin a new game and then load. I'd think this could have been improved. - Screen errors. The game plays in sort of a letterbox mode, but your computer partner and opponents are able to appear below this black bar, and run around offscreen. I believe I remember this bug from the original, but it shouldn't have made it into this updated version. - Dual-button jump. The GBA has 4 buttons A,B,L,R like the SNES...so I can't understand why I still need to push AB at the same time to jump. L and R aren't even used during actual gameplay. The GBA form makes dual-button moves trickier than a NES controller, and I wish Atlus would have considered that. I do enjoy River City Ransom as a game, but the presentation and delivery makes me reconsider this purchase. It's sad to see developers offering no effort in the delivery of a title like this, instead choosing to sell the name and hope to cash in with fans.
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