- 2-5 Players
- Ages 10 and up
- 90 minutes
- One game board, 5 province boards, 21 dice, 15 wooden counters, 1 king's envoy token
- 20 +2 tokens, 60 good cubes, 85 building tokens, 1 season token, 1 year token, English rules
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Most Helpful Customer Reviews
6 of 6 people found the following review helpful:
4.0 out of 5 stars
Best gateway game on the market,
By
= Durability:5.0 out of 5 stars = Fun:4.0 out of 5 stars = Educational:2.0 out of 5 stars
This review is from: Kingsburg (Toy)
Kingsburg is a worker placement board game designed by Andrea Chiarvesio and Luca Iennaco. The game is published in the United States by Fantasy Flight Games. For its price, quality and game play: Kingsburg is the best gateway game on the market.
Players strive to score the most victory points. You score victory points mostly by building. In order to make buildings, players must have resources: gold, ore and wood. Buildings give players several benefits such as bonuses to battle, extra resources, and manipulation of dice rolls. Players have a town mat in front of them. This shows which buildings they have built. The buildings on the far left are entry level. To make buildings, you must have both the appropriate resources and have built all the other buildings to left of the desired building. Thus, long term strategy is required when deciding which building paths a player will take. Players acquire resources during the productive seasons (spring, summer and fall). There are 8 phases in the game of which 3 are productive seasons. Players roll three dice (6-sided dice). Players play one or more dice onto the game board. The game board has 18 spaces numbered from 1 to 18--representing all the advisors from the Jester (1) to the King (18). To influence an advisor (and receive the bonus thereto), a player must place dice with the correct total onto that advisor's space. Thus, to influence the Jester, a player must place a die with a "1" onto that space. If you didn't roll a "1", you cannot influence the Jester. Players can place multiple dice onto an advisor in order to influence the more powerful advisors; again the total of the dice must equal the advisor's value. Some advisors give victory points (the Jester and the Queen); some give soldiers (the Sergeant, Captain and King) and most give resources. If a player influences an advisor, no other player may influence that advisor during that season. So there is an important strategy to where to place your dice. There are 5 years (8 phases each) in the game. During the 8th phase of each year, there is a battle. Players must defend the kingdom from the kingdom's enemies (goblins, orcs, barbarians, etc). If the player's battle total from soldiers, buildings and the king's aid is greater than the enemy's total, the player is successful, else the enemy wins. It is possible (and quite probable) that some players will be successful while others will be unsuccessful. Those who are unsuccessful are sacked by the enemy, losing the appropriate buildings or resouces listed on the enemy card. Those who are successful gain the booty listed on the enemy card. After 5 years, the game ends and the player with the highest victory point wins. Kingsburg is easy to learn for non-gamers. The iconography is intuitive which aids to its gateway nature. There is a great deal of replayability in Kingsburg also. There are plenty of ways to win. The only problem with Kingsburg is the way the battles are handled. The king's aid is a die roll. This eliminates so much strategy that it renders this aspect of the game meaningless. The expansion solves this problem luckily. If you want a fairly cheap game with great replayability and that's also the best gateway game on the market, I highly recommend Kingsburg. If you like Kingsburg but think something is missing, I also suggest picking up the expansion.
5 of 5 people found the following review helpful:
5.0 out of 5 stars
Excellent game, for the price!,
By
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:4.0 out of 5 stars
This review is from: Kingsburg (Toy)
Of all the euro-strategy games I've played, this one has the most appeal to me. It is one of few Euro games that I've expereinced that invovles both skill (in plotting your turns out carefully and in getting to resources before other players do) and luck (i.e. dice rolling). Your skill or luck can also only take you so far in this very well balanced game of medieval resource management. No two games played (of the 3 I have played in the Beta testing) have turned out the same, and three different strategies have one... making this game well worth the $60 price tag -- it's highly replayable.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Delivers On Lofty Intentions,
By
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:4.0 out of 5 stars
This review is from: Kingsburg (Toy)
For a fantasy game fan, just browsing Fantasy Flight Games' catalog can be comparable to an alcoholic strolling around a liquor store: Too many choices, intriguing all. As I've been using what spare time I can muster to methodically sample various treats from said catalog, Kingsburg has been on my "to do" list for quite some time. In a recent "free-shipping induced" online ordering binge, I finally slapped ol Kingsburg into the virtual cart with high, if somewhat hazy, expectations.
Low and behold, after several close rounds of play, I am pleased to report that Fantasy Flight has managed to put out another winner in the fantasy board game genre, this one a combination of resource management, basic combat, and opponent-oriented strategy. If, like me, you find yourself attempting to make some sort of logical game play assessment based exclusively on the back of the box's description paired to photos of the (seemingly insanely complex) game in play, let me begin by putting your mind at ease. The game is deceptively intuitive after only a full 90-minute play, perhaps even earlier than that but by the second full game, you'll find yourself referring to the 8-page rulebook less and less. True to the teasers, you assume the role of one of the king's governors in a land with apparently very invade-able borders. The idea of the game is to come out furthest on the board's outermost scoring track at the conclusion. Pacing the flow of things is both a seasonal and annual counter (4 seasons per year/ 5 years total game time). Not to worry if five years sounds like an awful big commitment, a table of experienced players will enjoy complete game times between a little over an hour to an hour and a half maximum. I mentioned resource management and indeed, that element represents the core of the game play mechanic as dice rolls determine which of the king's royal court will toss a few goodies in your direction (these goods range from gold to building supplies to soldiers). Each turn (season), players allocate their resources to constructing buildings, building up their army, or just stockpiling materials for later use. The catch is each year come wintertime; the malevolent forces from outside the land's borders come a knocking. Players who neglected to prep their armies during spring, summer and autumn will pay severe consequences should they falter to the invading orcs, barbarians, zombies, and dragon forces. This all sounds terribly complex, I'm sure and photos of the game board with its depicted hierarchy of characters, dozens of in-play dice, markers, chips, and player sheets does little to dissuade the notion. However, after a few minutes of actual playtime, it becomes very clear that whoever designed the board initially had an outstanding perception of the game's intricacies as nothing, and I mean nothing, on it is without purpose. Markers keep track of everything from the given season and year (remember there's only 5 total), to which player gets to roll first in a given season, to the precise payouts each advisor provides, to how many soldiers you've got recruited into your army. All of the building construction is kept separate from the board on the player's individual province sheets. Hard commodities such as gold bars, wood, and stone are represented by appropriately painted wooden blocks. The more familiar with the game one becomes, the more he comes to appreciate the detail and amount of information the game board contains on every square inch throughout. The rules themselves are pretty clearly presented so long as you don't make the mistake of attempting to comprehend them without the actual game components set up before you. I found that the quickest and easiest method to get underway was to actually follow the setup section precisely and to actually go through all of the motions on the board for a full year (4 seasons) along with the step by steps of the instructions. After which, starting over for an official game begins to feel quite intuitive. Fortunately the rules are presented in a very orderly fashion, complete with full color examples for nearly any situation, making quick reference to iron out the rough spots very convenient. The pieces and bits are typical Fantasy Flight Games which is to say beautifully illustrated, constructed of unprecedented quality, and come within a box loaded with plastic storage compartments to insure that everything fits neatly within. Setup is quite minimal and in this case limited to a bit of card sorting, stacking up some wooden blocks, and retrieving the tokens, wooden markers, and wooden dice to correspond with your chosen color. The game's greatest strength perhaps is its practice of not pitting players directly against one another but rather as individuals against the rigors of the kingdom. Decision making and resource allocation factor heavily upon the game's outcome over luck of the draw elements or random card flipping. In the end it's basically a player versus other player(s) situation even though it rarely feels like it during the course of play. I'm pleased to report that there's very little in the way of punishment or trickery to opponents. Again, players will find themselves quite involved in managing their own affairs, which is appropriate since it is their own decisions throughout that ultimately determine the game's winner. In all, Kingsburg is a fantastic entry in a saturated market and further proof that Fantasy Flight Games is quite serious about their craft. Highly recommended entertainment!
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