Most Helpful Customer Reviews
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11 of 11 people found the following review helpful:
4.0 out of 5 stars
A Great Archive, December 18, 2008
This is a good, comprehensive look at LucasArts. As someone who has played all of their point & click adventure games and some of their Star Wars ones, this book is a fascinating archive of storyboard/visualization artwork, background stories, domestic/international packaging artwork, posters, photos, and other internal documents.
If you're a reader of RetroGamer, you're probably accustomed to the lengthy "Making Of" articles which goes in depth and behind the scenes on classic games. The opposite is true of this book. Instead of the lengthy article with the tiny photos, you'll find less behind-the-scenes stories on a particular game and pages of large, beautiful production artwork. This book aims to provide a comprehensive view of LucasArts through the years rather than focusing on a particular game. You'll even see a few pages of canceled games like a Full Throttle's sequel and a few paragraphs on that hated Sar Wars fighting game (Masters of Teris Kasi or whatever it was called). It covers everything from the start through 2008 (Lego Indiana Jones, Clone Wars, Star Wars Unleashed).
The $40 Amazon price makes this an affordable, fun gift for anyone who has played the classic LucasArts games. Once this book goes out of print, prepare to watch the selling price of this book jump (just like those CD collections of LucasArts games).
I'm not sure what to make of George Lucas' foreword. I've never been a fan of the recent direction of LucasArts (No point and click adventure games. Two cancellations of a Full Throttle sequel. Oversaturation of Star Wars games. Unavailability of any classic games as WiiWare, on Xbox Live, PSN, etc). So I would have preferred a book that didn't have his stamp of approval on it. But perhaps that was the only way the author could access all of these documents. The George Lucas foreword is only a page long (3 short paragraphs actually) and pretty generic and worthy of a PR newsletter. I don't feel the foreword added anything to the book. In fact, George Lucas didn't even reference the book.
My only complaint about this book: I wish it were twice as long. At 250+ pages, it does a good job. But I wonder what awesome production artwork will never be seen by most people.
If you're curious about the cover, it's actually lenticular. You'll see all 4 images by changing your viewpoint.
LAST NOTE: I hate you Amazon for sending my copy of the book with a big ding on the covers' edges. Thanks for dropping it. You ship like a cow.
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5 of 5 people found the following review helpful:
4.0 out of 5 stars
Good, but far from authorative, January 25, 2009
Having been a long-time fan of LucasArts's greatest and most original games (The Secret of Monkey Island, Day of the Tentacle, Grim Fandango, et al), it's somewhat disappointing to learn that I know more about the titles than the author. While it is wonderful to see glimpses of rare production art, design documents and concepts for unfinished games, it's also a shame that the original content is light and even sometimes incorrect.
Rogue Leaders typically spends two pages per game. That could be enough room if the type size and line-spacing was that of a normal book or magazine article, but unfortunately here it amounts to little more than 300 words per game for bigger titles, like 'Day of the Tentacle' or 'Sam & Max', and even less for games like 'Loom'.
Major milestones, like 'The Secret of Monkey Island' get a mere 500 words, which means anecdotes, like the fact that the designers had to help package the first printing of SOMI themselves in order to make the shipping deadline, are unfortunately missing.
The book doesn't really have much of a narrative, either, and instead favours segmenting each game into its own mini-article. There is some attempt at the beginning to tell the story of the companies origins, but this seems to quickly evaporate once the company gets going.
This segmentation really works against trying to weave LucasArts's growth into a coherent tale, and the book often feels a bit confused as to where to turn next. You'll read about Monkey Island 1 (1990), its sequel (1991), Loom (1990), Day of the Tentacle (1993) and then Fate of Atlantis (1992) -- in that order.
There are also mistakes to found here, too. For example, the author makes no distinction between the two VERY different Indiana Jones 'Action' and 'Adventure' games for Last Crusade and Fate of Atlantis, printing design documents from both as if they belonged to the same game.
The lack of a strong narrative, added to the book's lightweight writing-style, means you never feel the highs and lows of the company's successes or failures. For example, after reading about the making of the early LucasArts title 'P.H.M Pegasus' and the split it caused within the company, you never find out if the game was successful or not.
As a companion to the recent exhaustive 'Making of...' Star Wars and Indiana Jones books, this is decidely a "lite" title, reading almost like a coffee-table book. Occassions when critical commentary is actually applied to the games is extremely rare, but its presence indicates that there could have been more.
Considering that articles of greater depth can be found for free on the internet, and considering this book's target audience is the die-hard fan, its light-weight style a very odd choice.
Why four stars, then? Simply because access to never-before-seen historical material, what there is of it, rises this book to the above-average. It's only a shame that Rob Smith wasn't able to create a definitive, exhaustive and authorative story of the life of LucasArts, because this most definitely is NOT it.
A quick note to adventure-game fans considering this book: Over a third is dedicated to the "golden age" of LucasArts, the rest focuses on the plethora of externally-developed Star Wars games.
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4 of 5 people found the following review helpful:
5.0 out of 5 stars
Beautiful Guide to the LucasArts Franchise, December 19, 2008
This is an absolutely beautiful guide to the history of the LucasArts gaming franchise from its beginnings through the Force Unleashed. Along the way, Rob Smith hits the high points for their hottest properties including among many others Full Throttle, Monkey Island, Maniac Mansion, Indiana Jones and of course Star Wars.
The book feels like a museum exhibit dedicated to the gaming company with loads of amazing full color photos and art, with insights and artifacts from the making of these great games.
The book is larger than I was expecting, but it is put together very well and uses very high-quality paper. Upon its arrival, my son and I sat down with it and flipped through the entire book, page by page, 3 times.
This is a wonderful collectors item for any fan of gaming, or for fans of any of the franchises covered in the book.
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