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RCT3 - finally complete!
on February 1, 2007
Roller Coaster Tycoon has been one of the most successful of the 'tycoon' games on the market today, and it's easy to see why. RCT is probably, down and away, one of the most fun and addictive of all the tycoon games. This version of RCT3 now has all the expansions included with the main game: "Roller Coaster Tycoon 3," "RCT3: Soaked!", and "RCT3: Wild!".
I've played all three - RCT1, RCT2, and now RCT3. I enjoy all of the franchise. I've always wondered what it would be like to BE Walt Disney - even if it's just in a game. And Roller Coaster Tycoon 3 Platinum does not disappoint.
Although the interface isn't quite as good as is on Roller Coaster Tycoon 2, it's still usable once you get over the rather kiddiefied look. It's the three dimensional look that gives this game a fresh slant to earlier versions. And the new coaster cam adds a bit of a thrill, although I myself only found myself using it infrequently at best.
RCT3 itself adds the coaster cam and three dimensional look and feel. RCT3: Soaked adds water park features, and RCT3: Wild adds a bit of Zoo Tycoon to RCT3. The customers look like "The Sims," and there's now obvious older and younger customers, and you must strike a balance of pleasing both.
I enjoyed my adventures with RCT3 very much. It can be very addictive. Just a little tweak can increase your park's success - or cause your failure. The scenarios are numerous, and the new three challenge in one scenario feature was a nice touch, even though I thought that some of them were a little too easy to reach the top.
The scenarios range from the tutorials (highly useful, even if you've played other Tycoon games), beginners scenarios, advanced scenarios and expert scenarios as well as a couple "Real" parks.
The new Fireworks shows feature is nice, but I found designing your own to be a bit time consuming, not to mention in-game expensive for the small return you get.
The new VIP guest feature is also a nice touch. Please the VIP, and you often get a nice bonus that lets you finish that roller coaster that you were building, or add other new features to your park.
The Coaster Design 'sandbox' feature lets you design and test coasters without using a park or scenario. This is a nice touch, and it was very helpful to be able to see what features of the roller coasters added which excitement level, what nausea level (yes, peeps still barf! :-) and what features add or subtract from those figures.
But I find myself drawn back to RCT2 over and over again. RCT3's building features are not as good as RCT2's were, and there are nowhere near as many fan-created rides, scenarios, or sets (whole parks) as there are for RCT2. Building water park items, such as dinghy slides, is now more difficult, since they must end in a swimming pool complex.
Although I'd recommend this game, even to RCT die-hards, if you already =really= enjoy RCT2, you will probably be disappointed by RCT3. And it's really recommended to newbies, especially since they finally got the game and expansions in one pack. Although Chris Sawyer denies working on RCT4, my guess is that you'll see it eventually. Until then, Happy Tycooning!