From School Library Journal
Grade 8 Up—In this dark, futuristic novel, 15-year-old Ash lives with more than two dozen teens in a fortified beach compound, where they had been left by their parents years earlier. Ash, a champion surfer and the de facto camp leader, is abducted by predatory Raptors, a mutant species that lives in the remains of a human city. While struggling to escape, she encounters friendly, peace-loving rodents, a cross between humans and rats. Their leader informs Ash that her father, Professor Helix, was inadvertently responsible for the genetic mutations that largely destroyed the human race. Following a war between the human/rat allies and the Raptors, the novel concludes with the fragile promise of peace and cooperation among all three species. Brindley's fast-paced novel is initially difficult to follow as it's unclear what has happened to human adults and why some of Ash's friends are showing signs of mutation. The teens' slowly devolving society is reminiscent of William Golding's classic
Lord of the Flies with Ash unable to stop her friends from violating their own long-standing rules. In
The Rule of Claw, the teens are rescued not by adults, but by the redemption offered by the rats and their own dawning recognition that they can choose to live in cooperation. Science fiction fans will enjoy the constant action, richly drawn characters, and fully realized setting.—
Leah J. Sparks, formerly at Bowie Public Library, MD Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
--This text refers to an alternate
Hardcover
edition.
Review
'strongly shaped by conflict between good and evil' -- Lesley Agnew THE BOOKSELLER 'a real rollercoaster ride... a strong and powerful adventure with a rich thematic background... Ash is a tremendously charismatic central character.' -- Jill Murphy THEBOOKBAG.CO.UK 'The author has big ideas here, looking at evolution and how moral structures in a society are formed... a fine yarn.' FLIPSIDE 'clever, pacy and provocative stuff, set in an unforgettably lurid world.' -- Helen Brown THE DAILY TELEGRAPH 'Futuristic, gripping, thought-provoking and impressive' -- Niall MacMonagle IRISH TIMES