Have one to sell? Sell on Amazon
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

New Rules for Classic Games Paperback – May 1, 1992


See all 2 formats and editions Hide other formats and editions
Amazon Price New from Used from
Hardcover
"Please retry"
Paperback
"Please retry"
$13.00 $2.99

Customers Who Bought This Item Also Bought

NO_CONTENT_IN_FEATURE

Image
Looking for the Audiobook Edition?
Tell us that you'd like this title to be produced as an audiobook, and we'll alert our colleagues at Audible.com. If you are the author or rights holder, let Audible help you produce the audiobook: Learn more at ACX.com.

Product Details

  • Paperback: 256 pages
  • Publisher: Wiley; 1 edition (May 1992)
  • Language: English
  • ISBN-10: 0471536210
  • ISBN-13: 978-0471536215
  • Product Dimensions: 9.2 x 7.5 x 0.6 inches
  • Shipping Weight: 15 ounces
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #1,133,336 in Books (See Top 100 in Books)

Editorial Reviews

Amazon.com Review

The shelf life of your favorite board games just got longer. R. Wayne Schmittberger--game inventor and frequent contributor to Games magazine--has canonized the house rules and variations of a plethora of games in this fascinating book. Imagine playing Toric Scrabble, where words can go off the right side of the board and "wraparound" to the left. Or how about a round of Tactical Nuclear Risk, where each player is given a couple of bombs to lob at enemy territory?

And if changing the rules isn't enough for you, you can change the object of the game, as in Extinction Chess, which is played exactly like normal chess except you lose if your opponent captures all of your pieces of a single type. Losing your king will still cost you the game, but so will losing your queen, your two rooks, or even all eight pawns!

Schmittberger has long been considered an expert of games, and he lives up to his title in this engrossing volume. New Rules for Classic Games contains not only clever twists on popular board games but also the rules for dozens of pastimes playable with common equipment, and even a section devoted to games that can be played with nothing more than a pencil and paper. This book is great in its own right, and it will give those board games that you have lurking in the closet a new lease on life. --Matthew Baldwin

From Library Journal

Purists will cringe at the author's contention that game rules need not always be followed. Others may hail his (and others') ingenuity, however, because he offers hundreds of new ways to make old games more challenging, fairer, and sometimes, well, just different. Players who have grown tired of playing the same games over and over may find new appeal when they vary Scrabble by allowing words to run off one side of the board and finish on the opposite side. Others may like to race their kings across a chessboard. Many versions of checkers and card, dice, and word games are also suggested for modification, as well as popular board games such as Monopoly and Trivial Pursuit. Highly recommended for public libraries.
- Will Hepfer, SUNY at Buffalo Libs.
Copyright 1992 Reed Business Information, Inc.

More About the Author

Discover books, learn about writers, read author blogs, and more.

Customer Reviews

4.5 out of 5 stars
5 star
5
4 star
0
3 star
0
2 star
1
1 star
0
See all 6 customer reviews
Share your thoughts with other customers

Most Helpful Customer Reviews

6 of 8 people found the following review helpful By A Customer on November 17, 1999
Format: Paperback
Wayne Schmittberger is a longtime associate of Games Magazine. It's a lot of fun to tinker with games to see how they change. The growth in Chess Variants is just one aspect of this. He explains those well, along with variants on Go, Risk, Monopoly, and many other games. He introduces many games you probably haven't seen before. All of them are great games, too! If you are considering designing a game of your own, or if you just have a collection of games, you need this book.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
1 of 1 people found the following review helpful By Kirk Andersen on June 10, 2013
Format: Paperback Verified Purchase
The book was better than I expected and it was only five cents! It took a little while to get here but I was happy with the purchase.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
1 of 1 people found the following review helpful By B. KAY on December 28, 2010
Format: Paperback
A great book. If you've struggled with classic games that are too slow, unbalanced, and otherwise flawed and less fun than you've like, this book is for you. A few hours of reading the lucid explanations of play variants and reviewing the clear diagrams of examples of play and you'll find those old games improved significantly.

The discussion of effective handicap design alone is worth the cover price. The text is also useful to get ideas on what new games in which you should consider investing. I'm mostly a German-style board game player but this book has me taking another look at classic board games. I highly recommend this out of print classic.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

Customer Images

Search

What Other Items Do Customers Buy After Viewing This Item?