Have one to sell? Sell yours here
New Rules for Classic Games
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

New Rules for Classic Games [Paperback]

R. Wayne Schmittberger (Author)
4.2 out of 5 stars  See all reviews (6 customer reviews)


Available from these sellers.


Formats

Amazon Price New from Used from
Hardcover --  
Paperback --  

Book Description

May 1992
"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!

Customers Who Bought This Item Also Bought


Editorial Reviews

Amazon.com Review

The shelf life of your favorite board games just got longer. R. Wayne Schmittberger--game inventor and frequent contributor to Games magazine--has canonized the house rules and variations of a plethora of games in this fascinating book. Imagine playing Toric Scrabble, where words can go off the right side of the board and "wraparound" to the left. Or how about a round of Tactical Nuclear Risk, where each player is given a couple of bombs to lob at enemy territory?

And if changing the rules isn't enough for you, you can change the object of the game, as in Extinction Chess, which is played exactly like normal chess except you lose if your opponent captures all of your pieces of a single type. Losing your king will still cost you the game, but so will losing your queen, your two rooks, or even all eight pawns!

Schmittberger has long been considered an expert of games, and he lives up to his title in this engrossing volume. New Rules for Classic Games contains not only clever twists on popular board games but also the rules for dozens of pastimes playable with common equipment, and even a section devoted to games that can be played with nothing more than a pencil and paper. This book is great in its own right, and it will give those board games that you have lurking in the closet a new lease on life. --Matthew Baldwin

From Library Journal

Purists will cringe at the author's contention that game rules need not always be followed. Others may hail his (and others') ingenuity, however, because he offers hundreds of new ways to make old games more challenging, fairer, and sometimes, well, just different. Players who have grown tired of playing the same games over and over may find new appeal when they vary Scrabble by allowing words to run off one side of the board and finish on the opposite side. Others may like to race their kings across a chessboard. Many versions of checkers and card, dice, and word games are also suggested for modification, as well as popular board games such as Monopoly and Trivial Pursuit. Highly recommended for public libraries.
- Will Hepfer, SUNY at Buffalo Libs.
Copyright 1992 Reed Business Information, Inc.

Product Details

  • Paperback: 256 pages
  • Publisher: Wiley; 1 edition (May 1992)
  • Language: English
  • ISBN-10: 0471536210
  • ISBN-13: 978-0471536215
  • Product Dimensions: 9.2 x 7.5 x 0.6 inches
  • Shipping Weight: 15 ounces
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #437,595 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

6 Reviews
5 star:
 (4)
4 star:    (0)
3 star:
 (1)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (6 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

5 of 7 people found the following review helpful:
5.0 out of 5 stars A textbook on bringing new thinking to old games, November 17, 1999
By A Customer
This review is from: New Rules for Classic Games (Paperback)
Wayne Schmittberger is a longtime associate of Games Magazine. It's a lot of fun to tinker with games to see how they change. The growth in Chess Variants is just one aspect of this. He explains those well, along with variants on Go, Risk, Monopoly, and many other games. He introduces many games you probably haven't seen before. All of them are great games, too! If you are considering designing a game of your own, or if you just have a collection of games, you need this book.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5.0 out of 5 stars Make the games you have fairer and more fun., December 28, 2010
By 
B. KAY (Major East Coast City) - See all my reviews
(REAL NAME)   
This review is from: New Rules for Classic Games (Paperback)
A great book. If you've struggled with classic games that are too slow, unbalanced, and otherwise flawed and less fun than you've like, this book is for you. A few hours of reading the lucid explanations of play variants and reviewing the clear diagrams of examples of play and you'll find those old games improved significantly.

The discussion of effective handicap design alone is worth the cover price. The text is also useful to get ideas on what new games in which you should consider investing. I'm mostly a German-style board game player but this book has me taking another look at classic board games. I highly recommend this out of print classic.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 5 people found the following review helpful:
5.0 out of 5 stars I'll have mine with a twist!, October 24, 2000
By 
Graham Wills (Naperville, IL USA) - See all my reviews
(REAL NAME)   
Amazon Verified Purchase(What's this?)
This review is from: New Rules for Classic Games (Paperback)
In this book we see games we have played many times, and have (maybe) become bored with, revitalized with clever ideas, enhancements and suggestions from the author. As an example, consider the section on balancing non-symmetric games (such as Chess and Go which have an inbuilt first person advantage). Bidding, simultaneous playing of two games and the ingeneous "I'll make a move and then you decide whether to play black or white" idea where one player makes a move that the other player has to decide is bad or good are suggestions that are useful not just in the context given, but in the design and evaluation of all games. Recommended for anyone who enjoys, studies, reviews or designs games -- especially strategy games.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews




Only search this product's reviews



Inside This Book (learn more)
First Sentence:
Game players are often game inventors at heart. Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
International Checkers, Trivial Pursuit, Chinese Checkers, Use Game Equipment, Anglo-American Checkers, Pool Checkers, Spanish Checkers, Toric Scrabble, Christiaan Freeling, Chu Shogi, Kickball Golf, Missile Chess, Exotic Chess, Extinction Chess, Keryo Pente, United States, Boardless Game, Duplicate Bridge, Free Parking, Rubber Bridge, Russian Checkers, Simple Kinger, Super Babel, Tai Shogi, Turkish Checkers
New!
Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
Search Inside This Book:


What Other Items Do Customers Buy After Viewing This Item?


Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product).
 
(11)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...



Look for Similar Items by Category


Look for Similar Items by Subject