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Rune Factory: Tides of Destiny - Nintendo Wii

by Natsume
Platform : Nintendo Wii
4.4 out of 5 stars 69 customer reviews

List Price: $39.99
Price: $27.99 & FREE Shipping on orders over $35. Details
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  • Tons of activities to explore! Start a farm, fish, cook, craft items, and compete in festivals!
  • Play as a boy or as a girl!
  • Explore dungeons packed with dangerous monsters, valuable treasure, and powerful bosses!
18 new from $26.25 21 used from $18.50
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Product Description

Azel and Sonia are two lifelong friends enjoying a tranquil life on Finith island until they're struck by a mysterious curse. They awaken to find both of their souls trapped in the same body! On top of that, the Finith they knew is gone, and in its place is a strange island populated with unfamiliar faces. Only by exploring this new world will they be able to solve the mystery of this curse that has befallen them. In their quest, Azel and Sonia will be aided by a colorful cast of characters, and take command of the towering golem Ymir. Using Ymir, they'll cross vast seas, discover hidden islands, and battle fearsome monsters of the deep!

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B0058VI0G2
  • Product Dimensions: 7.5 x 5.4 x 0.6 inches ; 4 ounces
  • Media: Video Game
  • Release Date: October 11, 2011
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (69 customer reviews)
  • Amazon Best Sellers Rank: #9,673 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Top Customer Reviews

I normally wait to buy new video games, but as a huge fan of Rune Factory Frontier (over 200 hours), I just couldn't wait to begin with this new title in the series. I'm just barely getting started, only about 3 hours in, but here are my early impressions: See later comments at the bottom, too - I'm now about 25 hours in)

Gorgeous scenery and graphics: Have you ever wished you could live in one of those quaint Greek villages perched on the side of a cliff overlooking the Mediterranean? Here's your chance. I only wonder why Aden's villa doesn't have windows facing the sea. He definitely needs to look into cutting a couple. The scenery is amazing!

Lots of interesting characters: These folks have a lot more to say for themselves than in RFF. Some of them seem a little silly to me, and a couple are downright creepy, but few are boring. I think I'm going to love all the requests, too. It gives me a lot more reason to want to actually run around and talk to all these people regularly than I did in RFF.

A bigger world: I have the impression that this is going to be a huge adventure, with loads and loads of places to explore. So far, I've mostly only explored Fenith Island, but I think I'm not going to be bored any time soon.

Better mapping: I had a lot of trouble finding people in RFF. Here, I can see immediately on the map where everybody is, and it's pretty cool to find them walking around in town, too. The whole atmosphere just feels very real. I also love that the islands I'm exploring also display on the map, and show me what parts I've already explored, and what parts I haven't yet reached. ETA: I love the mapping system.
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After playing well over 30 hours already on this game, I feel I've adequately explored enough of it to write a critical review. I'm not going to belabour over the story or waste time explaining it, you can easily get it elsewhere. I'm rather going to do a comparison review between Tides of Destiny and Frontier, the previous Wii in the series.
To start off with, let's go straight to the biggest change of all: Farming. In Rune Factory: Frontier, you had a more active role by clearing out your land for crops, plowing the land, seeding the land, watering the crops and finally harvesting them. Sure you eventually got animals to do the dirty work for you so it was less manual labor, but you felt a sense of satisfaction when you finally got your paycheck from Rosetta at 5 PM every day. In Tides of Destiny, its a more streamlined affair. Once you revive one of four 'dead/petrified' islands, you are then free to wave your magic stick and plant seedlings. At first, all seedlings are planted the same and none are any specific crop. That is where your monsters come in. They will determine what those seedlings will ultimate grow up to be. So the selection of monsters you have on your island at any one time is crucial to what you'll be harvesting a day or so later. You typically want two crop masters, one flower master, one tree grower and one harvest so you literally can leave the island on autopilot and come back a few days later only to plant more seedlings. This new farming method is vastly different from anything so far in the series and that is both a good and a bad thing. Bad because you no longer have an active role in how you farm, but good because there is simply way too much stuff going on this game (more than Frontier) to bother too much on farming.
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Comment 60 of 62 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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I was kind of hesitant about purchasing a game without any reviews but I am glad that I did. I bought the game for my daughter because we really enjoyed Rune Factory Frontier. For those who have not played the Rune Factory games before, they focus on a mix of adventuring, farming, crafting items, and building relationships with the people in your town. Although there is fighting, there is no blood, or gore. It is a pretty good adventuring game for kid who can read big words, or for adults who have a low tolerance for violence.

First the bad:
We faced a few disappointments in the beginning, but those were quickly forgotten about once the real game started. My daughter was initially disappointed that she could not choose to play the female protagonist, and once again was forced to play the male character. Also, the introduction to the game is painfully long and slow. The first day of the game will take about an hour to play through.

Now the good:
The characters have a lot more personality - this is important in a game the focuses in developing relationships.
There are a lot more skills for you to level up
The game places more focus on adventuring then in the previous title.
The game is now a 3D world instead of a 2.5D.
Vastly improved graphics. Not Xbox or PS3 quality, but much better for the Wii
4 Comments 31 of 34 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Please note: These are my first impressions of the game. Also, this is merely an opinion and should not ultimately decide for you whether to play it or not.

I have been a fan of the Harvest Moon and Rune Factory series for years since I bought my first Harvest Moon game. When they created a game for the Wii, Rune Factory Frontier, I was ecstatic and even despite the complicated Runey system, I actually liked the game overall. I was excited to receive Rune Factory: Tides of Destiny because I have been keeping an eye on it since it was released in Japan.

The story follows friends Aden and Sonja who, in a flash of light, are not only transported to an island different from their own but are stuck within the same body. With the help of a golem, Ymir, they explore the ocean and raise islands, all to learn the truth behind what happened as well as find a way to separate themselves and go back to their island.

In this game you can do the same as in previous Rune Factory games such as crafting, fighting, and farming. What you can do is take on requests from the islanders which is similar to the Rune Factory DS games but wasn't in Rune Factory Frontier. What is a nice feature of this game is that you can craft immediately because the places to craft are all within different buildings so as long as you have the ingredients, you can craft better weapons, medicines, etc. Also a nice feature is the map which displays where everyone is as well as whether they are moving (indicated by the arrows) or sleeping (indicated by the three Zs). In Rune Factory Frontier, you had to memorize where everyone was at one time or another or guess where they would be.
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