"INCLUDES: Types - all intelligent monsters from RuneQuest are described, many with special individualizing characterizations that are associated with the monster's culture or ecology.
Bonuses - defense, manipulation, stealth, knowledge, and perception are included in the stats.
Common Skills - Hide in Cover, Listen, Move Quietly, and Spot Hidden are included for all monsters. There also may be uncommon or amusing skills.
Special Skills - racial or national specialties are noted, such as the Peaceful Cut for barbarians, Identify Plants for elves, Tracking for hunters, plus Climbing, Jumping, Scent, First Aid, and others as appropriate.
Hit Locations and Armor Protection - there is easy reference for non-human hit locations, and each is conveniently represented with the armor points close by.
Weapons - the statistics include attacks, parries, hit points, damage done, and strike rank.
Spells - battle magic is given according to the requirements the home area and the owner's natural life.
Other Factors - also included are encumbrance, movement, and spell strike rank.
Variation - all stats are built around the normal RuneQuest parameters of size, etc., for the particular monster type. No entries are identical.
Function - Because Glorantha is a fully-developed universe, most entries are equipped and magicked according to their activities in the world. Thus the possessions, skills and spells of a tradesman will not be the same as those of a peasant."
